/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { /** @internal This macro contains a list of GL extension functions that need to be dynamically loaded on Windows/Linux. @see OpenGLExtensionFunctions */ #define JUCE_GL_BASE_FUNCTIONS(USE_FUNCTION) \ USE_FUNCTION (glActiveTexture, void, (GLenum p1), (p1))\ USE_FUNCTION (glBindBuffer, void, (GLenum p1, GLuint p2), (p1, p2))\ USE_FUNCTION (glDeleteBuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\ USE_FUNCTION (glGenBuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\ USE_FUNCTION (glBufferData, void, (GLenum p1, GLsizeiptr p2, const GLvoid* p3, GLenum p4), (p1, p2, p3, p4))\ USE_FUNCTION (glBufferSubData, void, (GLenum p1, GLintptr p2, GLsizeiptr p3, const GLvoid* p4), (p1, p2, p3, p4))\ USE_FUNCTION (glCreateProgram, GLuint, (), ())\ USE_FUNCTION (glDeleteProgram, void, (GLuint p1), (p1))\ USE_FUNCTION (glCreateShader, GLuint, (GLenum p1), (p1))\ USE_FUNCTION (glDeleteShader, void, (GLuint p1), (p1))\ USE_FUNCTION (glShaderSource, void, (GLuint p1, GLsizei p2, const GLchar** p3, const GLint* p4), (p1, p2, p3, p4))\ USE_FUNCTION (glCompileShader, void, (GLuint p1), (p1))\ USE_FUNCTION (glAttachShader, void, (GLuint p1, GLuint p2), (p1, p2))\ USE_FUNCTION (glLinkProgram, void, (GLuint p1), (p1))\ USE_FUNCTION (glUseProgram, void, (GLuint p1), (p1))\ USE_FUNCTION (glGetShaderiv, void, (GLuint p1, GLenum p2, GLint* p3), (p1, p2, p3))\ USE_FUNCTION (glGetShaderInfoLog, void, (GLuint p1, GLsizei p2, GLsizei* p3, GLchar* p4), (p1, p2, p3, p4))\ USE_FUNCTION (glGetProgramInfoLog, void, (GLuint p1, GLsizei p2, GLsizei* p3, GLchar* p4), (p1, p2, p3, p4))\ USE_FUNCTION (glGetProgramiv, void, (GLuint p1, GLenum p2, GLint* p3), (p1, p2, p3))\ USE_FUNCTION (glGetUniformLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\ USE_FUNCTION (glGetAttribLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\ USE_FUNCTION (glVertexAttribPointer, void, (GLuint p1, GLint p2, GLenum p3, GLboolean p4, GLsizei p5, const GLvoid* p6), (p1, p2, p3, p4, p5, p6))\ USE_FUNCTION (glEnableVertexAttribArray, void, (GLuint p1), (p1))\ USE_FUNCTION (glDisableVertexAttribArray, void, (GLuint p1), (p1))\ USE_FUNCTION (glUniform1f, void, (GLint p1, GLfloat p2), (p1, p2))\ USE_FUNCTION (glUniform1i, void, (GLint p1, GLint p2), (p1, p2))\ USE_FUNCTION (glUniform2f, void, (GLint p1, GLfloat p2, GLfloat p3), (p1, p2, p3))\ USE_FUNCTION (glUniform3f, void, (GLint p1, GLfloat p2, GLfloat p3, GLfloat p4), (p1, p2, p3, p4))\ USE_FUNCTION (glUniform4f, void, (GLint p1, GLfloat p2, GLfloat p3, GLfloat p4, GLfloat p5), (p1, p2, p3, p4, p5))\ USE_FUNCTION (glUniform4i, void, (GLint p1, GLint p2, GLint p3, GLint p4, GLint p5), (p1, p2, p3, p4, p5))\ USE_FUNCTION (glUniform1fv, void, (GLint p1, GLsizei p2, const GLfloat* p3), (p1, p2, p3))\ USE_FUNCTION (glUniformMatrix2fv, void, (GLint p1, GLsizei p2, GLboolean p3, const GLfloat* p4), (p1, p2, p3, p4))\ USE_FUNCTION (glUniformMatrix3fv, void, (GLint p1, GLsizei p2, GLboolean p3, const GLfloat* p4), (p1, p2, p3, p4))\ USE_FUNCTION (glUniformMatrix4fv, void, (GLint p1, GLsizei p2, GLboolean p3, const GLfloat* p4), (p1, p2, p3, p4)) /** @internal This macro contains a list of GL extension functions that need to be dynamically loaded on Windows/Linux. @see OpenGLExtensionFunctions */ #define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION) \ USE_FUNCTION (glIsRenderbuffer, GLboolean, (GLuint p1), (p1))\ USE_FUNCTION (glBindRenderbuffer, void, (GLenum p1, GLuint p2), (p1, p2))\ USE_FUNCTION (glDeleteRenderbuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\ USE_FUNCTION (glGenRenderbuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\ USE_FUNCTION (glRenderbufferStorage, void, (GLenum p1, GLenum p2, GLsizei p3, GLsizei p4), (p1, p2, p3, p4))\ USE_FUNCTION (glGetRenderbufferParameteriv, void, (GLenum p1, GLenum p2, GLint* p3), (p1, p2, p3))\ USE_FUNCTION (glIsFramebuffer, GLboolean, (GLuint p1), (p1))\ USE_FUNCTION (glBindFramebuffer, void, (GLenum p1, GLuint p2), (p1, p2))\ USE_FUNCTION (glDeleteFramebuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\ USE_FUNCTION (glGenFramebuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\ USE_FUNCTION (glCheckFramebufferStatus, GLenum, (GLenum p1), (p1))\ USE_FUNCTION (glFramebufferTexture2D, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4, GLint p5), (p1, p2, p3, p4, p5))\ USE_FUNCTION (glFramebufferRenderbuffer, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4), (p1, p2, p3, p4))\ USE_FUNCTION (glGetFramebufferAttachmentParameteriv, void, (GLenum p1, GLenum p2, GLenum p3, GLint* p4), (p1, p2, p3, p4)) /** @internal This macro contains a list of GL extension functions that need to be dynamically loaded on Windows/Linux. @see OpenGLExtensionFunctions */ #define JUCE_GL_VERTEXBUFFER_FUNCTIONS(USE_FUNCTION) \ USE_FUNCTION (glGenVertexArrays, void, (GLsizei p1, GLuint* p2), (p1, p2))\ USE_FUNCTION (glDeleteVertexArrays, void, (GLsizei p1, const GLuint* p2), (p1, p2))\ USE_FUNCTION (glBindVertexArray, void, (GLuint p1), (p1)) /** This class contains a generated list of OpenGL extension functions, which are either dynamically loaded for a specific GL context, or simply call-through to the appropriate OS function where available. @tags{OpenGL} */ struct OpenGLExtensionFunctions { void initialise(); #if JUCE_WINDOWS && ! DOXYGEN typedef char GLchar; typedef pointer_sized_int GLsizeiptr; typedef pointer_sized_int GLintptr; #endif //============================================================================== #if JUCE_WINDOWS #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) typedef returnType (__stdcall *type_ ## name) params; type_ ## name name; JUCE_GL_BASE_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION) JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION) #if JUCE_OPENGL3 JUCE_GL_VERTEXBUFFER_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION) #endif //============================================================================== #elif JUCE_LINUX #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) typedef returnType (*type_ ## name) params; type_ ## name name; JUCE_GL_BASE_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION) JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION) #if JUCE_OPENGL3 JUCE_GL_VERTEXBUFFER_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION) #endif //============================================================================== #elif JUCE_OPENGL_ES #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) static returnType name params noexcept; JUCE_GL_BASE_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION) JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION) JUCE_GL_VERTEXBUFFER_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION) //============================================================================== #else #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params noexcept { return ::name callparams; } JUCE_GL_BASE_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION) #ifndef GL3_PROTOTYPES #undef JUCE_DECLARE_GL_FUNCTION #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params noexcept { return ::name ## EXT callparams; } #endif JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION) #if JUCE_OPENGL3 #ifndef GL3_PROTOTYPES #undef JUCE_DECLARE_GL_FUNCTION #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params noexcept { return ::name ## APPLE callparams; } #endif JUCE_GL_VERTEXBUFFER_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION) #endif #endif #undef JUCE_DECLARE_GL_FUNCTION }; } // namespace juce