// // Created by Alex Birch on 10/09/2017. // #include #include #include "FluidSynthModel.h" #include "MidiConstants.h" #include "Util.h" using namespace std; FluidSynthModel::FluidSynthModel( AudioProcessorValueTreeState& valueTreeState // ValueTree& valueTree // SharesParams& sharedParams ) : valueTreeState{valueTreeState} // , valueTree{valueTree} // , sharedParams{sharedParams} //, synth{nullptr} , settings{nullptr, nullptr} , currentSoundFontAbsPath{} , currentSampleRate{44100} , initialised{false} , sfont_id{0} , channel{0}/*, mod(nullptr)*/ { valueTreeState.state.addListener(this); } FluidSynthModel::~FluidSynthModel() { valueTreeState.state.removeListener(this); // if (initialised) { // delete_fluid_audio_driver(driver); // delete_fluid_synth(synth); // delete_fluid_settings(settings); // delete driver; // delete settings; // delete_fluid_mod(mod); // } } int FluidSynthModel::handleMidiEvent(void* data, fluid_midi_event_t* event) { // DEBUG_PRINT(fluid_midi_event_get_type(event)); // printf("event type: %d\n", fluid_midi_event_get_type(event)); return 0; } void FluidSynthModel::initialise() { // if (initialised) { // delete_fluid_synth(synth); // delete_fluid_settings(settings); // } settings = { new_fluid_settings(), delete_fluid_settings }; // deactivate all audio drivers in fluidsynth to avoid FL Studio deadlock when initialising CoreAudio // after all: we only use fluidsynth to render blocks of audio. it doesn't output to audio driver. const char *DRV[] {NULL}; fluid_audio_driver_register(DRV); // handle_midi_event_func_t handler = [](void* data, fluid_midi_event_t* event) -> int { // // }; // midiDriver = unique_ptr( // new_fluid_midi_driver( // settings.get(), // [](void* data, fluid_midi_event_t* event) -> int { // // }, // nullptr), // delete_fluid_midi_driver); // https://sourceforge.net/p/fluidsynth/wiki/FluidSettings/ #if JUCE_DEBUG fluid_settings_setint(settings.get(), "synth.verbose", 1); #endif synth = { new_fluid_synth(settings.get()), delete_fluid_synth }; fluid_synth_set_sample_rate(synth.get(), currentSampleRate); // valueTreeState.getParameter("soundFontPath")->getValue(); // RangedAudioParameter *param {valueTreeState.getParameter("release")}; // jassert(dynamic_cast (param) != nullptr); // AudioParameterInt* castParam {dynamic_cast (param)}; // *castParam = m.getControllerValue(); // if (sharedParams.getSoundFontPath().isNotEmpty()) { // loadFont(sharedParams.getSoundFontPath()); // changePreset(sharedParams->getBank(), sharedParams->getPreset()); // } fluid_synth_set_gain(synth.get(), 2.0); for(int i{SOUND_CTRL1}; i <= SOUND_CTRL10; i++) { setControllerValue(i, 0); } // fluid_synth_bank_select(synth, 0, 3); // fluid_handle_inst // driver = new_fluid_audio_driver(settings, synth); // changePreset(128, 13); // float env_amount(12000.0f); // http://www.synthfont.com/SoundFont_NRPNs.PDF float env_amount(20000.0f); // float env_amount(24000.0f); // note: fluid_chan.c#fluid_channel_init_ctrl() // all SOUND_CTRL are inited with value of 64, not zero. // "Just like panning, a value of 64 indicates no change for sound ctrls" unique_ptr mod{new_fluid_mod(), delete_fluid_mod}; // fluid_mod_set_source1(mod.get(), static_cast(SOUND_CTRL2), // MIDI CC 71 Timbre/Harmonic Intensity (filter resonance) FLUID_MOD_CC | FLUID_MOD_UNIPOLAR | FLUID_MOD_CONCAVE | FLUID_MOD_POSITIVE); fluid_mod_set_source2(mod.get(), 0, 0); fluid_mod_set_dest(mod.get(), GEN_FILTERQ); fluid_mod_set_amount(mod.get(), FLUID_PEAK_ATTENUATION); fluid_synth_add_default_mod(synth.get(), mod.get(), FLUID_SYNTH_ADD); mod = {new_fluid_mod(), delete_fluid_mod}; fluid_mod_set_source1(mod.get(), static_cast(SOUND_CTRL3), // MIDI CC 72 Release time FLUID_MOD_CC | FLUID_MOD_UNIPOLAR | FLUID_MOD_LINEAR | FLUID_MOD_POSITIVE); fluid_mod_set_source2(mod.get(), 0, 0); fluid_mod_set_dest(mod.get(), GEN_VOLENVRELEASE); // fluid_mod_set_amount(mod.get(), 15200.0f); fluid_mod_set_amount(mod.get(), env_amount); fluid_synth_add_default_mod(synth.get(), mod.get(), FLUID_SYNTH_ADD); mod = {new_fluid_mod(), delete_fluid_mod}; fluid_mod_set_source1(mod.get(), static_cast(SOUND_CTRL4), // MIDI CC 73 Attack time FLUID_MOD_CC | FLUID_MOD_UNIPOLAR | FLUID_MOD_LINEAR | FLUID_MOD_POSITIVE); fluid_mod_set_source2(mod.get(), 0, 0); fluid_mod_set_dest(mod.get(), GEN_VOLENVATTACK); fluid_mod_set_amount(mod.get(), env_amount); fluid_synth_add_default_mod(synth.get(), mod.get(), FLUID_SYNTH_ADD); // soundfont spec says that if cutoff is >20kHz and resonance Q is 0, then no filtering occurs mod = {new_fluid_mod(), delete_fluid_mod}; fluid_mod_set_source1(mod.get(), static_cast(SOUND_CTRL5), // MIDI CC 74 Brightness (cutoff frequency, FILTERFC) FLUID_MOD_CC | FLUID_MOD_LINEAR | FLUID_MOD_UNIPOLAR | FLUID_MOD_POSITIVE); fluid_mod_set_source2(mod.get(), 0, 0); fluid_mod_set_dest(mod.get(), GEN_FILTERFC); fluid_mod_set_amount(mod.get(), -2400.0f); fluid_synth_add_default_mod(synth.get(), mod.get(), FLUID_SYNTH_ADD); mod = {new_fluid_mod(), delete_fluid_mod}; fluid_mod_set_source1(mod.get(), static_cast(SOUND_CTRL6), // MIDI CC 75 Decay Time FLUID_MOD_CC | FLUID_MOD_UNIPOLAR | FLUID_MOD_LINEAR | FLUID_MOD_POSITIVE); fluid_mod_set_source2(mod.get(), 0, 0); fluid_mod_set_dest(mod.get(), GEN_VOLENVDECAY); fluid_mod_set_amount(mod.get(), env_amount); fluid_synth_add_default_mod(synth.get(), mod.get(), FLUID_SYNTH_ADD); mod = {new_fluid_mod(), delete_fluid_mod}; fluid_mod_set_source1(mod.get(), static_cast(SOUND_CTRL10), // MIDI CC 79 undefined FLUID_MOD_CC | FLUID_MOD_UNIPOLAR | FLUID_MOD_CONCAVE | FLUID_MOD_POSITIVE); fluid_mod_set_source2(mod.get(), 0, 0); fluid_mod_set_dest(mod.get(), GEN_VOLENVSUSTAIN); // fluice_voice.c#fluid_voice_update_param() // clamps the range to between 0 and 1000, so we'll copy that fluid_mod_set_amount(mod.get(), 1000.0f); fluid_synth_add_default_mod(synth.get(), mod.get(), FLUID_SYNTH_ADD); valueTreeState.state.getChildWithName("soundFont").sendPropertyChangeMessage("path"); // valueTree.sendPropertyChangeMessage("soundFontPath"); // initialised = true; } void FluidSynthModel::valueTreePropertyChanged(ValueTree& treeWhosePropertyHasChanged, const Identifier& property) { if (treeWhosePropertyHasChanged.getType() == StringRef("soundFont")) { // if (&treeWhosePropertyHasChanged == &valueTree) { if (property == StringRef("path")) { String soundFontPath{treeWhosePropertyHasChanged.getProperty("path", "")}; if (soundFontPath.isNotEmpty()) { loadFont(soundFontPath); } } } } void FluidSynthModel::setControllerValue(int controller, int value) { fluid_midi_event_t *midi_event(new_fluid_midi_event()); fluid_midi_event_set_type(midi_event, static_cast(CONTROL_CHANGE)); fluid_midi_event_set_channel(midi_event, channel); fluid_midi_event_set_control(midi_event, controller); fluid_midi_event_set_value(midi_event, value); fluid_synth_handle_midi_event(synth.get(), midi_event); delete_fluid_midi_event(midi_event); // fluid_channel_set_cc(channel, i, 0); } int FluidSynthModel::getChannel() { return channel; } void FluidSynthModel::changePreset(int bank, int preset) { if (bank == -1 || preset == -1) { unique_ptr bankAndPreset = getFirstBankAndPreset(); bank = bankAndPreset->getBank(); preset = bankAndPreset->getPreset(); } changePresetImpl(bank, preset); // sharedParams->setPreset(preset); // sharedParams->setBank(bank); } void FluidSynthModel::changePresetImpl(int bank, int preset) { fluid_synth_program_select(synth.get(), channel, sfont_id, static_cast(bank), static_cast(preset)); } fluid_preset_t* FluidSynthModel::getFirstPreset() { fluid_sfont_t* sfont = fluid_synth_get_sfont_by_id(synth.get(), sfont_id); jassert(sfont != nullptr); fluid_sfont_iteration_start(sfont); return fluid_sfont_iteration_next(sfont); } unique_ptr FluidSynthModel::getFirstBankAndPreset() { fluid_preset_t* preset = getFirstPreset(); int offset = fluid_synth_get_bank_offset(synth.get(), sfont_id); return make_unique(fluid_preset_get_banknum(preset) + offset, fluid_preset_get_num(preset)); }; void FluidSynthModel::selectFirstPreset() { fluid_preset_t* preset = getFirstPreset(); int offset = fluid_synth_get_bank_offset(synth.get(), sfont_id); changePreset(fluid_preset_get_banknum(preset) + offset, fluid_preset_get_num(preset)); } BanksToPresets FluidSynthModel::getBanks() { BanksToPresets banksToPresets; int soundfontCount = fluid_synth_sfcount(synth.get()); if (soundfontCount == 0) { // no soundfont selected return banksToPresets; } fluid_sfont_t* sfont = fluid_synth_get_sfont_by_id(synth.get(), sfont_id); if(sfont == nullptr) { // no soundfont found by that ID // the above guard (soundfontCount) protects us for the // main case we're expecting. this guard is just defensive programming. return banksToPresets; } int offset = fluid_synth_get_bank_offset(synth.get(), sfont_id); fluid_sfont_iteration_start(sfont); for(fluid_preset_t* preset = fluid_sfont_iteration_next(sfont); preset != nullptr; preset = fluid_sfont_iteration_next(sfont)) { banksToPresets.insert(BanksToPresets::value_type( fluid_preset_get_banknum(preset) + offset, *new Preset( fluid_preset_get_num(preset), fluid_preset_get_name(preset) ) )); } return banksToPresets; } shared_ptr FluidSynthModel::getSynth() { // https://msdn.microsoft.com/en-us/library/hh279669.aspx // You can pass a shared_ptr to another function in the following ways: // Pass the shared_ptr by value. This invokes the copy constructor, increments the reference count, and makes the callee an owner. return synth; } void FluidSynthModel::onFileNameChanged(const String &absPath, int bank, int preset) { if (!shouldLoadFont(absPath)) { return; } unloadAndLoadFont(absPath); changePreset(bank, preset); ValueTree valueTree{valueTreeState.state.getChildWithName("soundFont")}; valueTree.setPropertyExcludingListener(this, "path", absPath, nullptr); // valueTree.setPropertyExcludingListener(this, "soundFontPath", absPath, nullptr); // sharedParams.setSoundFontPath(absPath); eventListeners.call(&FluidSynthModel::Listener::fontChanged, this, absPath); } void FluidSynthModel::unloadAndLoadFont(const String &absPath) { // in the base case, there is no font loaded if (fluid_synth_sfcount(synth.get()) > 0) { fluid_synth_sfunload(synth.get(), sfont_id, 1); } loadFont(absPath); } void FluidSynthModel::loadFont(const String &absPath) { currentSoundFontAbsPath = absPath; sfont_id++; fluid_synth_sfload(synth.get(), absPath.toStdString().c_str(), 1); } FluidSynthModel::Listener::~Listener() { } bool FluidSynthModel::shouldLoadFont(const String &absPath) { if (absPath.isEmpty()) { return false; } if (absPath == currentSoundFontAbsPath) { return false; } return true; } void FluidSynthModel::Listener::fontChanged(FluidSynthModel * model, const String &absPath) { } const String& FluidSynthModel::getCurrentSoundFontAbsPath() { return currentSoundFontAbsPath; } //============================================================================== void FluidSynthModel::addListener (FluidSynthModel::Listener* const newListener) { eventListeners.add(newListener); } void FluidSynthModel::removeListener (FluidSynthModel::Listener* const listener) { eventListeners.remove(listener); } void FluidSynthModel::setSampleRate(float sampleRate) { currentSampleRate = sampleRate; // https://stackoverflow.com/a/40856043/5257399 // test if a smart pointer is null if (!synth) { // don't worry; we'll do this in initialise phase regardless return; } fluid_synth_set_sample_rate(synth.get(), sampleRate); }