/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** An object to take care of the logic for dragging components around with the mouse. Very easy to use - in your mouseDown() callback, call startDraggingComponent(), then in your mouseDrag() callback, call dragComponent(). When starting a drag, you can give it a ComponentBoundsConstrainer to use to limit the component's position and keep it on-screen. e.g. @code class MyDraggableComp { ComponentDragger myDragger; void mouseDown (const MouseEvent& e) { myDragger.startDraggingComponent (this, e); } void mouseDrag (const MouseEvent& e) { myDragger.dragComponent (this, e, nullptr); } }; @endcode @tags{GUI} */ class JUCE_API ComponentDragger { public: //============================================================================== /** Creates a ComponentDragger. */ ComponentDragger(); /** Destructor. */ virtual ~ComponentDragger(); //============================================================================== /** Call this from your component's mouseDown() method, to prepare for dragging. @param componentToDrag the component that you want to drag @param e the mouse event that is triggering the drag @see dragComponent */ void startDraggingComponent (Component* componentToDrag, const MouseEvent& e); /** Call this from your mouseDrag() callback to move the component. This will move the component, using the given constrainer object to check the new position. @param componentToDrag the component that you want to drag @param e the current mouse-drag event @param constrainer an optional constrainer object that should be used to apply limits to the component's position. Pass null if you don't want to contrain the movement. @see startDraggingComponent */ void dragComponent (Component* componentToDrag, const MouseEvent& e, ComponentBoundsConstrainer* constrainer); private: //============================================================================== Point mouseDownWithinTarget; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ComponentDragger) }; } // namespace juce