/* FluidSynth - A Software Synthesizer * * Copyright (C) 2003 Peter Hanappe and others. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 of * the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301, USA */ /* RAM SoundFonts: October 2002 - Antoine Schmitt */ #ifndef _FLUIDSYNTH_RAMSFONT_H #define _FLUIDSYNTH_RAMSFONT_H #ifdef __cplusplus extern "C" { #endif /** * @file ramsfont.h * @brief API for creating and managing SoundFont instruments in RAM. * * RAM SoundFonts live in ram. The samples are loaded from files * or from RAM. A minimal API manages a soundFont structure, * with presets, each preset having only one preset-zone, which * instrument has potentially many instrument-zones. No global * zones, and nor generator nor modulator other than the default * ones are permitted. This may be extensible in the future. */ FLUIDSYNTH_API fluid_sfont_t* fluid_ramsfont_create_sfont(void); FLUIDSYNTH_API int fluid_ramsfont_set_name(fluid_ramsfont_t* sfont, const char *name); FLUIDSYNTH_API int fluid_ramsfont_add_izone(fluid_ramsfont_t* sfont, unsigned int bank, unsigned int num, fluid_sample_t* sample, int lokey, int hikey); FLUIDSYNTH_API int fluid_ramsfont_remove_izone(fluid_ramsfont_t* sfont, unsigned int bank, unsigned int num, fluid_sample_t* sample); FLUIDSYNTH_API int fluid_ramsfont_izone_set_gen(fluid_ramsfont_t* sfont, unsigned int bank, unsigned int num, fluid_sample_t* sample, int gen_type, float value); FLUIDSYNTH_API int fluid_ramsfont_izone_set_loop(fluid_ramsfont_t* sfont, unsigned int bank, unsigned int num, fluid_sample_t* sample, int on, float loopstart, float loopend); FLUIDSYNTH_API fluid_sample_t* new_fluid_ramsample(void); FLUIDSYNTH_API int delete_fluid_ramsample(fluid_sample_t* sample); FLUIDSYNTH_API int fluid_sample_set_name(fluid_sample_t* sample, const char *name); FLUIDSYNTH_API int fluid_sample_set_sound_data(fluid_sample_t* sample, short *data, unsigned int nbframes, short copy_data, int rootkey); #ifdef __cplusplus } #endif #endif /* _FLUIDSYNTH_RAMSFONT_H */