// // Model.cpp // Lazarus // // Created by Alex Birch on 01/09/2017. // // #include "TableComponent.h" #include "Util.h" using namespace std; using namespace Util; //============================================================================== /** This class shows how to implement a TableListBoxModel to show in a TableListBox. */ TableComponent::TableComponent( AudioProcessorValueTreeState& valueTreeState // const vector &columns, // const vector &rows, // const function &onRowSelected, // const function&)> &rowToIDMapper, // int initiallySelectedRow ) : valueTreeState{valueTreeState} , font{14.0f} //, columns{columns} //, rows{rows} // , onRowSelected{onRowSelected} // rowToIDMapper(rowToIDMapper) { // Create our table component and add it to this component.. addAndMakeVisible (table); table.setModel (this); // give it a border table.setColour (ListBox::outlineColourId, Colours::grey); table.setOutlineThickness (1); int columnIx = 1; // Add some columns to the table header, based on the column list in our database.. // for (auto &column : columns) // access by reference to avoid copying // { // const int colWidth{ columnIx == 1 ? 30 : 200 }; // table.getHeader().addColumn ( // String(column), // columnIx++, // colWidth, // column width // 30, // min width // 400, // max width // TableHeaderComponent::defaultFlags // ); // } table.getHeader().addColumn ( String("#"), columnIx++, 30, // column width 30, // min width 400, // max width TableHeaderComponent::defaultFlags ); table.getHeader().addColumn ( String("Name"), columnIx++, 200, // column width 30, // min width 400, // max width TableHeaderComponent::defaultFlags ); table.setWantsKeyboardFocus(false); // table.selectRow(); ValueTree presets{valueTreeState.state.getChildWithName("presets")}; loadModelFrom(presets); // selectCurrentPreset(); // we could now change some initial settings.. table.getHeader().setSortColumnId(1, false); // sort ascending by ID column // table.getHeader().setColumnVisible (7, false); // hide the "length" column until the user shows it // un-comment this line to have a go of stretch-to-fit mode // table.getHeader().setStretchToFitActive (true); // table.setMultipleSelectionEnabled (false); valueTreeState.state.addListener(this); } TableComponent::~TableComponent() { valueTreeState.state.removeListener(this); } void TableComponent::loadModelFrom(ValueTree& presets) { rows.clear(); int numChildren{presets.getNumChildren()}; for(int i{0}; i (param) != nullptr); // AudioParameterInt* castParam {dynamic_cast (param)}; // int value{castParam->get()}; } } void TableComponent::valueTreePropertyChanged( ValueTree& treeWhosePropertyHasChanged, const Identifier& property) { if (treeWhosePropertyHasChanged.getType() == StringRef("presets")) { loadModelFrom(treeWhosePropertyHasChanged); } } // void TableComponent::setRows(const vector>& rows, int initiallySelectedRow) { // this->rows = rows; // table.deselectAllRows(); // table.updateContent(); // table.getHeader().setSortColumnId(0, true); // table.selectRow(initiallySelectedRow); // table.repaint(); // } // This is overloaded from TableListBoxModel, and must return the total number of rows in our table int TableComponent::getNumRows() { return static_cast(rows.size()); } // This is overloaded from TableListBoxModel, and should fill in the background of the whole row void TableComponent::paintRowBackground ( Graphics& g, int rowNumber, int /*width*/, int /*height*/, bool rowIsSelected ) { const Colour alternateColour (getLookAndFeel().findColour (ListBox::backgroundColourId) .interpolatedWith (getLookAndFeel().findColour (ListBox::textColourId), 0.03f)); if (rowIsSelected) g.fillAll (Colours::lightblue); else if (rowNumber % 2) g.fillAll (alternateColour); } String TableRow::getStringContents(int columnId) { if (columnId <= 1) { return String(preset); } return name; } // This is overloaded from TableListBoxModel, and must paint any cells that aren't using custom // components. void TableComponent::paintCell ( Graphics& g, int rowNumber, int columnId, int width, int height, bool /*rowIsSelected*/ ) { g.setColour (getLookAndFeel().findColour (ListBox::textColourId)); g.setFont (font); TableRow& row{rows[rowNumber]}; String text{row.getStringContents(columnId)}; g.drawText (text, 2, 0, width - 4, height, Justification::centredLeft, true); g.setColour (getLookAndFeel().findColour (ListBox::backgroundColourId)); g.fillRect (width - 1, 0, 1, height); } // This is overloaded from TableListBoxModel, and tells us that the user has clicked a table header // to change the sort order. void TableComponent::sortOrderChanged ( int newSortColumnId, bool isForwards ) { if (newSortColumnId != 0) { // int selectedRowIx = table.getSelectedRow(); // TableRow* selectedRow; // if (selectedRowIx >= 0) { // selectedRow = &rows[selectedRowIx]; // } TableComponent::DataSorter sorter (newSortColumnId, isForwards); sort(rows.begin(), rows.end(), sorter); table.updateContent(); selectCurrentPreset(); // if (selectedRowIx >= 0) { // for (auto it = rows.begin(); it != rows.end(); ++it) { // if(it->preset == value) { // int index {static_cast(std::distance(rows.begin(), it))}; // table.selectRow(index); // break; // } // } // } } } void TableComponent::selectCurrentPreset() { table.deselectAllRows(); RangedAudioParameter *param {valueTreeState.getParameter("preset")}; jassert(dynamic_cast (param) != nullptr); AudioParameterInt* castParam {dynamic_cast (param)}; int value{castParam->get()}; for (auto it = rows.begin(); it != rows.end(); ++it) { if(it->preset == value) { int index {static_cast(std::distance(rows.begin(), it))}; table.selectRow(index); break; } } } // This is overloaded from TableListBoxModel, and should choose the best width for the specified // column. int TableComponent::getColumnAutoSizeWidth (int columnId) { if (columnId == 1) return 30; int widest = 32; // find the widest bit of text in this column.. for (int i{getNumRows()}; --i >= 0;) { TableRow& row{rows[i]}; String text{row.getStringContents(columnId)}; widest = jmax (widest, font.getStringWidth (text)); } return widest + 8; } //============================================================================== void TableComponent::resized() { // position our table with a gap around its edge table.setBoundsInset (BorderSize (7)); } //============================================================================== // A comparator used to sort our data when the user clicks a column header TableComponent::DataSorter::DataSorter ( int columnByWhichToSort, bool forwards ) : columnByWhichToSort (columnByWhichToSort) , direction (forwards ? 1 : -1) {} bool TableComponent::DataSorter::operator ()( TableRow first, TableRow second ) { int result; if (columnByWhichToSort <= 1) { result = compare(first.preset, second.preset); } else { result = first.name .compareNatural (second.name); if (result == 0) { result = compare(first.preset, second.preset); } } result *= direction; return result > 0; } void TableComponent::selectedRowsChanged (int row) { if (row < 0) { return; } // onRowSelected(rowToIDMapper(rows[row])); // onRowSelected(stoi(rows[row][0])); int newPreset{rows[row].preset}; RangedAudioParameter *param {valueTreeState.getParameter("preset")}; jassert(dynamic_cast (param) != nullptr); AudioParameterInt* castParam {dynamic_cast (param)}; *castParam = newPreset; } bool TableComponent::keyPressed(const KeyPress &key) { return table.keyPressed(key); } TableRow::TableRow( int preset, String name ) : preset{preset} , name{name} {}