67 lines
2.2 KiB
C
67 lines
2.2 KiB
C
/* FluidSynth - A Software Synthesizer
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*
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* Copyright (C) 2003 Peter Hanappe and others.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1 of
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* the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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* 02110-1301, USA
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*/
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/* RAM SoundFonts: October 2002 - Antoine Schmitt */
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#ifndef _FLUIDSYNTH_RAMSFONT_H
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#define _FLUIDSYNTH_RAMSFONT_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* @file ramsfont.h
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* @brief API for creating and managing SoundFont instruments in RAM.
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*
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* RAM SoundFonts live in ram. The samples are loaded from files
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* or from RAM. A minimal API manages a soundFont structure,
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* with presets, each preset having only one preset-zone, which
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* instrument has potentially many instrument-zones. No global
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* zones, and nor generator nor modulator other than the default
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* ones are permitted. This may be extensible in the future.
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*/
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FLUIDSYNTH_API fluid_sfont_t* fluid_ramsfont_create_sfont(void);
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FLUIDSYNTH_API int fluid_ramsfont_set_name(fluid_ramsfont_t* sfont, const char *name);
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FLUIDSYNTH_API
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int fluid_ramsfont_add_izone(fluid_ramsfont_t* sfont,
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int bank, int num, fluid_sample_t* sample,
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int lokey, int hikey);
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FLUIDSYNTH_API
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int fluid_ramsfont_remove_izone(fluid_ramsfont_t* sfont,
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int bank, int num, fluid_sample_t* sample);
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FLUIDSYNTH_API
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int fluid_ramsfont_izone_set_gen(fluid_ramsfont_t* sfont,
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int bank, int num, fluid_sample_t* sample,
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int gen_type, float value);
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FLUIDSYNTH_API
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int fluid_ramsfont_izone_set_loop(fluid_ramsfont_t* sfont,
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int bank, int num, fluid_sample_t* sample,
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int on, float loopstart, float loopend);
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#ifdef __cplusplus
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}
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#endif
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#endif /* _FLUIDSYNTH_RAMSFONT_H */
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