juicysfplugin/include/fluidsynth/ramsfont.h

67 lines
2.2 KiB
C

/* FluidSynth - A Software Synthesizer
*
* Copyright (C) 2003 Peter Hanappe and others.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301, USA
*/
/* RAM SoundFonts: October 2002 - Antoine Schmitt */
#ifndef _FLUIDSYNTH_RAMSFONT_H
#define _FLUIDSYNTH_RAMSFONT_H
#ifdef __cplusplus
extern "C" {
#endif
/**
* @file ramsfont.h
* @brief API for creating and managing SoundFont instruments in RAM.
*
* RAM SoundFonts live in ram. The samples are loaded from files
* or from RAM. A minimal API manages a soundFont structure,
* with presets, each preset having only one preset-zone, which
* instrument has potentially many instrument-zones. No global
* zones, and nor generator nor modulator other than the default
* ones are permitted. This may be extensible in the future.
*/
FLUIDSYNTH_API fluid_sfont_t* fluid_ramsfont_create_sfont(void);
FLUIDSYNTH_API int fluid_ramsfont_set_name(fluid_ramsfont_t* sfont, const char *name);
FLUIDSYNTH_API
int fluid_ramsfont_add_izone(fluid_ramsfont_t* sfont,
int bank, int num, fluid_sample_t* sample,
int lokey, int hikey);
FLUIDSYNTH_API
int fluid_ramsfont_remove_izone(fluid_ramsfont_t* sfont,
int bank, int num, fluid_sample_t* sample);
FLUIDSYNTH_API
int fluid_ramsfont_izone_set_gen(fluid_ramsfont_t* sfont,
int bank, int num, fluid_sample_t* sample,
int gen_type, float value);
FLUIDSYNTH_API
int fluid_ramsfont_izone_set_loop(fluid_ramsfont_t* sfont,
int bank, int num, fluid_sample_t* sample,
int on, float loopstart, float loopend);
#ifdef __cplusplus
}
#endif
#endif /* _FLUIDSYNTH_RAMSFONT_H */