310 lines
12 KiB
C++
310 lines
12 KiB
C++
/*
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==============================================================================
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This file was auto-generated!
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It contains the basic framework code for a JUCE plugin processor.
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==============================================================================
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*/
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#include "PluginProcessor.h"
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#include "PluginEditor.h"
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#include "MidiConstants.h"
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#include "Util.h"
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#include "GuiConstants.h"
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using namespace std;
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using Parameter = AudioProcessorValueTreeState::Parameter;
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AudioProcessor* JUCE_CALLTYPE createPluginFilter();
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//==============================================================================
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JuicySFAudioProcessor::JuicySFAudioProcessor()
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: AudioProcessor{getBusesProperties()}
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, valueTreeState{
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*this,
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nullptr,
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"MYPLUGINSETTINGS",
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createParameterLayout()}
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, fluidSynthModel{valueTreeState}
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{
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valueTreeState.state.appendChild({ "uiState", {
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{ "width", GuiConstants::minWidth },
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{ "height", GuiConstants::minHeight }
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}, {} }, nullptr);
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valueTreeState.state.appendChild({ "soundFont", {
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{ "path", "" },
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}, {} }, nullptr);
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// no properties, no subtrees (yet)
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valueTreeState.state.appendChild({ "banks", {}, {} }, nullptr);
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initialiseSynth();
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}
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AudioProcessorValueTreeState::ParameterLayout JuicySFAudioProcessor::createParameterLayout() {
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// https://stackoverflow.com/a/8469002/5257399
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unique_ptr<AudioParameterInt> params[] {
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// SoundFont 2.4 spec section 7.2: zero through 127, or 128.
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make_unique<AudioParameterInt>("bank", "which bank is selected in the soundfont", MidiConstants::midiMinValue, 128, MidiConstants::midiMinValue, "Bank" ),
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// note: banks may be sparse, and lack a 0th preset. so defend against this.
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make_unique<AudioParameterInt>("preset", "which patch (aka patch, program, instrument) is selected in the soundfont", MidiConstants::midiMinValue, MidiConstants::midiMaxValue, MidiConstants::midiMinValue, "Preset" ),
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make_unique<AudioParameterInt>("attack", "volume envelope attack time", MidiConstants::midiMinValue, MidiConstants::midiMaxValue, MidiConstants::midiMinValue, "A" ),
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make_unique<AudioParameterInt>("decay", "volume envelope sustain attentuation", MidiConstants::midiMinValue, MidiConstants::midiMaxValue, MidiConstants::midiMinValue, "D" ),
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make_unique<AudioParameterInt>("sustain", "volume envelope decay time", MidiConstants::midiMinValue, MidiConstants::midiMaxValue, MidiConstants::midiMinValue, "S" ),
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make_unique<AudioParameterInt>("release", "volume envelope release time", MidiConstants::midiMinValue, MidiConstants::midiMaxValue, MidiConstants::midiMinValue, "R" ),
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make_unique<AudioParameterInt>("filterCutOff", "low-pass filter cut-off frequency", MidiConstants::midiMinValue, MidiConstants::midiMaxValue, MidiConstants::midiMinValue, "Cut" ),
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make_unique<AudioParameterInt>("filterResonance", "low-pass filter resonance attentuation", MidiConstants::midiMinValue, MidiConstants::midiMaxValue, MidiConstants::midiMinValue, "Res" ),
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};
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return {
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make_move_iterator(begin(params)),
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make_move_iterator(end(params))
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};
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}
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JuicySFAudioProcessor::~JuicySFAudioProcessor()
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{
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}
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void JuicySFAudioProcessor::initialiseSynth() {
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fluidSynthModel.initialise();
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}
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//==============================================================================
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const String JuicySFAudioProcessor::getName() const
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{
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return JucePlugin_Name;
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}
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bool JuicySFAudioProcessor::acceptsMidi() const
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{
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#if JucePlugin_WantsMidiInput
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return true;
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#else
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return false;
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#endif
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}
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bool JuicySFAudioProcessor::producesMidi() const
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{
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#if JucePlugin_ProducesMidiOutput
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return true;
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#else
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return false;
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#endif
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}
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double JuicySFAudioProcessor::getTailLengthSeconds() const
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{
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return 0.0;
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}
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int JuicySFAudioProcessor::getNumPrograms()
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{
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return fluidSynthModel.getNumPrograms(); // NB: some hosts don't cope very well if you tell them there are 0 programs,
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// so this should be at least 1, even if you're not really implementing programs.
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}
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int JuicySFAudioProcessor::getCurrentProgram()
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{
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return fluidSynthModel.getCurrentProgram();
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}
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void JuicySFAudioProcessor::setCurrentProgram(int index)
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{
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fluidSynthModel.setCurrentProgram(index);
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}
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const String JuicySFAudioProcessor::getProgramName(int index)
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{
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return fluidSynthModel.getProgramName(index);
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}
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void JuicySFAudioProcessor::changeProgramName (int index, const String& newName)
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{
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}
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//==============================================================================
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void JuicySFAudioProcessor::prepareToPlay (double sampleRate, int /*samplesPerBlock*/)
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{
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// Use this method as the place to do any pre-playback
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// initialisation that you need..
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synth.setCurrentPlaybackSampleRate (sampleRate);
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keyboardState.reset();
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fluidSynthModel.setSampleRate(static_cast<float>(sampleRate));
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reset();
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}
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void JuicySFAudioProcessor::releaseResources()
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{
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// When playback stops, you can use this as an opportunity to free up any
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// spare memory, etc.
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keyboardState.reset();
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}
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bool JuicySFAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
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{
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// Only mono/stereo and input/output must have same layout
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const AudioChannelSet& mainOutput = layouts.getMainOutputChannelSet();
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const AudioChannelSet& mainInput = layouts.getMainInputChannelSet();
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// input and output layout must either be the same or the input must be disabled altogether
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if (! mainInput.isDisabled() && mainInput != mainOutput)
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return false;
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// do not allow disabling the main buses
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if (mainOutput.isDisabled())
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return false;
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// only allow stereo and mono
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return mainOutput.size() <= 2;
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}
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AudioProcessor::BusesProperties JuicySFAudioProcessor::getBusesProperties() {
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return BusesProperties()
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.withOutput ("Output", AudioChannelSet::stereo(), true);
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}
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void JuicySFAudioProcessor::processBlock(AudioBuffer<float>& buffer, MidiBuffer& midiMessages) {
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jassert (!isUsingDoublePrecision());
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// Now pass any incoming midi messages to our keyboard state object, and let it
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// add messages to the buffer if the user is clicking on the on-screen keys
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keyboardState.processNextMidiBuffer(midiMessages, 0, buffer.getNumSamples(), true);
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fluidSynthModel.processBlock(buffer, midiMessages);
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// and now get our synth to process these midi events and generate its output.
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// synth.renderNextBlock(buffer, midiMessages, 0, numSamples);
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// (see juce_VST3_Wrapper.cpp for the assertion this would trip otherwise)
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// we are !JucePlugin_ProducesMidiOutput, so clear remaining MIDI messages from our buffer
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midiMessages.clear();
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// In case we have more outputs than inputs, this code clears any output
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// channels that didn't contain input data, (because these aren't
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// guaranteed to be empty - they may contain garbage).
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// This is here to avoid people getting screaming feedback
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// when they first compile a plugin, but obviously you don't need to keep
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// this code if your algorithm always overwrites all the output channels.
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// for (int i = getTotalNumInputChannels(); i < getTotalNumOutputChannels(); ++i)
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// buffer.clear (i, 0, numSamples);
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}
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//==============================================================================
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bool JuicySFAudioProcessor::hasEditor() const
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{
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return true; // (change this to false if you choose to not supply an editor)
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}
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AudioProcessorEditor* JuicySFAudioProcessor::createEditor()
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{
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// grab a raw pointer to it for our own use
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return /*pluginEditor = */new JuicySFAudioProcessorEditor (*this, valueTreeState);
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}
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//==============================================================================
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void JuicySFAudioProcessor::getStateInformation (MemoryBlock& destData)
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{
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// You should use this method to store your parameters in the memory block.
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// You could do that either as raw data, or use the XML or ValueTree classes
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// as intermediaries to make it easy to save and load complex data.
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// Create an outer XML element..
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XmlElement xml{"MYPLUGINSETTINGS"};
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// Store the values of all our parameters, using their param ID as the XML attribute
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XmlElement* params{xml.createNewChildElement("params")};
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for (auto* param : getParameters()) {
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if (auto* p = dynamic_cast<AudioProcessorParameterWithID*> (param)) {
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params->setAttribute(p->paramID, p->getValue());
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}
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}
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{
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ValueTree tree{valueTreeState.state.getChildWithName("uiState")};
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XmlElement* newElement{xml.createNewChildElement("uiState")};
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{
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double value{tree.getProperty("width", GuiConstants::minWidth)};
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newElement->setAttribute("width", value);
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}
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{
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double value{tree.getProperty("height", GuiConstants::minHeight)};
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newElement->setAttribute("height", value);
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}
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}
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{
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ValueTree tree{valueTreeState.state.getChildWithName("soundFont")};
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XmlElement* newElement{xml.createNewChildElement("soundFont")};
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{
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String value = tree.getProperty("path", "");
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newElement->setAttribute("path", value);
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}
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}
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DEBUG_PRINT(xml.createDocument("",false,false));
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copyXmlToBinary(xml, destData);
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}
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void JuicySFAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
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{
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// You should use this method to restore your parameters from this memory block,
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// whose contents will have been created by the getStateInformation() call.
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// This getXmlFromBinary() helper function retrieves our XML from the binary blob..
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shared_ptr<XmlElement> xmlState{getXmlFromBinary(data, sizeInBytes)};
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DEBUG_PRINT(xmlState->createDocument("",false,false));
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if (xmlState.get() != nullptr) {
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// make sure that it's actually our type of XML object..
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if (xmlState->hasTagName(valueTreeState.state.getType())) {
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XmlElement* params{xmlState->getChildByName("params")};
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if (params)
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for (auto* param : getParameters())
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if (auto* p = dynamic_cast<AudioProcessorParameterWithID*>(param))
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p->setValue(static_cast<float>(params->getDoubleAttribute(p->paramID, p->getValue())));
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{
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XmlElement* xmlElement{xmlState->getChildByName("soundFont")};
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if (xmlElement) {
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ValueTree tree{valueTreeState.state.getChildWithName("soundFont")};
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Value value{tree.getPropertyAsValue("path", nullptr)};
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value = xmlElement->getStringAttribute("path", value.getValue());
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}
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}
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{
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ValueTree tree{valueTreeState.state.getChildWithName("uiState")};
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XmlElement* xmlElement{xmlState->getChildByName("uiState")};
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if (xmlElement) {
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{
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Value value{tree.getPropertyAsValue("width", nullptr)};
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value = xmlElement->getIntAttribute("width", value.getValue());
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}
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{
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Value value{tree.getPropertyAsValue("height", nullptr)};
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value = xmlElement->getIntAttribute("height", value.getValue());
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}
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}
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}
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}
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}
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}
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// FluidSynth only supports float in its process function, so that's all we can support.
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bool JuicySFAudioProcessor::supportsDoublePrecisionProcessing() const {
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return false;
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}
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FluidSynthModel& JuicySFAudioProcessor::getFluidSynthModel() {
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return fluidSynthModel;
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}
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//==============================================================================
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// This creates new instances of the plugin..
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AudioProcessor* JUCE_CALLTYPE createPluginFilter()
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{
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return new JuicySFAudioProcessor();
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}
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