316 lines
14 KiB
C
316 lines
14 KiB
C
/* FluidSynth - A Software Synthesizer
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*
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* Copyright (C) 2003 Peter Hanappe and others.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1 of
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* the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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* 02110-1301, USA
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*/
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#ifndef _FLUIDSYNTH_SFONT_H
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#define _FLUIDSYNTH_SFONT_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* @file sfont.h
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* @brief SoundFont plugins
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*
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* It is possible to add new SoundFont loaders to the
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* synthesizer. This API allows for virtual SoundFont files to be loaded
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* and synthesized, which may not actually be SoundFont files, as long as they
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* can be represented by the SoundFont synthesis model.
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*
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* To add a new SoundFont loader to the synthesizer, call
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* fluid_synth_add_sfloader() and pass a pointer to an
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* #fluid_sfloader_t instance created by new_fluid_sfloader().
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* On creation, you must specify a callback function \p load
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* that will be called for every file attempting to load it and
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* if successful returns a #fluid_sfont_t instance, or NULL if it fails.
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*
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* The #fluid_sfont_t structure contains a callback to obtain the
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* name of the SoundFont. It contains two functions to iterate
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* though the contained presets, and one function to obtain a
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* preset corresponding to a bank and preset number. This
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* function should return a #fluid_preset_t instance.
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*
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* The #fluid_preset_t instance contains some functions to obtain
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* information from the preset (name, bank, number). The most
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* important callback is the noteon function. The noteon function
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* is called by fluidsynth internally and
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* should call fluid_synth_alloc_voice() for every sample that has
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* to be played. fluid_synth_alloc_voice() expects a pointer to a
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* #fluid_sample_t instance and returns a pointer to the opaque
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* #fluid_voice_t structure. To set or increment the values of a
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* generator, use fluid_voice_gen_set() or fluid_voice_gen_incr(). When you are
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* finished initializing the voice call fluid_voice_start() to
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* start playing the synthesis voice.
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*/
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/**
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* Some notification enums for presets and samples.
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*/
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enum {
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FLUID_PRESET_SELECTED, /**< Preset selected notify */
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FLUID_PRESET_UNSELECTED, /**< Preset unselected notify */
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FLUID_SAMPLE_DONE /**< Sample no longer needed notify */
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};
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/**
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* Indicates the type of a sample used by the _fluid_sample_t::sampletype field.
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*/
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enum fluid_sample_type
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{
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FLUID_SAMPLETYPE_MONO = 0x1, /**< Used for mono samples */
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FLUID_SAMPLETYPE_RIGHT = 0x2, /**< Used for right samples of a stereo pair */
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FLUID_SAMPLETYPE_LEFT = 0x4, /**< Used for left samples of a stereo pair */
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FLUID_SAMPLETYPE_LINKED = 0x8, /**< Currently not used */
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FLUID_SAMPLETYPE_OGG_VORBIS = 0x10, /**< Used for Ogg Vorbis compressed samples @since 1.1.7 */
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FLUID_SAMPLETYPE_ROM = 0x8000 /**< Indicates ROM samples, causes sample to be ignored */
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};
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/**
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* Method to load an instrument file (does not actually need to be a real file name,
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* could be another type of string identifier that the \a loader understands).
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* @param loader SoundFont loader
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* @param filename File name or other string identifier
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* @return The loaded instrument file (SoundFont) or NULL if an error occured.
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*/
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typedef fluid_sfont_t* (*fluid_sfloader_load_t)(fluid_sfloader_t* loader, const char* filename);
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/**
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* The free method should free the memory allocated for a fluid_sfloader_t instance in
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* addition to any private data. Any custom user provided cleanup function must ultimately call
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* delete_fluid_sfloader() to ensure proper cleanup of the #fluid_sfloader_t struct. If no private data
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* needs to be freed, setting this to delete_fluid_sfloader() is sufficient.
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* @param loader SoundFont loader
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*/
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typedef void (*fluid_sfloader_free_t)(fluid_sfloader_t* loader);
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FLUIDSYNTH_API fluid_sfloader_t* new_fluid_sfloader(fluid_sfloader_load_t load, fluid_sfloader_free_t free);
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FLUIDSYNTH_API void delete_fluid_sfloader(fluid_sfloader_t* loader);
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FLUIDSYNTH_API fluid_sfloader_t* new_fluid_defsfloader(fluid_settings_t* settings);
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/**
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* Opens the file or memory indicated by \c filename in binary read mode.
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* \c filename matches the string provided during the fluid_synth_sfload() call.
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*
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* @return returns a file handle on success, NULL otherwise
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*/
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typedef void * (* fluid_sfloader_callback_open_t )(const char * filename);
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/**
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* Reads \c count bytes to the specified buffer \c buf.
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*
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* @return returns #FLUID_OK if exactly \c count bytes were successfully read, else returns #FLUID_FAILED and leaves \a buf unmodified.
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*/
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typedef int (* fluid_sfloader_callback_read_t )(void *buf, int count, void * handle);
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/**
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* Same purpose and behaviour as fseek.
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*
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* @param origin either \c SEEK_SET, \c SEEK_CUR or \c SEEK_END
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*
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* @return returns #FLUID_OK if the seek was successfully performed while not seeking beyond a buffer or file, #FLUID_FAILED otherwise
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*/
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typedef int (* fluid_sfloader_callback_seek_t )(void * handle, long offset, int origin);
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/**
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* Closes the handle returned by #fluid_sfloader_callback_open_t and frees used ressources.
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*
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* @return returns #FLUID_OK on success, #FLUID_FAILED on error
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*/
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typedef int (* fluid_sfloader_callback_close_t )(void * handle);
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/** @return returns current file offset or #FLUID_FAILED on error */
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typedef long (* fluid_sfloader_callback_tell_t )(void * handle);
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FLUIDSYNTH_API int fluid_sfloader_set_callbacks(fluid_sfloader_t* loader,
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fluid_sfloader_callback_open_t open,
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fluid_sfloader_callback_read_t read,
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fluid_sfloader_callback_seek_t seek,
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fluid_sfloader_callback_tell_t tell,
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fluid_sfloader_callback_close_t close);
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FLUIDSYNTH_API int fluid_sfloader_set_data(fluid_sfloader_t* loader, void* data);
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FLUIDSYNTH_API void* fluid_sfloader_get_data(fluid_sfloader_t* loader);
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/**
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* Method to return the name of a virtual SoundFont.
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* @param sfont Virtual SoundFont
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* @return The name of the virtual SoundFont.
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*/
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typedef const char* (*fluid_sfont_get_name_t)(fluid_sfont_t* sfont);
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/**
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* Get a virtual SoundFont preset by bank and program numbers.
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* @param sfont Virtual SoundFont
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* @param bank MIDI bank number (0-16383)
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* @param prenum MIDI preset number (0-127)
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* @return Should return an allocated virtual preset or NULL if it could not
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* be found.
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*/
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typedef fluid_preset_t* (*fluid_sfont_get_preset_t)(fluid_sfont_t* sfont, int bank, int prenum);
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/**
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* Start virtual SoundFont preset iteration method.
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* @param sfont Virtual SoundFont
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*
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* Starts/re-starts virtual preset iteration in a SoundFont.
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*/
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typedef void (*fluid_sfont_iteration_start_t)(fluid_sfont_t* sfont);
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/**
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* Virtual SoundFont preset iteration function.
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* @param sfont Virtual SoundFont
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* @param preset Caller supplied uninitialized buffer to fill in with current preset information
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* @return NULL when no more presets are available, otherwise the a pointer to the current preset
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*
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* Should store preset information to the caller supplied \a preset structure
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* and advance the internal iteration state to the next preset for subsequent
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* calls.
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*/
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typedef fluid_preset_t* (*fluid_sfont_iteration_next_t)(fluid_sfont_t* sfont);
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/**
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* Method to free a virtual SoundFont bank. Any custom user provided cleanup function must ultimately call
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* delete_fluid_sfont() to ensure proper cleanup of the #fluid_sfont_t struct. If no private data
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* needs to be freed, setting this to delete_fluid_sfont() is sufficient.
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* @param sfont Virtual SoundFont to free.
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* @return Should return 0 when it was able to free all resources or non-zero
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* if some of the samples could not be freed because they are still in use,
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* in which case the free will be tried again later, until success.
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*/
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typedef int (*fluid_sfont_free_t)(fluid_sfont_t* sfont);
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FLUIDSYNTH_API fluid_sfont_t* new_fluid_sfont(fluid_sfont_get_name_t get_name,
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fluid_sfont_get_preset_t get_preset,
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fluid_sfont_iteration_start_t iter_start,
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fluid_sfont_iteration_next_t iter_next,
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fluid_sfont_free_t free);
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FLUIDSYNTH_API int delete_fluid_sfont(fluid_sfont_t* sfont);
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FLUIDSYNTH_API int fluid_sfont_set_data(fluid_sfont_t* sfont, void* data);
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FLUIDSYNTH_API void* fluid_sfont_get_data(fluid_sfont_t* sfont);
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FLUIDSYNTH_API int fluid_sfont_get_id(fluid_sfont_t* sfont);
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FLUIDSYNTH_API const char* fluid_sfont_get_name(fluid_sfont_t* sfont);
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FLUIDSYNTH_API fluid_preset_t* fluid_sfont_get_preset(fluid_sfont_t* sfont, int bank, int prenum);
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FLUIDSYNTH_API void fluid_sfont_iteration_start(fluid_sfont_t* sfont);
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FLUIDSYNTH_API fluid_preset_t* fluid_sfont_iteration_next(fluid_sfont_t* sfont);
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/**
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* Method to get a virtual SoundFont preset name.
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* @param preset Virtual SoundFont preset
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* @return Should return the name of the preset. The returned string must be
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* valid for the duration of the virtual preset (or the duration of the
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* SoundFont, in the case of preset iteration).
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*/
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typedef const char* (*fluid_preset_get_name_t)(fluid_preset_t* preset);
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/**
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* Method to get a virtual SoundFont preset MIDI bank number.
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* @param preset Virtual SoundFont preset
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* @param return The bank number of the preset
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*/
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typedef int (*fluid_preset_get_banknum_t)(fluid_preset_t* preset);
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/**
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* Method to get a virtual SoundFont preset MIDI program number.
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* @param preset Virtual SoundFont preset
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* @param return The program number of the preset
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*/
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typedef int (*fluid_preset_get_num_t)(fluid_preset_t* preset);
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/**
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* Method to handle a noteon event (synthesize the instrument).
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* @param preset Virtual SoundFont preset
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* @param synth Synthesizer instance
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* @param chan MIDI channel number of the note on event
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* @param key MIDI note number (0-127)
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* @param vel MIDI velocity (0-127)
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* @return #FLUID_OK on success (0) or #FLUID_FAILED (-1) otherwise
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*
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* This method may be called from within synthesis context and therefore
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* should be as efficient as possible and not perform any operations considered
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* bad for realtime audio output (memory allocations and other OS calls).
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*
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* Call fluid_synth_alloc_voice() for every sample that has
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* to be played. fluid_synth_alloc_voice() expects a pointer to a
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* #fluid_sample_t structure and returns a pointer to the opaque
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* #fluid_voice_t structure. To set or increment the values of a
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* generator, use fluid_voice_gen_set() or fluid_voice_gen_incr(). When you are
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* finished initializing the voice call fluid_voice_start() to
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* start playing the synthesis voice. Starting with FluidSynth 1.1.0 all voices
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* created will be started at the same time.
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*/
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typedef int (*fluid_preset_noteon_t)(fluid_preset_t* preset, fluid_synth_t* synth, int chan, int key, int vel);
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/**
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* Method to free a virtual SoundFont preset. Any custom user provided cleanup function must ultimately call
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* delete_fluid_preset() to ensure proper cleanup of the #fluid_preset_t struct. If no private data
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* needs to be freed, setting this to delete_fluid_preset() is sufficient.
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* @param preset Virtual SoundFont preset
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* @return Should return 0
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*/
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typedef void (*fluid_preset_free_t)(fluid_preset_t* preset);
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FLUIDSYNTH_API fluid_preset_t* new_fluid_preset(fluid_sfont_t* parent_sfont,
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fluid_preset_get_name_t get_name,
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fluid_preset_get_banknum_t get_bank,
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fluid_preset_get_num_t get_num,
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fluid_preset_noteon_t noteon,
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fluid_preset_free_t free);
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FLUIDSYNTH_API void delete_fluid_preset(fluid_preset_t* preset);
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FLUIDSYNTH_API int fluid_preset_set_data(fluid_preset_t* preset, void* data);
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FLUIDSYNTH_API void* fluid_preset_get_data(fluid_preset_t* preset);
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FLUIDSYNTH_API const char* fluid_preset_get_name(fluid_preset_t* preset);
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FLUIDSYNTH_API int fluid_preset_get_banknum(fluid_preset_t* preset);
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FLUIDSYNTH_API int fluid_preset_get_num(fluid_preset_t* preset);
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FLUIDSYNTH_API fluid_sfont_t* fluid_preset_get_sfont(fluid_preset_t* preset);
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FLUIDSYNTH_API fluid_sample_t* new_fluid_sample(void);
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FLUIDSYNTH_API void delete_fluid_sample(fluid_sample_t* sample);
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FLUIDSYNTH_API size_t fluid_sample_sizeof(void);
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FLUIDSYNTH_API int fluid_sample_set_name(fluid_sample_t* sample, const char *name);
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FLUIDSYNTH_API int fluid_sample_set_sound_data (fluid_sample_t* sample,
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short *data,
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char *data24,
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unsigned int nbframes,
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unsigned int sample_rate,
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short copy_data);
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FLUIDSYNTH_API int fluid_sample_set_loop(fluid_sample_t* sample, unsigned int loop_start, unsigned int loop_end);
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FLUIDSYNTH_API int fluid_sample_set_pitch(fluid_sample_t* sample, int root_key, int fine_tune);
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#ifdef __cplusplus
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}
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#endif
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#endif /* _FLUIDSYNTH_SFONT_H */
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