juicysfplugin/modules/juce_audio_utils/gui/juce_AudioDeviceSelectorComponent.h

124 lines
5.5 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A component containing controls to let the user change the audio settings of
an AudioDeviceManager object.
Very easy to use - just create one of these and show it to the user.
@see AudioDeviceManager
@tags{Audio}
*/
class JUCE_API AudioDeviceSelectorComponent : public Component,
private ChangeListener,
private Timer
{
public:
//==============================================================================
/** Creates the component.
If your app needs only output channels, you might ask for a maximum of 0 input
channels, and the component won't display any options for choosing the input
channels. And likewise if you're doing an input-only app.
@param deviceManager the device manager that this component should control
@param minAudioInputChannels the minimum number of audio input channels that the application needs
@param maxAudioInputChannels the maximum number of audio input channels that the application needs
@param minAudioOutputChannels the minimum number of audio output channels that the application needs
@param maxAudioOutputChannels the maximum number of audio output channels that the application needs
@param showMidiInputOptions if true, the component will allow the user to select which midi inputs are enabled
@param showMidiOutputSelector if true, the component will let the user choose a default midi output device
@param showChannelsAsStereoPairs if true, channels will be treated as pairs; if false, channels will be
treated as a set of separate mono channels.
@param hideAdvancedOptionsWithButton if true, only the minimum amount of UI components
are shown, with an "advanced" button that shows the rest of them
*/
AudioDeviceSelectorComponent (AudioDeviceManager& deviceManager,
int minAudioInputChannels,
int maxAudioInputChannels,
int minAudioOutputChannels,
int maxAudioOutputChannels,
bool showMidiInputOptions,
bool showMidiOutputSelector,
bool showChannelsAsStereoPairs,
bool hideAdvancedOptionsWithButton);
/** Destructor */
~AudioDeviceSelectorComponent();
/** The device manager that this component is controlling */
AudioDeviceManager& deviceManager;
/** Sets the standard height used for items in the panel. */
void setItemHeight (int itemHeight);
/** Returns the standard height used for items in the panel. */
int getItemHeight() const noexcept { return itemHeight; }
/** Returns the ListBox that's being used to show the midi inputs, or nullptr if there isn't one. */
ListBox* getMidiInputSelectorListBox() const noexcept;
//==============================================================================
/** @internal */
void resized() override;
/** @internal */
void timerCallback() override;
private:
//==============================================================================
std::unique_ptr<ComboBox> deviceTypeDropDown;
std::unique_ptr<Label> deviceTypeDropDownLabel;
std::unique_ptr<Component> audioDeviceSettingsComp;
String audioDeviceSettingsCompType;
int itemHeight;
const int minOutputChannels, maxOutputChannels, minInputChannels, maxInputChannels;
const bool showChannelsAsStereoPairs;
const bool hideAdvancedOptionsWithButton;
class MidiInputSelectorComponentListBox;
friend struct ContainerDeletePolicy<MidiInputSelectorComponentListBox>;
std::unique_ptr<MidiInputSelectorComponentListBox> midiInputsList;
std::unique_ptr<ComboBox> midiOutputSelector;
std::unique_ptr<Label> midiInputsLabel, midiOutputLabel;
std::unique_ptr<TextButton> bluetoothButton;
void handleBluetoothButton();
void updateDeviceType();
void updateMidiOutput();
void changeListenerCallback (ChangeBroadcaster*) override;
void updateAllControls();
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioDeviceSelectorComponent)
};
} // namespace juce