/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { /** Components derived from this class can have files dropped onto them by an external application. @see DragAndDropContainer @tags{GUI} */ class JUCE_API FileDragAndDropTarget { public: /** Destructor. */ virtual ~FileDragAndDropTarget() = default; /** Callback to check whether this target is interested in the set of files being offered. Note that this will be called repeatedly when the user is dragging the mouse around over your component, so don't do anything time-consuming in here, like opening the files to have a look inside them! @param files the set of (absolute) pathnames of the files that the user is dragging @returns true if this component wants to receive the other callbacks regarging this type of object; if it returns false, no other callbacks will be made. */ virtual bool isInterestedInFileDrag (const StringArray& files) = 0; /** Callback to indicate that some files are being dragged over this component. This gets called when the user moves the mouse into this component while dragging. Use this callback as a trigger to make your component repaint itself to give the user feedback about whether the files can be dropped here or not. @param files the set of (absolute) pathnames of the files that the user is dragging @param x the mouse x position, relative to this component @param y the mouse y position, relative to this component */ virtual void fileDragEnter (const StringArray& files, int x, int y); /** Callback to indicate that the user is dragging some files over this component. This gets called when the user moves the mouse over this component while dragging. Normally overriding itemDragEnter() and itemDragExit() are enough, but this lets you know what happens in-between. @param files the set of (absolute) pathnames of the files that the user is dragging @param x the mouse x position, relative to this component @param y the mouse y position, relative to this component */ virtual void fileDragMove (const StringArray& files, int x, int y); /** Callback to indicate that the mouse has moved away from this component. This gets called when the user moves the mouse out of this component while dragging the files. If you've used fileDragEnter() to repaint your component and give feedback, use this as a signal to repaint it in its normal state. @param files the set of (absolute) pathnames of the files that the user is dragging */ virtual void fileDragExit (const StringArray& files); /** Callback to indicate that the user has dropped the files onto this component. When the user drops the files, this get called, and you can use the files in whatever way is appropriate. Note that after this is called, the fileDragExit method may not be called, so you should clean up in here if there's anything you need to do when the drag finishes. @param files the set of (absolute) pathnames of the files that the user is dragging @param x the mouse x position, relative to this component @param y the mouse y position, relative to this component */ virtual void filesDropped (const StringArray& files, int x, int y) = 0; }; } // namespace juce