/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { extern ComponentPeer* createNonRepaintingEmbeddedWindowsPeer (Component&, void* parent); //============================================================================== class OpenGLContext::NativeContext { public: NativeContext (Component& component, const OpenGLPixelFormat& pixelFormat, void* contextToShareWith, bool /*useMultisampling*/, OpenGLVersion) { dummyComponent.reset (new DummyComponent (*this)); createNativeWindow (component); PIXELFORMATDESCRIPTOR pfd; initialisePixelFormatDescriptor (pfd, pixelFormat); auto pixFormat = ChoosePixelFormat (dc, &pfd); if (pixFormat != 0) SetPixelFormat (dc, pixFormat, &pfd); renderContext = wglCreateContext (dc); if (renderContext != 0) { makeActive(); initialiseGLExtensions(); auto wglFormat = wglChoosePixelFormatExtension (pixelFormat); deactivateCurrentContext(); if (wglFormat != pixFormat && wglFormat != 0) { // can't change the pixel format of a window, so need to delete the // old one and create a new one.. releaseDC(); nativeWindow = nullptr; createNativeWindow (component); if (SetPixelFormat (dc, wglFormat, &pfd)) { deleteRenderContext(); renderContext = wglCreateContext (dc); } } if (contextToShareWith != nullptr) wglShareLists ((HGLRC) contextToShareWith, renderContext); component.getTopLevelComponent()->repaint(); component.repaint(); } } ~NativeContext() { deleteRenderContext(); releaseDC(); } bool initialiseOnRenderThread (OpenGLContext& c) { context = &c; return true; } void shutdownOnRenderThread() { deactivateCurrentContext(); context = nullptr; } static void deactivateCurrentContext() { wglMakeCurrent (0, 0); } bool makeActive() const noexcept { return isActive() || wglMakeCurrent (dc, renderContext) != FALSE; } bool isActive() const noexcept { return wglGetCurrentContext() == renderContext; } void swapBuffers() const noexcept { SwapBuffers (dc); } bool setSwapInterval (int numFramesPerSwap) { jassert (isActive()); // this can only be called when the context is active.. return wglSwapIntervalEXT != nullptr && wglSwapIntervalEXT (numFramesPerSwap) != FALSE; } int getSwapInterval() const { jassert (isActive()); // this can only be called when the context is active.. return wglGetSwapIntervalEXT != nullptr ? wglGetSwapIntervalEXT() : 0; } void updateWindowPosition (Rectangle bounds) { if (nativeWindow != nullptr) SetWindowPos ((HWND) nativeWindow->getNativeHandle(), 0, bounds.getX(), bounds.getY(), bounds.getWidth(), bounds.getHeight(), SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOOWNERZORDER); } bool createdOk() const noexcept { return getRawContext() != nullptr; } void* getRawContext() const noexcept { return renderContext; } unsigned int getFrameBufferID() const noexcept { return 0; } void triggerRepaint() { if (context != nullptr) context->triggerRepaint(); } struct Locker { Locker (NativeContext&) {} }; private: struct DummyComponent : public Component { DummyComponent (NativeContext& c) : context (c) {} // The windowing code will call this when a paint callback happens void handleCommandMessage (int) override { context.triggerRepaint(); } NativeContext& context; }; std::unique_ptr dummyComponent; std::unique_ptr nativeWindow; HGLRC renderContext; HDC dc; OpenGLContext* context = {}; #define JUCE_DECLARE_WGL_EXTENSION_FUNCTION(name, returnType, params) \ typedef returnType (__stdcall *type_ ## name) params; type_ ## name name; JUCE_DECLARE_WGL_EXTENSION_FUNCTION (wglChoosePixelFormatARB, BOOL, (HDC, const int*, const FLOAT*, UINT, int*, UINT*)) JUCE_DECLARE_WGL_EXTENSION_FUNCTION (wglSwapIntervalEXT, BOOL, (int)) JUCE_DECLARE_WGL_EXTENSION_FUNCTION (wglGetSwapIntervalEXT, int, ()) #undef JUCE_DECLARE_WGL_EXTENSION_FUNCTION void initialiseGLExtensions() { #define JUCE_INIT_WGL_FUNCTION(name) name = (type_ ## name) OpenGLHelpers::getExtensionFunction (#name); JUCE_INIT_WGL_FUNCTION (wglChoosePixelFormatARB); JUCE_INIT_WGL_FUNCTION (wglSwapIntervalEXT); JUCE_INIT_WGL_FUNCTION (wglGetSwapIntervalEXT); #undef JUCE_INIT_WGL_FUNCTION } void createNativeWindow (Component& component) { auto* topComp = component.getTopLevelComponent(); nativeWindow.reset (createNonRepaintingEmbeddedWindowsPeer (*dummyComponent, topComp->getWindowHandle())); if (auto* peer = topComp->getPeer()) updateWindowPosition (peer->getAreaCoveredBy (component)); nativeWindow->setVisible (true); dc = GetDC ((HWND) nativeWindow->getNativeHandle()); } void deleteRenderContext() { if (renderContext != 0) { wglDeleteContext (renderContext); renderContext = 0; } } void releaseDC() { ReleaseDC ((HWND) nativeWindow->getNativeHandle(), dc); } static void initialisePixelFormatDescriptor (PIXELFORMATDESCRIPTOR& pfd, const OpenGLPixelFormat& pixelFormat) { zerostruct (pfd); pfd.nSize = sizeof (pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.iLayerType = PFD_MAIN_PLANE; pfd.cColorBits = (BYTE) (pixelFormat.redBits + pixelFormat.greenBits + pixelFormat.blueBits); pfd.cRedBits = (BYTE) pixelFormat.redBits; pfd.cGreenBits = (BYTE) pixelFormat.greenBits; pfd.cBlueBits = (BYTE) pixelFormat.blueBits; pfd.cAlphaBits = (BYTE) pixelFormat.alphaBits; pfd.cDepthBits = (BYTE) pixelFormat.depthBufferBits; pfd.cStencilBits = (BYTE) pixelFormat.stencilBufferBits; pfd.cAccumBits = (BYTE) (pixelFormat.accumulationBufferRedBits + pixelFormat.accumulationBufferGreenBits + pixelFormat.accumulationBufferBlueBits + pixelFormat.accumulationBufferAlphaBits); pfd.cAccumRedBits = (BYTE) pixelFormat.accumulationBufferRedBits; pfd.cAccumGreenBits = (BYTE) pixelFormat.accumulationBufferGreenBits; pfd.cAccumBlueBits = (BYTE) pixelFormat.accumulationBufferBlueBits; pfd.cAccumAlphaBits = (BYTE) pixelFormat.accumulationBufferAlphaBits; } int wglChoosePixelFormatExtension (const OpenGLPixelFormat& pixelFormat) const { int format = 0; if (wglChoosePixelFormatARB != nullptr) { int atts[64]; int n = 0; atts[n++] = WGL_DRAW_TO_WINDOW_ARB; atts[n++] = GL_TRUE; atts[n++] = WGL_SUPPORT_OPENGL_ARB; atts[n++] = GL_TRUE; atts[n++] = WGL_DOUBLE_BUFFER_ARB; atts[n++] = GL_TRUE; atts[n++] = WGL_PIXEL_TYPE_ARB; atts[n++] = WGL_TYPE_RGBA_ARB; atts[n++] = WGL_ACCELERATION_ARB; atts[n++] = WGL_FULL_ACCELERATION_ARB; atts[n++] = WGL_COLOR_BITS_ARB; atts[n++] = pixelFormat.redBits + pixelFormat.greenBits + pixelFormat.blueBits; atts[n++] = WGL_RED_BITS_ARB; atts[n++] = pixelFormat.redBits; atts[n++] = WGL_GREEN_BITS_ARB; atts[n++] = pixelFormat.greenBits; atts[n++] = WGL_BLUE_BITS_ARB; atts[n++] = pixelFormat.blueBits; atts[n++] = WGL_ALPHA_BITS_ARB; atts[n++] = pixelFormat.alphaBits; atts[n++] = WGL_DEPTH_BITS_ARB; atts[n++] = pixelFormat.depthBufferBits; atts[n++] = WGL_STENCIL_BITS_ARB; atts[n++] = pixelFormat.stencilBufferBits; atts[n++] = WGL_ACCUM_RED_BITS_ARB; atts[n++] = pixelFormat.accumulationBufferRedBits; atts[n++] = WGL_ACCUM_GREEN_BITS_ARB; atts[n++] = pixelFormat.accumulationBufferGreenBits; atts[n++] = WGL_ACCUM_BLUE_BITS_ARB; atts[n++] = pixelFormat.accumulationBufferBlueBits; atts[n++] = WGL_ACCUM_ALPHA_BITS_ARB; atts[n++] = pixelFormat.accumulationBufferAlphaBits; if (pixelFormat.multisamplingLevel > 0 && OpenGLHelpers::isExtensionSupported ("GL_ARB_multisample")) { atts[n++] = WGL_SAMPLE_BUFFERS_ARB; atts[n++] = 1; atts[n++] = WGL_SAMPLES_ARB; atts[n++] = pixelFormat.multisamplingLevel; } atts[n++] = 0; jassert (n <= numElementsInArray (atts)); UINT formatsCount = 0; wglChoosePixelFormatARB (dc, atts, nullptr, 1, &format, &formatsCount); } return format; } JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeContext) }; //============================================================================== bool OpenGLHelpers::isContextActive() { return wglGetCurrentContext() != 0; } } // namespace juce