/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. The code included in this file is provided under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license. Permission To use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted provided that the above copyright notice and this permission notice appear in all copies. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ #pragma once #undef T //============================================================================== #if JUCE_MAC || JUCE_IOS #if JUCE_IOS #import #import #import #import #include #else #import #if (! defined MAC_OS_X_VERSION_10_12) || MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_12 #define NSEventModifierFlagCommand NSCommandKeyMask #define NSEventModifierFlagControl NSControlKeyMask #define NSEventModifierFlagHelp NSHelpKeyMask #define NSEventModifierFlagNumericPad NSNumericPadKeyMask #define NSEventModifierFlagOption NSAlternateKeyMask #define NSEventModifierFlagShift NSShiftKeyMask #define NSCompositingOperationSourceOver NSCompositeSourceOver #define NSEventMaskApplicationDefined NSApplicationDefinedMask #define NSEventTypeApplicationDefined NSApplicationDefined #define NSEventTypeCursorUpdate NSCursorUpdate #define NSEventTypeMouseMoved NSMouseMoved #define NSEventTypeLeftMouseDown NSLeftMouseDown #define NSEventTypeRightMouseDown NSRightMouseDown #define NSEventTypeOtherMouseDown NSOtherMouseDown #define NSEventTypeLeftMouseUp NSLeftMouseUp #define NSEventTypeRightMouseUp NSRightMouseUp #define NSEventTypeOtherMouseUp NSOtherMouseUp #define NSEventTypeLeftMouseDragged NSLeftMouseDragged #define NSEventTypeRightMouseDragged NSRightMouseDragged #define NSEventTypeOtherMouseDragged NSOtherMouseDragged #define NSEventTypeScrollWheel NSScrollWheel #define NSEventTypeKeyDown NSKeyDown #define NSEventTypeKeyUp NSKeyUp #define NSEventTypeFlagsChanged NSFlagsChanged #define NSEventMaskAny NSAnyEventMask #define NSWindowStyleMaskBorderless NSBorderlessWindowMask #define NSWindowStyleMaskClosable NSClosableWindowMask #define NSWindowStyleMaskFullScreen NSFullScreenWindowMask #define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask #define NSWindowStyleMaskResizable NSResizableWindowMask #define NSWindowStyleMaskTitled NSTitledWindowMask #define NSAlertStyleCritical NSCriticalAlertStyle #define NSControlSizeRegular NSRegularControlSize #define NSEventTypeMouseEntered NSMouseEntered #define NSEventTypeMouseExited NSMouseExited #define NSAlertStyleInformational NSInformationalAlertStyle #define NSEventTypeTabletPoint NSTabletPoint #define NSEventTypeTabletProximity NSTabletProximity #endif #import #include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include //============================================================================== #elif JUCE_WINDOWS #if JUCE_MSVC #ifndef _CPPRTTI #error "You're compiling without RTTI enabled! This is needed for a lot of JUCE classes, please update your compiler settings!" #endif #ifndef _CPPUNWIND #error "You're compiling without exceptions enabled! This is needed for a lot of JUCE classes, please update your compiler settings!" #endif #pragma warning (push, 0) // disable all warnings whilst including system headers #endif #define NOMINMAX #define _WINSOCK_DEPRECATED_NO_WARNINGS 1 #define STRICT 1 #define WIN32_LEAN_AND_MEAN 1 #if JUCE_MINGW #define _WIN32_WINNT 0x0501 #else #define _WIN32_WINNT 0x0602 #endif #define _UNICODE 1 #define UNICODE 1 #ifndef _WIN32_IE #define _WIN32_IE 0x0500 #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if JUCE_MINGW #include #include #ifndef alloca #define alloca __builtin_alloca #endif #else #include #include #endif #ifndef S_FALSE #define S_FALSE (1) // (apparently some obscure win32 dev environments don't define this) #endif #undef PACKED #if JUCE_MSVC #pragma warning (pop) #pragma warning (4: 4511 4512 4100) #endif #if JUCE_MSVC && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES #pragma comment (lib, "kernel32.lib") #pragma comment (lib, "user32.lib") #pragma comment (lib, "wininet.lib") #pragma comment (lib, "advapi32.lib") #pragma comment (lib, "ws2_32.lib") #pragma comment (lib, "version.lib") #pragma comment (lib, "shlwapi.lib") #pragma comment (lib, "winmm.lib") #ifdef _NATIVE_WCHAR_T_DEFINED #ifdef _DEBUG #pragma comment (lib, "comsuppwd.lib") #else #pragma comment (lib, "comsuppw.lib") #endif #else #ifdef _DEBUG #pragma comment (lib, "comsuppd.lib") #else #pragma comment (lib, "comsupp.lib") #endif #endif #endif /* Used with DynamicLibrary to simplify importing functions from a win32 DLL. dll: the DynamicLibrary object functionName: function to import localFunctionName: name you want to use to actually call it (must be different) returnType: the return type params: list of params (bracketed) */ #define JUCE_LOAD_WINAPI_FUNCTION(dll, functionName, localFunctionName, returnType, params) \ typedef returnType (WINAPI *type##localFunctionName) params; \ type##localFunctionName localFunctionName = (type##localFunctionName) dll.getFunction (#functionName); //============================================================================== #elif JUCE_LINUX #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include //============================================================================== #elif JUCE_BSD #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include //============================================================================== #elif JUCE_ANDROID #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // If you are getting include errors here, then you to re-build the Projucer // and re-save your .jucer file. #include #endif // Need to clear various moronic redefinitions made by system headers.. #undef max #undef min #undef direct #undef check