/* ============================================================================== This file was auto-generated! It contains the basic framework code for a JUCE plugin editor. ============================================================================== */ #include "PluginProcessor.h" #include "PluginEditor.h" //============================================================================== JuicySFAudioProcessorEditor::JuicySFAudioProcessorEditor (JuicySFAudioProcessor& p) : AudioProcessorEditor (&p), processor (p), midiKeyboard (p.keyboardState, SurjectiveMidiKeyboardComponent::horizontalKeyboard), tablesComponent(p.getFluidSynthModel()), filePicker(p.getFluidSynthModel()) { // set resize limits for this plug-in setResizeLimits (400, 300, 800, 600); setSize (p.lastUIWidth, p.lastUIHeight); // processor.subscribeToStateChanges(this); midiKeyboard.setName ("MIDI Keyboard"); midiKeyboard.setWantsKeyboardFocus(false); tablesComponent.setWantsKeyboardFocus(false); setWantsKeyboardFocus(true); addAndMakeVisible (midiKeyboard); addAndMakeVisible(tablesComponent); addAndMakeVisible(filePicker); } JuicySFAudioProcessorEditor::~JuicySFAudioProcessorEditor() { // processor.unsubscribeFromStateChanges(this); } //void JuicySFAudioProcessorEditor::getStateInformation (XmlElement& xml) { // // save // xml.setAttribute ("uiWidth", getWidth()); // xml.setAttribute ("uiHeight", getHeight()); //} // //void JuicySFAudioProcessorEditor::setStateInformation (XmlElement* xmlState) { // // load // setSize (xmlState->getIntAttribute ("uiWidth", getWidth()), // xmlState->getIntAttribute ("uiHeight", getHeight())); //} //============================================================================== void JuicySFAudioProcessorEditor::paint (Graphics& g) { // (Our component is opaque, so we must completely fill the background with a solid colour) g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId)); // g.setColour (Colours::white); // g.setFont (15.0f); // g.drawFittedText ("Hello World!", getLocalBounds(), Justification::centred, 1); if (!focusInitialized) { if (!hasKeyboardFocus(false) && isVisible()) { grabKeyboardFocus(); } if (getCurrentlyFocusedComponent() == this) { focusInitialized = true; } } } void JuicySFAudioProcessorEditor::resized() { const int padding = 8; const int pianoHeight = 70; const int filePickerHeight = 25; Rectangle r (getLocalBounds()); filePicker.setBounds(r.removeFromTop(filePickerHeight + padding).reduced(padding, 0).withTrimmedTop(padding)); midiKeyboard.setBounds (r.removeFromBottom (pianoHeight).reduced(padding, 0)); tablesComponent.setBounds(r.reduced(0, padding)); processor.lastUIWidth = getWidth(); processor.lastUIHeight = getHeight(); // Rectangle r2 (getLocalBounds()); // r2.reduce(0, padding); // r2.removeFromBottom(pianoHeight); // r2.removeFromTop(filePickerHeight); // tablesComponent.setBounds (r2); // // Rectangle r3 (getLocalBounds()); // r3.removeFromTop(filePickerHeight); // // filePicker.setBounds(r3); } bool JuicySFAudioProcessorEditor::keyPressed(const KeyPress &key) { // if (!hasKeyboardFocus(false)) // return false; // if (key.getKeyCode() == KeyPress::upKey){ // } // cout << "hey\n"; const int cursorKeys[] = { KeyPress::leftKey, KeyPress::rightKey, KeyPress::upKey, KeyPress::downKey }; if (any_of( begin(cursorKeys), end(cursorKeys), [&](int i) { return i == key.getKeyCode(); } )) { return tablesComponent.keyPressed(key); } else { return midiKeyboard.keyPressed(key); } // for(auto childComponent : getChildren()) { // if (childComponent->keyPressed(key)) return true; // } return false; } bool JuicySFAudioProcessorEditor::keyStateChanged (bool isKeyDown) { return midiKeyboard.keyStateChanged(isKeyDown); // for(auto childComponent : getChildren()) { // if (childComponent->keyStateChanged(isKeyDown)) return true; // } // return false; }