/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { /** This class contains a ValueTree which is used to manage an AudioProcessor's entire state. It has its own internal class of parameter object which are linked to values within its ValueTree, and which are each identified by a string ID. You can get access to the underlying ValueTree object via the state member variable, so you can add extra properties to it as necessary. It also provides some utility child classes for connecting parameters directly to GUI controls like sliders. To use: 1) Create an AudioProcessorValueTreeState, and give it some parameters using createAndAddParameter(). 2) Initialise the state member variable with a type name. @tags{Audio} */ class JUCE_API AudioProcessorValueTreeState : private Timer, private ValueTree::Listener { public: /** Creates a state object for a given processor. The UndoManager is optional and can be a nullptr. After creating your state object, you should add parameters with the createAndAddParameter() method. Note that each AudioProcessorValueTreeState should be attached to only one processor, and must have the same lifetime as the processor, as they will have dependencies on each other. */ AudioProcessorValueTreeState (AudioProcessor& processorToConnectTo, UndoManager* undoManagerToUse); /** Destructor. */ ~AudioProcessorValueTreeState(); /** Creates and returns a new parameter object for controlling a parameter with the given ID. Calling this will create and add a special type of AudioProcessorParameter to the AudioProcessor to which this state is attached. @param parameterID A unique string ID for the new parameter @param parameterName The name that the parameter will return from AudioProcessorParameter::getName() @param labelText The label that the parameter will return from AudioProcessorParameter::getLabel() @param valueRange A mapping that will be used to determine the value range which this parameter uses @param defaultValue A default value for the parameter (in non-normalised units) @param valueToTextFunction A function that will convert a non-normalised value to a string for the AudioProcessorParameter::getText() method. This can be nullptr to use the default implementation @param textToValueFunction The inverse of valueToTextFunction @param isMetaParameter Set this value to true if this should be a meta parameter @param isAutomatableParameter Set this value to false if this parameter should not be automatable @param isDiscrete Set this value to true to make this parameter take discrete values in a host. @see AudioProcessorParameter::isDiscrete @param category Which category the parameter should use. @see AudioProcessorParameter::Category @param isBoolean Set this value to true to make this parameter appear as a boolean toggle in a hosts view of your plug-ins parameters @see AudioProcessorParameter::isBoolean @returns the parameter object that was created */ AudioProcessorParameterWithID* createAndAddParameter (const String& parameterID, const String& parameterName, const String& labelText, NormalisableRange valueRange, float defaultValue, std::function valueToTextFunction, std::function textToValueFunction, bool isMetaParameter = false, bool isAutomatableParameter = true, bool isDiscrete = false, AudioProcessorParameter::Category category = AudioProcessorParameter::genericParameter, bool isBoolean = false); /** Returns a parameter by its ID string. */ AudioProcessorParameterWithID* getParameter (StringRef parameterID) const noexcept; /** Returns a pointer to a floating point representation of a particular parameter which a realtime process can read to find out its current value. */ float* getRawParameterValue (StringRef parameterID) const noexcept; /** A listener class that can be attached to an AudioProcessorValueTreeState. Use AudioProcessorValueTreeState::addParameterListener() to register a callback. */ struct JUCE_API Listener { Listener(); virtual ~Listener(); /** This callback method is called by the AudioProcessorValueTreeState when a parameter changes. */ virtual void parameterChanged (const String& parameterID, float newValue) = 0; }; /** Attaches a callback to one of the parameters, which will be called when the parameter changes. */ void addParameterListener (StringRef parameterID, Listener* listener); /** Removes a callback that was previously added with addParameterCallback(). */ void removeParameterListener (StringRef parameterID, Listener* listener); /** Returns a Value object that can be used to control a particular parameter. */ Value getParameterAsValue (StringRef parameterID) const; /** Returns the range that was set when the given parameter was created. */ NormalisableRange getParameterRange (StringRef parameterID) const noexcept; /** Returns a copy of the state value tree. The AudioProcessorValueTreeState's ValueTree is updated internally on the message thread, but there may be cases when you may want to access the state from a different thread (getStateInformation is a good example). This method flushes all pending audio parameter value updates and returns a copy of the state in a thread safe way. Note: This method uses locks to synchronise thread access, so whilst it is thread-safe, it is not realtime-safe. Do not call this method from within your audio processing code! */ ValueTree copyState(); /** Replaces the state value tree. The AudioProcessorValueTreeState's ValueTree is updated internally on the message thread, but there may be cases when you may want to modify the state from a different thread (setStateInformation is a good example). This method allows you to replace the state in a thread safe way. Note: This method uses locks to synchronise thread access, so whilst it is thread-safe, it is not realtime-safe. Do not call this method from within your audio processing code! */ void replaceState (const ValueTree& newState); /** A reference to the processor with which this state is associated. */ AudioProcessor& processor; /** The state of the whole processor. This must be initialised after all calls to createAndAddParameter(). You can replace this with your own ValueTree object, and can add properties and children to the tree. This class will automatically add children for each of the parameter objects that are created by createAndAddParameter(). */ ValueTree state; /** Provides access to the undo manager that this object is using. */ UndoManager* const undoManager; //============================================================================== /** An object of this class maintains a connection between a Slider and a parameter in an AudioProcessorValueTreeState. During the lifetime of this SliderAttachment object, it keeps the two things in sync, making it easy to connect a slider to a parameter. When this object is deleted, the connection is broken. Make sure that your AudioProcessorValueTreeState and Slider aren't deleted before this object! */ class JUCE_API SliderAttachment { public: SliderAttachment (AudioProcessorValueTreeState& stateToControl, const String& parameterID, Slider& sliderToControl); ~SliderAttachment(); private: struct Pimpl; friend struct ContainerDeletePolicy; std::unique_ptr pimpl; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SliderAttachment) }; //============================================================================== /** An object of this class maintains a connection between a ComboBox and a parameter in an AudioProcessorValueTreeState. During the lifetime of this ComboBoxAttachment object, it keeps the two things in sync, making it easy to connect a combo box to a parameter. When this object is deleted, the connection is broken. Make sure that your AudioProcessorValueTreeState and ComboBox aren't deleted before this object! */ class JUCE_API ComboBoxAttachment { public: ComboBoxAttachment (AudioProcessorValueTreeState& stateToControl, const String& parameterID, ComboBox& comboBoxToControl); ~ComboBoxAttachment(); private: struct Pimpl; friend struct ContainerDeletePolicy; std::unique_ptr pimpl; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ComboBoxAttachment) }; //============================================================================== /** An object of this class maintains a connection between a Button and a parameter in an AudioProcessorValueTreeState. During the lifetime of this ButtonAttachment object, it keeps the two things in sync, making it easy to connect a button to a parameter. When this object is deleted, the connection is broken. Make sure that your AudioProcessorValueTreeState and Button aren't deleted before this object! */ class JUCE_API ButtonAttachment { public: ButtonAttachment (AudioProcessorValueTreeState& stateToControl, const String& parameterID, Button& buttonToControl); ~ButtonAttachment(); private: struct Pimpl; friend struct ContainerDeletePolicy; std::unique_ptr pimpl; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ButtonAttachment) }; private: //============================================================================== struct Parameter; friend struct Parameter; ValueTree getOrCreateChildValueTree (const String&); bool flushParameterValuesToValueTree(); void timerCallback() override; void valueTreePropertyChanged (ValueTree&, const Identifier&) override; void valueTreeChildAdded (ValueTree&, ValueTree&) override; void valueTreeChildRemoved (ValueTree&, ValueTree&, int) override; void valueTreeChildOrderChanged (ValueTree&, int, int) override; void valueTreeParentChanged (ValueTree&) override; void valueTreeRedirected (ValueTree&) override; void updateParameterConnectionsToChildTrees(); Identifier valueType { "PARAM" }, valuePropertyID { "value" }, idPropertyID { "id" }; CriticalSection valueTreeChanging; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioProcessorValueTreeState) }; } // namespace juce