/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** Creates an openGL frame buffer. @tags{OpenGL} */ class JUCE_API OpenGLFrameBuffer { public: /** Creates an uninitialised buffer. To actually allocate the buffer, use initialise(). */ OpenGLFrameBuffer(); /** Destructor. */ ~OpenGLFrameBuffer(); //============================================================================== /** Tries to allocates a buffer of the given size. Note that a valid openGL context must be selected when you call this method, or it will fail. */ bool initialise (OpenGLContext& context, int width, int height); /** Tries to allocates a buffer containing a copy of a given image. Note that a valid openGL context must be selected when you call this method, or it will fail. */ bool initialise (OpenGLContext& context, const Image& content); /** Tries to allocate a copy of another framebuffer. */ bool initialise (OpenGLFrameBuffer& other); /** Releases the buffer, if one has been allocated. Any saved state that was created with saveAndRelease() will also be freed by this call. */ void release(); /** If the framebuffer is active, this will save a stashed copy of its contents in main memory, and will release the GL buffer. After saving, the original state can be restored again by calling reloadSavedCopy(). */ void saveAndRelease(); /** Restores the framebuffer content that was previously saved using saveAndRelease(). After saving to main memory, the original state can be restored by calling restoreToGPUMemory(). */ bool reloadSavedCopy (OpenGLContext& context); //============================================================================== /** Returns true if a valid buffer has been allocated. */ bool isValid() const noexcept { return pimpl != nullptr; } /** Returns the width of the buffer. */ int getWidth() const noexcept; /** Returns the height of the buffer. */ int getHeight() const noexcept; /** Returns the texture ID number for using this buffer as a texture. */ GLuint getTextureID() const noexcept; //============================================================================== /** Selects this buffer as the current OpenGL rendering target. */ bool makeCurrentRenderingTarget(); /** Deselects this buffer as the current OpenGL rendering target. */ void releaseAsRenderingTarget(); /** Returns the ID of this framebuffer, or 0 if it isn't initialised. */ GLuint getFrameBufferID() const noexcept; /** Returns the current frame buffer ID for the current context. */ static GLuint getCurrentFrameBufferTarget() noexcept; /** Clears the framebuffer with the specified colour. */ void clear (Colour colour); /** Selects the framebuffer as the current target, and clears it to transparent. */ void makeCurrentAndClear(); /** Reads an area of pixels from the framebuffer into a 32-bit ARGB pixel array. The lineStride is measured as a number of pixels, not bytes - pass a stride of 0 to indicate a packed array. */ bool readPixels (PixelARGB* targetData, const Rectangle& sourceArea); /** Writes an area of pixels into the framebuffer from a specified pixel array. The lineStride is measured as a number of pixels, not bytes - pass a stride of 0 to indicate a packed array. */ bool writePixels (const PixelARGB* srcData, const Rectangle& targetArea); private: class Pimpl; friend struct ContainerDeletePolicy; std::unique_ptr pimpl; class SavedState; friend struct ContainerDeletePolicy; std::unique_ptr savedState; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLFrameBuffer) }; } // namespace juce