/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** Represents a line. This class contains a bunch of useful methods for various geometric tasks. The ValueType template parameter should be a primitive type - float or double are what it's designed for. Integer types will work in a basic way, but some methods that perform mathematical operations may not compile, or they may not produce sensible results. @see Point, Rectangle, Path, Graphics::drawLine @tags{Graphics} */ template class Line { public: //============================================================================== /** Creates a line, using (0, 0) as its start and end points. */ Line() = default; /** Creates a copy of another line. */ Line (const Line&) = default; /** Creates a line based on the coordinates of its start and end points. */ Line (ValueType startX, ValueType startY, ValueType endX, ValueType endY) noexcept : start (startX, startY), end (endX, endY) { } /** Creates a line from its start and end points. */ Line (Point startPoint, Point endPoint) noexcept : start (startPoint), end (endPoint) { } /** Copies a line from another one. */ Line& operator= (const Line&) = default; /** Destructor. */ ~Line() = default; //============================================================================== /** Returns the x coordinate of the line's start point. */ inline ValueType getStartX() const noexcept { return start.x; } /** Returns the y coordinate of the line's start point. */ inline ValueType getStartY() const noexcept { return start.y; } /** Returns the x coordinate of the line's end point. */ inline ValueType getEndX() const noexcept { return end.x; } /** Returns the y coordinate of the line's end point. */ inline ValueType getEndY() const noexcept { return end.y; } /** Returns the line's start point. */ inline Point getStart() const noexcept { return start; } /** Returns the line's end point. */ inline Point getEnd() const noexcept { return end; } /** Changes this line's start point */ void setStart (ValueType newStartX, ValueType newStartY) noexcept { start.setXY (newStartX, newStartY); } /** Changes this line's end point */ void setEnd (ValueType newEndX, ValueType newEndY) noexcept { end.setXY (newEndX, newEndY); } /** Changes this line's start point */ void setStart (const Point newStart) noexcept { start = newStart; } /** Changes this line's end point */ void setEnd (const Point newEnd) noexcept { end = newEnd; } /** Returns a line that is the same as this one, but with the start and end reversed, */ Line reversed() const noexcept { return { end, start }; } /** Applies an affine transform to the line's start and end points. */ void applyTransform (const AffineTransform& transform) noexcept { start.applyTransform (transform); end.applyTransform (transform); } //============================================================================== /** Returns the length of the line. */ ValueType getLength() const noexcept { return start.getDistanceFrom (end); } /** Returns the length of the line. */ ValueType getLengthSquared() const noexcept { return start.getDistanceSquaredFrom (end); } /** Returns true if the line's start and end x coordinates are the same. */ bool isVertical() const noexcept { return start.x == end.x; } /** Returns true if the line's start and end y coordinates are the same. */ bool isHorizontal() const noexcept { return start.y == end.y; } /** Returns the line's angle. This value is the number of radians clockwise from the 12 o'clock direction, where the line's start point is considered to be at the centre. */ typename Point::FloatType getAngle() const noexcept { return start.getAngleToPoint (end); } /** Creates a line from a start point, length and angle. This angle is the number of radians clockwise from the 12 o'clock direction, where the line's start point is considered to be at the centre. */ static Line fromStartAndAngle (Point startPoint, ValueType length, ValueType angle) noexcept { return { startPoint, startPoint.getPointOnCircumference (length, angle) }; } //============================================================================== /** Casts this line to float coordinates. */ Line toFloat() const noexcept { return { start.toFloat(), end.toFloat() }; } /** Casts this line to double coordinates. */ Line toDouble() const noexcept { return { start.toDouble(), end.toDouble() }; } //============================================================================== /** Compares two lines. */ bool operator== (Line other) const noexcept { return start == other.start && end == other.end; } /** Compares two lines. */ bool operator!= (Line other) const noexcept { return start != other.start || end != other.end; } //============================================================================== /** Finds the intersection between two lines. @param line the line to intersect with @returns the point at which the lines intersect, even if this lies beyond the end of the lines */ Point getIntersection (Line line) const noexcept { Point p; findIntersection (start, end, line.start, line.end, p); return p; } /** Finds the intersection between two lines. @param line the other line @param intersection the position of the point where the lines meet (or where they would meet if they were infinitely long) the intersection (if the lines intersect). If the lines are parallel, this will just be set to the position of one of the line's endpoints. @returns true if the line segments intersect; false if they don't. Even if they don't intersect, the intersection coordinates returned will still be valid */ bool intersects (Line line, Point& intersection) const noexcept { return findIntersection (start, end, line.start, line.end, intersection); } /** Returns true if this line intersects another. */ bool intersects (Line other) const noexcept { Point ignored; return findIntersection (start, end, other.start, other.end, ignored); } //============================================================================== /** Returns the location of the point which is a given distance along this line. @param distanceFromStart the distance to move along the line from its start point. This value can be negative or longer than the line itself @see getPointAlongLineProportionally */ Point getPointAlongLine (ValueType distanceFromStart) const noexcept { return start + (end - start) * (distanceFromStart / getLength()); } /** Returns a point which is a certain distance along and to the side of this line. This effectively moves a given distance along the line, then another distance perpendicularly to this, and returns the resulting position. @param distanceFromStart the distance to move along the line from its start point. This value can be negative or longer than the line itself @param perpendicularDistance how far to move sideways from the line. If you're looking along the line from its start towards its end, then a positive value here will move to the right, negative value move to the left. */ Point getPointAlongLine (ValueType distanceFromStart, ValueType perpendicularDistance) const noexcept { auto delta = end - start; auto length = juce_hypot ((double) delta.x, (double) delta.y); if (length <= 0) return start; return { start.x + static_cast ((delta.x * distanceFromStart - delta.y * perpendicularDistance) / length), start.y + static_cast ((delta.y * distanceFromStart + delta.x * perpendicularDistance) / length) }; } /** Returns the location of the point which is a given distance along this line proportional to the line's length. @param proportionOfLength the distance to move along the line from its start point, in multiples of the line's length. So a value of 0.0 will return the line's start point and a value of 1.0 will return its end point. (This value can be negative or greater than 1.0). @see getPointAlongLine */ Point getPointAlongLineProportionally (typename Point::FloatType proportionOfLength) const noexcept { return start + (end - start) * proportionOfLength; } /** Returns the smallest distance between this line segment and a given point. So if the point is close to the line, this will return the perpendicular distance from the line; if the point is a long way beyond one of the line's end-point's, it'll return the straight-line distance to the nearest end-point. pointOnLine receives the position of the point that is found. @returns the point's distance from the line @see getPositionAlongLineOfNearestPoint */ ValueType getDistanceFromPoint (Point targetPoint, Point& pointOnLine) const noexcept { auto delta = end - start; auto length = delta.x * delta.x + delta.y * delta.y; if (length > 0) { auto prop = ((targetPoint.x - start.x) * delta.x + (targetPoint.y - start.y) * delta.y) / (double) length; if (prop >= 0 && prop <= 1.0) { pointOnLine = start + delta * prop; return targetPoint.getDistanceFrom (pointOnLine); } } auto fromStart = targetPoint.getDistanceFrom (start); auto fromEnd = targetPoint.getDistanceFrom (end); if (fromStart < fromEnd) { pointOnLine = start; return fromStart; } pointOnLine = end; return fromEnd; } /** Finds the point on this line which is nearest to a given point, and returns its position as a proportional position along the line. @returns a value 0 to 1.0 which is the distance along this line from the line's start to the point which is nearest to the point passed-in. To turn this number into a position, use getPointAlongLineProportionally(). @see getDistanceFromPoint, getPointAlongLineProportionally */ ValueType findNearestProportionalPositionTo (Point point) const noexcept { auto delta = end - start; auto length = delta.x * delta.x + delta.y * delta.y; return length <= 0 ? 0 : jlimit (ValueType(), static_cast (1), static_cast ((((point.x - start.x) * delta.x + (point.y - start.y) * delta.y) / length))); } /** Finds the point on this line which is nearest to a given point. @see getDistanceFromPoint, findNearestProportionalPositionTo */ Point findNearestPointTo (Point point) const noexcept { return getPointAlongLineProportionally (findNearestProportionalPositionTo (point)); } /** Returns true if the given point lies above this line. The return value is true if the point's y coordinate is less than the y coordinate of this line at the given x (assuming the line extends infinitely in both directions). */ bool isPointAbove (Point point) const noexcept { return start.x != end.x && point.y < ((end.y - start.y) * (point.x - start.x)) / (end.x - start.x) + start.y; } //============================================================================== /** Returns a shortened copy of this line. This will chop off part of the start of this line by a certain amount, (leaving the end-point the same), and return the new line. */ Line withShortenedStart (ValueType distanceToShortenBy) const noexcept { return { getPointAlongLine (jmin (distanceToShortenBy, getLength())), end }; } /** Returns a shortened copy of this line. This will chop off part of the end of this line by a certain amount, (leaving the start-point the same), and return the new line. */ Line withShortenedEnd (ValueType distanceToShortenBy) const noexcept { auto length = getLength(); return { start, getPointAlongLine (length - jmin (distanceToShortenBy, length)) }; } private: //============================================================================== Point start, end; static bool isZeroToOne (ValueType v) noexcept { return v >= 0 && v <= static_cast (1); } static bool findIntersection (const Point p1, const Point p2, const Point p3, const Point p4, Point& intersection) noexcept { if (p2 == p3) { intersection = p2; return true; } auto d1 = p2 - p1; auto d2 = p4 - p3; auto divisor = d1.x * d2.y - d2.x * d1.y; if (divisor == 0) { if (! (d1.isOrigin() || d2.isOrigin())) { if (d1.y == 0 && d2.y != 0) { auto along = (p1.y - p3.y) / d2.y; intersection = p1.withX (p3.x + along * d2.x); return isZeroToOne (along); } if (d2.y == 0 && d1.y != 0) { auto along = (p3.y - p1.y) / d1.y; intersection = p3.withX (p1.x + along * d1.x); return isZeroToOne (along); } if (d1.x == 0 && d2.x != 0) { auto along = (p1.x - p3.x) / d2.x; intersection = p1.withY (p3.y + along * d2.y); return isZeroToOne (along); } if (d2.x == 0 && d1.x != 0) { auto along = (p3.x - p1.x) / d1.x; intersection = p3.withY (p1.y + along * d1.y); return isZeroToOne (along); } } intersection = (p2 + p3) / static_cast (2); return false; } auto along1 = ((p1.y - p3.y) * d2.x - (p1.x - p3.x) * d2.y) / divisor; intersection = p1 + d1 * along1; if (! isZeroToOne (along1)) return false; auto along2 = ((p1.y - p3.y) * d1.x - (p1.x - p3.x) * d1.y) / divisor; return isZeroToOne (along2); } }; } // namespace juce