/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** A base class for writing simple one-page graphical apps. A subclass can inherit from this and implement just a few methods such as paint() and mouse-handling. The base class provides some simple abstractions to take care of continuously repainting itself. @tags{GUI} */ class AnimatedAppComponent : public Component, private Timer { public: AnimatedAppComponent(); /** Your subclass can call this to start a timer running which will call update() and repaint the component at the given frequency. */ void setFramesPerSecond (int framesPerSecond); /** Called periodically, at the frequency specified by setFramesPerSecond(). This is a the best place to do things like advancing animation parameters, checking the mouse position, etc. */ virtual void update() = 0; /** Returns the number of times that update() has been called since the component started running. */ int getFrameCounter() const noexcept { return totalUpdates; } /** When called from update(), this returns the number of milliseconds since the last update call. This might be useful for accurately timing animations, etc. */ int getMillisecondsSinceLastUpdate() const noexcept; private: //============================================================================== Time lastUpdateTime; int totalUpdates; void timerCallback() override; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AnimatedAppComponent) }; } // namespace juce