/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** A set of miscellaneous openGL helper functions. @tags{OpenGL} */ class JUCE_API OpenGLHelpers { public: /** Clears the GL error state. */ static void resetErrorState(); /** Returns true if the current thread has an active OpenGL context. */ static bool isContextActive(); /** Clears the current context using the given colour. */ static void clear (Colour colour); static void enableScissorTest (Rectangle clip); /** Checks whether the current context supports the specified extension. */ static bool isExtensionSupported (const char* extensionName); /** Returns the address of a named GL extension function */ static void* getExtensionFunction (const char* functionName); /** Makes some simple textual changes to a shader program to try to convert old GLSL keywords to their v3 equivalents. Before doing this, the function will check whether the current context is actually using a later version of the language, and if not it will not make any changes. Obviously this is not a real parser, so will only work on simple code! */ static String translateVertexShaderToV3 (const String&); /** Makes some simple textual changes to a shader program to try to convert old GLSL keywords to their v3 equivalents. Before doing this, the function will check whether the current context is actually using a later version of the language, and if not it will not make any changes. Obviously this is not a real parser, so will only work on simple code! */ static String translateFragmentShaderToV3 (const String&); }; } // namespace juce