/* ============================================================================== This file was auto-generated! It contains the basic framework code for a JUCE plugin editor. ============================================================================== */ #pragma once #include "../JuceLibraryCode/JuceHeader.h" #include "PluginProcessor.h" #include "TablesComponent.h" #include "SurjectiveMidiKeyboardComponent.h" #include "FilePicker.h" //============================================================================== /** */ class LazarusAudioProcessorEditor : public AudioProcessorEditor { public: LazarusAudioProcessorEditor (JuicySFAudioProcessor&); ~LazarusAudioProcessorEditor(); //============================================================================== void paint (Graphics&) override; void resized() override; bool keyPressed(const KeyPress &key) override; bool keyStateChanged (bool isKeyDown) override; private: // This reference is provided as a quick way for your editor to // access the processor object that created it. JuicySFAudioProcessor& processor; SurjectiveMidiKeyboardComponent midiKeyboard; TablesComponent tablesComponent; FilePicker filePicker; bool focusInitialized; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LazarusAudioProcessorEditor) };