64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/*
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==============================================================================
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This file was auto-generated!
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It contains the basic framework code for a JUCE plugin editor.
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==============================================================================
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*/
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#pragma once
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#include <JuceHeader.h>
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#include "PluginProcessor.h"
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#include "TablesComponent.h"
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#include "SurjectiveMidiKeyboardComponent.h"
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#include "FilePicker.h"
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#include "SlidersComponent.h"
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//==============================================================================
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/**
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*/
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class JuicySFAudioProcessorEditor
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: public AudioProcessorEditor
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, private Value::Listener
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{
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public:
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JuicySFAudioProcessorEditor(
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JuicySFAudioProcessor&,
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AudioProcessorValueTreeState& valueTreeState
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);
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~JuicySFAudioProcessorEditor();
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//==============================================================================
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void paint (Graphics&) override;
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void resized() override;
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bool keyPressed(const KeyPress &key) override;
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bool keyStateChanged (bool isKeyDown) override;
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private:
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void valueChanged (Value&) override;
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// This reference is provided as a quick way for your editor to
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// access the processor object that created it.
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JuicySFAudioProcessor& processor;
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AudioProcessorValueTreeState& valueTreeState;
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// these are used to persist the UI's size - the values are stored along with the
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// filter's other parameters, and the UI component will update them when it gets
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// resized.
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Value lastUIWidth, lastUIHeight;
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SurjectiveMidiKeyboardComponent midiKeyboard;
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TablesComponent tablesComponent;
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FilePicker filePicker;
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SlidersComponent slidersComponent;
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bool focusInitialized;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (JuicySFAudioProcessorEditor)
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};
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