124 lines
5.5 KiB
C++
124 lines
5.5 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A component containing controls to let the user change the audio settings of
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an AudioDeviceManager object.
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Very easy to use - just create one of these and show it to the user.
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@see AudioDeviceManager
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@tags{Audio}
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*/
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class JUCE_API AudioDeviceSelectorComponent : public Component,
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private ChangeListener,
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private Timer
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{
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public:
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//==============================================================================
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/** Creates the component.
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If your app needs only output channels, you might ask for a maximum of 0 input
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channels, and the component won't display any options for choosing the input
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channels. And likewise if you're doing an input-only app.
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@param deviceManager the device manager that this component should control
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@param minAudioInputChannels the minimum number of audio input channels that the application needs
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@param maxAudioInputChannels the maximum number of audio input channels that the application needs
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@param minAudioOutputChannels the minimum number of audio output channels that the application needs
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@param maxAudioOutputChannels the maximum number of audio output channels that the application needs
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@param showMidiInputOptions if true, the component will allow the user to select which midi inputs are enabled
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@param showMidiOutputSelector if true, the component will let the user choose a default midi output device
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@param showChannelsAsStereoPairs if true, channels will be treated as pairs; if false, channels will be
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treated as a set of separate mono channels.
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@param hideAdvancedOptionsWithButton if true, only the minimum amount of UI components
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are shown, with an "advanced" button that shows the rest of them
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*/
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AudioDeviceSelectorComponent (AudioDeviceManager& deviceManager,
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int minAudioInputChannels,
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int maxAudioInputChannels,
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int minAudioOutputChannels,
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int maxAudioOutputChannels,
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bool showMidiInputOptions,
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bool showMidiOutputSelector,
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bool showChannelsAsStereoPairs,
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bool hideAdvancedOptionsWithButton);
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/** Destructor */
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~AudioDeviceSelectorComponent();
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/** The device manager that this component is controlling */
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AudioDeviceManager& deviceManager;
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/** Sets the standard height used for items in the panel. */
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void setItemHeight (int itemHeight);
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/** Returns the standard height used for items in the panel. */
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int getItemHeight() const noexcept { return itemHeight; }
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/** Returns the ListBox that's being used to show the midi inputs, or nullptr if there isn't one. */
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ListBox* getMidiInputSelectorListBox() const noexcept;
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//==============================================================================
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/** @internal */
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void resized() override;
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/** @internal */
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void timerCallback() override;
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private:
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//==============================================================================
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std::unique_ptr<ComboBox> deviceTypeDropDown;
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std::unique_ptr<Label> deviceTypeDropDownLabel;
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std::unique_ptr<Component> audioDeviceSettingsComp;
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String audioDeviceSettingsCompType;
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int itemHeight;
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const int minOutputChannels, maxOutputChannels, minInputChannels, maxInputChannels;
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const bool showChannelsAsStereoPairs;
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const bool hideAdvancedOptionsWithButton;
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class MidiInputSelectorComponentListBox;
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friend struct ContainerDeletePolicy<MidiInputSelectorComponentListBox>;
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std::unique_ptr<MidiInputSelectorComponentListBox> midiInputsList;
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std::unique_ptr<ComboBox> midiOutputSelector;
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std::unique_ptr<Label> midiInputsLabel, midiOutputLabel;
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std::unique_ptr<TextButton> bluetoothButton;
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void handleBluetoothButton();
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void updateDeviceType();
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void updateMidiOutput();
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void changeListenerCallback (ChangeBroadcaster*) override;
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void updateAllControls();
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioDeviceSelectorComponent)
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};
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} // namespace juce
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