/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** A type of ImagePixelData that stores its image data in an OpenGL framebuffer, allowing a JUCE Image object to wrap a framebuffer. By creating an Image from an instance of an OpenGLFrameBufferImage, you can then use a Graphics object to draw into the framebuffer using normal JUCE 2D operations. @see Image, ImageType, ImagePixelData, OpenGLFrameBuffer @tags{OpenGL} */ class JUCE_API OpenGLImageType : public ImageType { public: OpenGLImageType(); ~OpenGLImageType(); ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const override; int getTypeID() const override; static OpenGLFrameBuffer* getFrameBufferFrom (const Image&); }; } // namespace juce