218 lines
5.4 KiB
C++
218 lines
5.4 KiB
C++
/*
|
|
* Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#include "b2MouseJoint.h"
|
|
#include "../b2Body.h"
|
|
#include "../b2TimeStep.h"
|
|
|
|
// p = attached point, m = mouse point
|
|
// C = p - m
|
|
// Cdot = v
|
|
// = v + cross(w, r)
|
|
// J = [I r_skew]
|
|
// Identity used:
|
|
// w k % (rx i + ry j) = w * (-ry i + rx j)
|
|
|
|
b2MouseJoint::b2MouseJoint(const b2MouseJointDef* def)
|
|
: b2Joint(def)
|
|
{
|
|
b2Assert(def->target.IsValid());
|
|
b2Assert(b2IsValid(def->maxForce) && def->maxForce >= 0.0f);
|
|
b2Assert(b2IsValid(def->frequencyHz) && def->frequencyHz >= 0.0f);
|
|
b2Assert(b2IsValid(def->dampingRatio) && def->dampingRatio >= 0.0f);
|
|
|
|
m_targetA = def->target;
|
|
m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA);
|
|
|
|
m_maxForce = def->maxForce;
|
|
m_impulse.SetZero();
|
|
|
|
m_frequencyHz = def->frequencyHz;
|
|
m_dampingRatio = def->dampingRatio;
|
|
|
|
m_beta = 0.0f;
|
|
m_gamma = 0.0f;
|
|
}
|
|
|
|
void b2MouseJoint::SetTarget(const b2Vec2& target)
|
|
{
|
|
if (m_bodyB->IsAwake() == false)
|
|
{
|
|
m_bodyB->SetAwake(true);
|
|
}
|
|
m_targetA = target;
|
|
}
|
|
|
|
const b2Vec2& b2MouseJoint::GetTarget() const
|
|
{
|
|
return m_targetA;
|
|
}
|
|
|
|
void b2MouseJoint::SetMaxForce(float32 force)
|
|
{
|
|
m_maxForce = force;
|
|
}
|
|
|
|
float32 b2MouseJoint::GetMaxForce() const
|
|
{
|
|
return m_maxForce;
|
|
}
|
|
|
|
void b2MouseJoint::SetFrequency(float32 hz)
|
|
{
|
|
m_frequencyHz = hz;
|
|
}
|
|
|
|
float32 b2MouseJoint::GetFrequency() const
|
|
{
|
|
return m_frequencyHz;
|
|
}
|
|
|
|
void b2MouseJoint::SetDampingRatio(float32 ratio)
|
|
{
|
|
m_dampingRatio = ratio;
|
|
}
|
|
|
|
float32 b2MouseJoint::GetDampingRatio() const
|
|
{
|
|
return m_dampingRatio;
|
|
}
|
|
|
|
void b2MouseJoint::InitVelocityConstraints(const b2SolverData& data)
|
|
{
|
|
m_indexB = m_bodyB->m_islandIndex;
|
|
m_localCenterB = m_bodyB->m_sweep.localCenter;
|
|
m_invMassB = m_bodyB->m_invMass;
|
|
m_invIB = m_bodyB->m_invI;
|
|
|
|
b2Vec2 cB = data.positions[m_indexB].c;
|
|
float32 aB = data.positions[m_indexB].a;
|
|
b2Vec2 vB = data.velocities[m_indexB].v;
|
|
float32 wB = data.velocities[m_indexB].w;
|
|
|
|
b2Rot qB(aB);
|
|
|
|
float32 mass = m_bodyB->GetMass();
|
|
|
|
// Frequency
|
|
float32 omega = 2.0f * b2_pi * m_frequencyHz;
|
|
|
|
// Damping coefficient
|
|
float32 d = 2.0f * mass * m_dampingRatio * omega;
|
|
|
|
// Spring stiffness
|
|
float32 k = mass * (omega * omega);
|
|
|
|
// magic formulas
|
|
// gamma has units of inverse mass.
|
|
// beta has units of inverse time.
|
|
float32 h = data.step.dt;
|
|
b2Assert(d + h * k > b2_epsilon);
|
|
m_gamma = h * (d + h * k);
|
|
if (m_gamma != 0.0f)
|
|
{
|
|
m_gamma = 1.0f / m_gamma;
|
|
}
|
|
m_beta = h * k * m_gamma;
|
|
|
|
// Compute the effective mass matrix.
|
|
m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
|
|
|
|
// K = [(1/m1 + 1/m2) * eye(2) - skew(r1) * invI1 * skew(r1) - skew(r2) * invI2 * skew(r2)]
|
|
// = [1/m1+1/m2 0 ] + invI1 * [r1.y*r1.y -r1.x*r1.y] + invI2 * [r1.y*r1.y -r1.x*r1.y]
|
|
// [ 0 1/m1+1/m2] [-r1.x*r1.y r1.x*r1.x] [-r1.x*r1.y r1.x*r1.x]
|
|
b2Mat22 K;
|
|
K.ex.x = m_invMassB + m_invIB * m_rB.y * m_rB.y + m_gamma;
|
|
K.ex.y = -m_invIB * m_rB.x * m_rB.y;
|
|
K.ey.x = K.ex.y;
|
|
K.ey.y = m_invMassB + m_invIB * m_rB.x * m_rB.x + m_gamma;
|
|
|
|
m_mass = K.GetInverse();
|
|
|
|
m_C = cB + m_rB - m_targetA;
|
|
m_C *= m_beta;
|
|
|
|
// Cheat with some damping
|
|
wB *= 0.98f;
|
|
|
|
if (data.step.warmStarting)
|
|
{
|
|
m_impulse *= data.step.dtRatio;
|
|
vB += m_invMassB * m_impulse;
|
|
wB += m_invIB * b2Cross(m_rB, m_impulse);
|
|
}
|
|
else
|
|
{
|
|
m_impulse.SetZero();
|
|
}
|
|
|
|
data.velocities[m_indexB].v = vB;
|
|
data.velocities[m_indexB].w = wB;
|
|
}
|
|
|
|
void b2MouseJoint::SolveVelocityConstraints(const b2SolverData& data)
|
|
{
|
|
b2Vec2 vB = data.velocities[m_indexB].v;
|
|
float32 wB = data.velocities[m_indexB].w;
|
|
|
|
// Cdot = v + cross(w, r)
|
|
b2Vec2 Cdot = vB + b2Cross(wB, m_rB);
|
|
b2Vec2 impulse = b2Mul(m_mass, -(Cdot + m_C + m_gamma * m_impulse));
|
|
|
|
b2Vec2 oldImpulse = m_impulse;
|
|
m_impulse += impulse;
|
|
float32 maxImpulse = data.step.dt * m_maxForce;
|
|
if (m_impulse.LengthSquared() > maxImpulse * maxImpulse)
|
|
{
|
|
m_impulse *= maxImpulse / m_impulse.Length();
|
|
}
|
|
impulse = m_impulse - oldImpulse;
|
|
|
|
vB += m_invMassB * impulse;
|
|
wB += m_invIB * b2Cross(m_rB, impulse);
|
|
|
|
data.velocities[m_indexB].v = vB;
|
|
data.velocities[m_indexB].w = wB;
|
|
}
|
|
|
|
bool b2MouseJoint::SolvePositionConstraints(const b2SolverData& data)
|
|
{
|
|
B2_NOT_USED(data);
|
|
return true;
|
|
}
|
|
|
|
b2Vec2 b2MouseJoint::GetAnchorA() const
|
|
{
|
|
return m_targetA;
|
|
}
|
|
|
|
b2Vec2 b2MouseJoint::GetAnchorB() const
|
|
{
|
|
return m_bodyB->GetWorldPoint(m_localAnchorB);
|
|
}
|
|
|
|
b2Vec2 b2MouseJoint::GetReactionForce(float32 inv_dt) const
|
|
{
|
|
return inv_dt * m_impulse;
|
|
}
|
|
|
|
float32 b2MouseJoint::GetReactionTorque(float32 inv_dt) const
|
|
{
|
|
return inv_dt * 0.0f;
|
|
}
|