882 lines
27 KiB
C++
882 lines
27 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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DrumPadGridProgram::DrumPadGridProgram (Block& b) : Program (b) {}
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int DrumPadGridProgram::getPadIndex (float posX, float posY) const
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{
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posX = juce::jmin (0.99f, posX / block.getWidth());
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posY = juce::jmin (0.99f, posY / block.getHeight());
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const uint32 offset = block.getDataByte (visiblePads_byte) ? numColumns1_byte : numColumns0_byte;
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const int numColumns = block.getDataByte (offset + numColumns0_byte);
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const int numRows = block.getDataByte (offset + numRows0_byte);
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return int (posX * numColumns) + int (posY * numRows) * numColumns;
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}
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void DrumPadGridProgram::startTouch (float startX, float startY)
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{
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const auto padIdx = getPadIndex (startX, startY);
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for (size_t i = 0; i < 4; ++i)
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{
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if (block.getDataByte (touchedPads_byte + i) == 0)
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{
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block.setDataByte (touchedPads_byte + i, static_cast<uint8> (padIdx + 1));
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break;
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}
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}
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}
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void DrumPadGridProgram::endTouch (float startX, float startY)
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{
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const auto padIdx = getPadIndex (startX, startY);
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for (size_t i = 0; i < 4; ++i)
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if (block.getDataByte (touchedPads_byte + i) == (padIdx + 1))
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block.setDataByte (touchedPads_byte + i, 0);
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}
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void DrumPadGridProgram::sendTouch (float x, float y, float z, LEDColour colour)
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{
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Block::ProgramEventMessage e;
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e.values[0] = 0x20000000
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+ (juce::jlimit (0, 255, juce::roundToInt (x * (255.0f / block.getWidth()))) << 16)
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+ (juce::jlimit (0, 255, juce::roundToInt (y * (255.0f / block.getHeight()))) << 8)
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+ juce::jlimit (0, 255, juce::roundToInt (z * 255.0f));
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e.values[1] = (int32) colour.getARGB();
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block.sendProgramEvent (e);
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}
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//==============================================================================
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void DrumPadGridProgram::setGridFills (int numColumns, int numRows, const juce::Array<GridFill>& fills)
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{
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uint8 visiblePads = block.getDataByte (visiblePads_byte);
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setGridFills (numColumns, numRows, fills, visiblePads * numColumns1_byte);
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}
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void DrumPadGridProgram::setGridFills (int numColumns, int numRows, const juce::Array<GridFill>& fills, uint32 byteOffset)
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{
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jassert (numColumns * numRows == fills.size());
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block.setDataByte (byteOffset + numColumns0_byte, (uint8) numColumns);
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block.setDataByte (byteOffset + numRows0_byte, (uint8) numRows);
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uint32 i = 0;
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for (auto fill : fills)
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{
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if (i >= maxNumPads)
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{
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jassertfalse;
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break;
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}
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const uint32 colourOffsetBytes = byteOffset + colours0_byte + i * colourSizeBytes;
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const uint32 colourOffsetBits = colourOffsetBytes * 8;
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block.setDataBits (colourOffsetBits, 5, fill.colour.getRed() >> 3);
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block.setDataBits (colourOffsetBits + 5, 6, fill.colour.getGreen() >> 2);
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block.setDataBits (colourOffsetBits + 11, 5, fill.colour.getBlue() >> 3);
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block.setDataByte (byteOffset + fillTypes0_byte + i, static_cast<uint8> (fill.fillType));
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++i;
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}
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}
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void DrumPadGridProgram::triggerSlideTransition (int newNumColumns, int newNumRows,
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const juce::Array<GridFill>& newFills, SlideDirection direction)
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{
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uint8 newVisible = block.getDataByte (visiblePads_byte) ? 0 : 1;
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setGridFills (newNumColumns, newNumRows, newFills, newVisible * numColumns1_byte);
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block.setDataByte (visiblePads_byte, newVisible);
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block.setDataByte (slideDirection_byte, (uint8) direction);
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}
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//==============================================================================
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void DrumPadGridProgram::setPadAnimationState (uint32 padIdx, double loopTimeSecs, double currentProgress)
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{
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// Only 16 animated pads are supported.
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jassert (padIdx < 16);
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// Compensate for bluetooth latency & led resolution, tweaked by eye for POS app.
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currentProgress = std::fmod (currentProgress + 0.1, 1.0);
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uint16 aniValue = uint16 (juce::roundToInt ((255 << 8) * currentProgress));
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uint16 aniIncrement = loopTimeSecs > 0.0 ? uint16 (juce::roundToInt (((255 << 8) / 25.0) / loopTimeSecs)) : 0;
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uint32 offset = 8 * animationTimers_byte + 32 * padIdx;
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block.setDataBits (offset, 16, aniValue);
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block.setDataBits (offset + 16, 16, aniIncrement);
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}
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void DrumPadGridProgram::suspendAnimations()
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{
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for (uint32 i = 0; i < 16; ++i)
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{
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uint32 offset = 8 * animationTimers_byte + 32 * i;
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block.setDataBits (offset + 16, 16, 0);
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}
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// Hijack touch dimming
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block.setDataByte (touchedPads_byte, 255);
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}
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void DrumPadGridProgram::resumeAnimations()
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{
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// Unhijack touch dimming
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block.setDataByte (touchedPads_byte, 0);
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}
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//==============================================================================
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juce::String DrumPadGridProgram::getLittleFootProgram()
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{
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if (block.versionNumber.isEmpty() || block.versionNumber.compare ("0.2.5") < 0)
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return getLittleFootProgramPre25();
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return getLittleFootProgramPost25();
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}
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juce::String DrumPadGridProgram::getLittleFootProgramPre25() const
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{
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// Uses its own heatmap, not the one provided in newer firmware
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// Also can't use blocks config, introduced in 2.5.
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return R"littlefoot(
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#heapsize: 1351
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int dimFactor;
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int dimDelay;
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int slideAnimationProgress;
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int lastVisiblePads;
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int getGridColour (int index, int colourMapOffset)
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{
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int bit = (2 + colourMapOffset) * 8 + index * 16;
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return makeARGB (255,
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getHeapBits (bit, 5) << 3,
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getHeapBits (bit + 5, 6) << 2,
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getHeapBits (bit + 11, 5) << 3);
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}
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// Returns the current progress and also increments it for next frame
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int getAnimationProgress (int index)
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{
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// Only 16 animated pads supported
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if (index > 15)
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return 0;
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int offsetBits = 162 * 8 + index * 32;
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int currentProgress = getHeapBits (offsetBits, 16);
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int increment = getHeapBits (offsetBits + 16, 16);
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int nextFrame = currentProgress + increment;
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// Set incremented 16 bit number.
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setHeapByte (162 + index * 4, nextFrame & 0xff);
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setHeapByte (163 + index * 4, nextFrame >> 8);
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return currentProgress;
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}
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void outlineRect (int colour, int x, int y, int w)
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{
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fillRect (colour, x, y, w, 1);
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fillRect (colour, x, y + w - 1, w, 1);
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fillRect (colour, x, y + 1, 1, w - 1);
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fillRect (colour, x + w - 1, y + 1, 1, w - 1);
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}
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void drawPlus (int colour, int x, int y, int w)
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{
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fillRect (colour, x, y + (w / 2), w, 1);
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fillRect (colour, x + (w / 2), y, 1, w);
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}
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void fillGradientRect (int colour, int x, int y, int w)
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{
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if (colour != 0xff000000)
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{
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int divisor = w + w - 1;
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for (int yy = 0; yy < w; ++yy)
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{
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for (int xx = yy; xx < w; ++xx)
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{
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int gradColour = blendARGB (colour, makeARGB (((xx + yy) * 250) / divisor, 0, 0, 0));
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setLED (x + xx, y + yy, gradColour);
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setLED (x + yy, y + xx, gradColour);
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}
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}
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}
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}
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// TODO: Tom M: This is massaged to work with 3x3 pads and for dots to sync
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// with Apple POS loop length. Rework to be more robust & flexible.
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void drawPizzaLED (int colour, int x, int y, int w, int progress)
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{
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--w;
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x += 1;
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int numToDo = ((8 * progress) / 255) + 1;
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int totalLen = w * 4;
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for (int i = 1; i <= numToDo; ++i)
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{
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setLED (x, y, colour);
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if (i < w)
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++x;
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else if (i < (w * 2))
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++y;
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else if (i < (w * 3))
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--x;
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else if (i < totalLen)
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--y;
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}
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}
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void drawPad (int padX, int padY, int padW,
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int colour, int fill, int animateProgress)
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{
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animateProgress >>= 8; // 16 bit to 8 bit
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int halfW = padW / 2;
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if (fill == 0) // Gradient fill
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{
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fillGradientRect (colour, padX, padY, padW);
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}
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else if (fill == 1) // Filled
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{
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fillRect (colour, padX, padY, padW, padW);
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}
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else if (fill == 2) // Hollow
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{
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outlineRect (colour, padX, padY, padW);
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}
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else if (fill == 3) // Hollow with plus
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{
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outlineRect (colour, padX, padY, padW);
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drawPlus (0xffffffff, padX, padY, padW);
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}
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else if (fill == 4) // Pulsing dot
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{
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int pulseCol = blendARGB (colour, makeARGB (animateProgress, 0, 0, 0));
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setLED (padX + halfW, padY + halfW, pulseCol);
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}
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else if (fill == 5) // Blinking dot
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{
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int blinkCol = animateProgress > 64 ? makeARGB (255, 0, 0, 0) : colour;
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setLED (padX + halfW, padY + halfW, blinkCol);
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}
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else if (fill == 6) // Pizza filled
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{
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outlineRect (blendARGB (colour, makeARGB (220, 0, 0, 0)), padX, padY, padW); // Dim outline
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setLED (padX + halfW, padY + halfW, colour); // Bright centre
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drawPizzaLED (colour, padX, padY, padW, animateProgress);
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}
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else if (fill == 7) // Pizza hollow
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{
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outlineRect (blendARGB (colour, makeARGB (220, 0, 0, 0)), padX, padY, padW); // Dim outline
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drawPizzaLED (colour, padX, padY, padW, animateProgress);
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return;
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}
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}
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void fadeHeatMap()
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{
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for (int i = 0; i < 225; ++i)
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{
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int colourOffset = 226 + i * 4;
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int colour = getHeapInt (colourOffset);
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int alpha = (colour >> 24) & 0xff;
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if (alpha > 0)
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{
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alpha -= getHeapByte (1126 + i);
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setHeapInt (colourOffset, alpha < 0 ? 0 : ((alpha << 24) | (colour & 0xffffff)));
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}
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}
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}
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void addToHeatMap (int x, int y, int colour)
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{
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if (x >= 0 && y >= 0 && x < 15 && y < 15)
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{
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int offset = 226 + 4 * (x + y * 15);
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colour = blendARGB (getHeapInt (offset), colour);
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setHeapInt (offset, colour);
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int decay = ((colour >> 24) & 0xff) / 14; // change divisor to change trail times
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offset = 1126 + (x + y * 15);
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setHeapByte (offset, decay > 0 ? decay : 1);
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}
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}
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int getHeatmapColour (int x, int y)
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{
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return getHeapInt (226 + 4 * (x + y * 15));
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}
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int isPadActive (int index)
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{
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if (getHeapInt (158) == 0) // None active
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return 0;
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++index;
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return index == getHeapByte (158) ||
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index == getHeapByte (159) ||
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index == getHeapByte (160) ||
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index == getHeapByte (161);
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}
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void updateDimFactor()
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{
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if (getHeapInt (158) == 0)
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{
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if (--dimDelay <= 0)
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{
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dimFactor -= 12;
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if (dimFactor < 0)
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dimFactor = 0;
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}
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}
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else
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{
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dimFactor = 180;
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dimDelay = 12;
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}
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}
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void drawPads (int offsetX, int offsetY, int colourMapOffset)
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{
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int padsPerSide = getHeapByte (0 + colourMapOffset);
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if (padsPerSide < 2)
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return;
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int blockW = 15 / padsPerSide;
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int blockPlusGapW = blockW + (15 - padsPerSide * blockW) / (padsPerSide - 1);
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for (int padY = 0; padY < padsPerSide; ++padY)
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{
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for (int padX = 0; padX < padsPerSide; ++padX)
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{
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int ledX = offsetX + padX * blockPlusGapW;
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int ledY = offsetY + padY * blockPlusGapW;
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if (ledX < 15 &&
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ledY < 15 &&
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(ledX + blockW) >= 0 &&
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(ledY + blockW) >= 0)
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{
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int padIdx = padX + padY * padsPerSide;
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bool padActive = isPadActive (padIdx);
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int blendCol = padActive ? 255 : 0;
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int blendAmt = padActive ? dimFactor >> 1 : dimFactor;
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int colour = blendARGB (getGridColour (padIdx, colourMapOffset),
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makeARGB (blendAmt, blendCol, blendCol, blendCol));
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int fillType = getHeapByte (colourMapOffset + 52 + padIdx);
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int animate = getAnimationProgress (padIdx);
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drawPad (ledX, ledY, blockW, colour, fillType, animate);
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}
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}
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}
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}
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void slideAnimatePads()
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{
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int nowVisible = getHeapByte (155);
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if (lastVisiblePads != nowVisible)
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{
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lastVisiblePads = nowVisible;
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if (slideAnimationProgress <= 0)
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slideAnimationProgress = 15;
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}
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// If animation is complete, draw normally.
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if (slideAnimationProgress <= 0)
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{
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drawPads (0, 0, 78 * nowVisible);
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slideAnimationProgress = 0;
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}
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else
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{
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int direction = getHeapByte (156);
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slideAnimationProgress -= 1;
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int inPos = nowVisible == 0 ? 0 : 78;
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int outPos = nowVisible == 0 ? 78 : 0;
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if (direction == 0) // Up
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{
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drawPads (0, slideAnimationProgress - 16, outPos);
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drawPads (0, slideAnimationProgress, inPos);
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}
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else if (direction == 1) // Down
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{
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drawPads (0, 16 - slideAnimationProgress, outPos);
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drawPads (0, 0 - slideAnimationProgress, inPos);
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}
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else if (direction == 2) // Left
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{
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drawPads (16 - slideAnimationProgress, 0, outPos);
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drawPads (slideAnimationProgress, 0, inPos);
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}
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else if (direction == 3) // Right
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{
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drawPads (16 - slideAnimationProgress, 0, outPos);
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drawPads (0 - slideAnimationProgress, 0, inPos);
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}
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else // None
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{
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drawPads (0, 0, 78 * nowVisible);
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slideAnimationProgress = 0;
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}
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}
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}
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void repaint()
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{
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// showErrorOnFail, showRepaintTime, showMovingDot
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//enableDebug (true, true, false);
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// Clear LEDs to black, update dim animation
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fillRect (0xff000000, 0, 0, 15, 15);
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updateDimFactor();
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// Does the main painting of pads
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slideAnimatePads();
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// Overlay heatmap
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for (int y = 0; y < 15; ++y)
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for (int x = 0; x < 15; ++x)
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blendLED (x, y, getHeatmapColour (x, y));
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fadeHeatMap();
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}
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// DrumPadGridProgram::sendTouch results in this callback, giving
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// us more touch updates per frame and therefore smoother trails.
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void handleMessage (int pos, int colour, int xx)
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{
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handleMessage (pos, colour);
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}
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void handleMessage (int pos, int colour)
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{
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if ((pos >> 24) != 0x20)
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return;
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int tx = ((pos >> 16) & 0xff) - 13;
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int ty = ((pos >> 8) & 0xff) - 13;
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int tz = pos & 0xff;
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tz = tz > 30 ? tz : 30;
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int ledCentreX = tx >> 4;
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int ledCentreY = ty >> 4;
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int adjustX = (tx - (ledCentreX << 4)) >> 2;
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int adjustY = (ty - (ledCentreY << 4)) >> 2;
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for (int dy = -2; dy <= 2; ++dy)
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{
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for (int dx = -2; dx <= 2; ++dx)
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{
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int distance = dx * dx + dy * dy;
|
|
int level = distance == 0 ? 255 : (distance == 1 ? 132 : (distance < 5 ? 9 : (distance == 5 ? 2 : 0)));
|
|
|
|
level += (dx * adjustX);
|
|
level += (dy * adjustY);
|
|
|
|
level = (tz * level) >> 8;
|
|
|
|
if (level > 0)
|
|
addToHeatMap (ledCentreX + dx, ledCentreY + dy,
|
|
makeARGB (level, colour >> 16, colour >> 8, colour));
|
|
}
|
|
}
|
|
}
|
|
|
|
)littlefoot";
|
|
}
|
|
|
|
juce::String DrumPadGridProgram::getLittleFootProgramPost25() const
|
|
{
|
|
// Uses heatmap provided in firmware (so the program's smaller)
|
|
// Initialises config items introduced in firmware 2.5
|
|
|
|
return R"littlefoot(
|
|
|
|
#heapsize: 256
|
|
|
|
int dimFactor;
|
|
int dimDelay;
|
|
int slideAnimationProgress;
|
|
int lastVisiblePads;
|
|
bool gammaCorrected;
|
|
|
|
void initialise()
|
|
{
|
|
for (int i = 0; i < 32; ++i)
|
|
setLocalConfigActiveState (i, true, true);
|
|
|
|
// Enable gamma correction if supported on hardware
|
|
setLocalConfig (33, 1);
|
|
gammaCorrected = getLocalConfig (33) > 0;
|
|
}
|
|
|
|
int getGridColour (int index, int colourMapOffset)
|
|
{
|
|
int bit = (2 + colourMapOffset) * 8 + index * 16;
|
|
|
|
return makeARGB (255,
|
|
getHeapBits (bit, 5) << 3,
|
|
getHeapBits (bit + 5, 6) << 2,
|
|
getHeapBits (bit + 11, 5) << 3);
|
|
}
|
|
|
|
// Returns the current progress and also increments it for next frame
|
|
int getAnimationProgress (int index)
|
|
{
|
|
// Only 16 animated pads supported
|
|
if (index > 15)
|
|
return 0;
|
|
|
|
int offsetBits = 162 * 8 + index * 32;
|
|
|
|
int currentProgress = getHeapBits (offsetBits, 16);
|
|
int increment = getHeapBits (offsetBits + 16, 16);
|
|
int nextFrame = currentProgress + increment;
|
|
|
|
// Set incremented 16 bit number.
|
|
setHeapByte (162 + index * 4, nextFrame & 0xff);
|
|
setHeapByte (163 + index * 4, nextFrame >> 8);
|
|
|
|
return currentProgress;
|
|
}
|
|
|
|
void outlineRect (int colour, int x, int y, int w)
|
|
{
|
|
fillRect (colour, x, y, w, 1);
|
|
fillRect (colour, x, y + w - 1, w, 1);
|
|
fillRect (colour, x, y + 1, 1, w - 1);
|
|
fillRect (colour, x + w - 1, y + 1, 1, w - 1);
|
|
}
|
|
|
|
void drawPlus (int colour, int x, int y, int w)
|
|
{
|
|
fillRect (colour, x, y + (w / 2), w, 1);
|
|
fillRect (colour, x + (w / 2), y, 1, w);
|
|
}
|
|
|
|
void fillGradientRect (int colour, int x, int y, int w)
|
|
{
|
|
if (colour != 0xff000000)
|
|
{
|
|
int divisor = w + w - 1;
|
|
|
|
for (int yy = 0; yy < w; ++yy)
|
|
{
|
|
for (int xx = yy; xx < w; ++xx)
|
|
{
|
|
int gradColour = blendARGB (colour, makeARGB (((xx + yy) * 250) / divisor, 0, 0, 0));
|
|
|
|
fillPixel (gradColour, x + xx, y + yy);
|
|
fillPixel (gradColour, x + yy, y + xx);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// TODO: Tom M: This is massaged to work with 3x3 pads and for dots to sync
|
|
// with Apple POS loop length. Rework to be more robust & flexible.
|
|
void drawPizzaLED (int colour, int x, int y, int w, int progress)
|
|
{
|
|
--w;
|
|
x += 1;
|
|
|
|
int numToDo = ((8 * progress) / 255) + 1;
|
|
int totalLen = w * 4;
|
|
|
|
for (int i = 1; i <= numToDo; ++i)
|
|
{
|
|
fillPixel (colour, x, y);
|
|
|
|
if (i < w)
|
|
++x;
|
|
else if (i < (w * 2))
|
|
++y;
|
|
else if (i < (w * 3))
|
|
--x;
|
|
else if (i < totalLen)
|
|
--y;
|
|
}
|
|
}
|
|
|
|
void drawPad (int padX, int padY, int padW,
|
|
int colour, int fill, int animateProgress)
|
|
{
|
|
animateProgress >>= 8; // 16 bit to 8 bit
|
|
int halfW = padW / 2;
|
|
|
|
if (fill == 0) // Gradient fill
|
|
{
|
|
fillGradientRect (colour, padX, padY, padW);
|
|
}
|
|
else if (fill == 1) // Filled
|
|
{
|
|
fillRect (colour, padX, padY, padW, padW);
|
|
}
|
|
else if (fill == 2) // Hollow
|
|
{
|
|
outlineRect (colour, padX, padY, padW);
|
|
}
|
|
else if (fill == 3) // Hollow with plus
|
|
{
|
|
outlineRect (colour, padX, padY, padW);
|
|
drawPlus (0xffffffff, padX, padY, padW);
|
|
}
|
|
else if (fill == 4) // Pulsing dot
|
|
{
|
|
int pulseCol = blendARGB (colour, makeARGB (animateProgress, 0, 0, 0));
|
|
|
|
fillPixel (pulseCol, padX + halfW, padY + halfW);
|
|
}
|
|
else if (fill == 5) // Blinking dot
|
|
{
|
|
int blinkCol = animateProgress > 64 ? 0xff000000 : colour;
|
|
|
|
fillPixel (blinkCol, padX + halfW, padY + halfW);
|
|
}
|
|
else if (fill == 6) // Pizza filled
|
|
{
|
|
outlineRect (blendARGB (colour, 0xdc000000), padX, padY, padW); // Dim outline
|
|
fillPixel (colour, padX + halfW, padY + halfW); // Bright centre
|
|
|
|
drawPizzaLED (colour, padX, padY, padW, animateProgress);
|
|
}
|
|
else // Pizza hollow
|
|
{
|
|
outlineRect (blendARGB (colour, 0xdc000000), padX, padY, padW); // Dim outline
|
|
|
|
drawPizzaLED (colour, padX, padY, padW, animateProgress);
|
|
}
|
|
}
|
|
|
|
int isPadActive (int index)
|
|
{
|
|
if (getHeapInt (158) == 0) // None active
|
|
return 0;
|
|
|
|
++index;
|
|
|
|
return index == getHeapByte (158) ||
|
|
index == getHeapByte (159) ||
|
|
index == getHeapByte (160) ||
|
|
index == getHeapByte (161);
|
|
}
|
|
|
|
void updateDimFactor()
|
|
{
|
|
if (getHeapInt (158) == 0)
|
|
{
|
|
if (--dimDelay <= 0)
|
|
{
|
|
dimFactor -= 12;
|
|
|
|
if (dimFactor < 0)
|
|
dimFactor = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dimFactor = gammaCorrected ? 100 : 180;
|
|
dimDelay = 12;
|
|
}
|
|
}
|
|
|
|
void drawPads (int offsetX, int offsetY, int colourMapOffset)
|
|
{
|
|
int padsPerSide = getHeapByte (0 + colourMapOffset);
|
|
|
|
if (padsPerSide < 2)
|
|
return;
|
|
|
|
int blockW = 15 / padsPerSide;
|
|
int blockPlusGapW = blockW + (15 - padsPerSide * blockW) / (padsPerSide - 1);
|
|
|
|
for (int padY = 0; padY < padsPerSide; ++padY)
|
|
{
|
|
for (int padX = 0; padX < padsPerSide; ++padX)
|
|
{
|
|
int ledX = offsetX + padX * blockPlusGapW;
|
|
int ledY = offsetY + padY * blockPlusGapW;
|
|
|
|
if (ledX < 15 &&
|
|
ledY < 15 &&
|
|
(ledX + blockW) >= 0 &&
|
|
(ledY + blockW) >= 0)
|
|
{
|
|
int padIdx = padX + padY * padsPerSide;
|
|
bool padActive = isPadActive (padIdx);
|
|
|
|
int blendCol = padActive ? 255 : 0;
|
|
int blendAmt = padActive ? dimFactor >> 1 : dimFactor;
|
|
|
|
int colour = blendARGB (getGridColour (padIdx, colourMapOffset),
|
|
makeARGB (blendAmt, blendCol, blendCol, blendCol));
|
|
int fillType = getHeapByte (colourMapOffset + 52 + padIdx);
|
|
int animate = getAnimationProgress (padIdx);
|
|
|
|
drawPad (ledX, ledY, blockW, colour, fillType, animate);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void slideAnimatePads()
|
|
{
|
|
int nowVisible = getHeapByte (155);
|
|
|
|
if (lastVisiblePads != nowVisible)
|
|
{
|
|
lastVisiblePads = nowVisible;
|
|
|
|
if (slideAnimationProgress <= 0)
|
|
slideAnimationProgress = 15;
|
|
}
|
|
|
|
// If animation is complete, draw normally.
|
|
if (slideAnimationProgress <= 0)
|
|
{
|
|
drawPads (0, 0, 78 * nowVisible);
|
|
slideAnimationProgress = 0;
|
|
}
|
|
else
|
|
{
|
|
int direction = getHeapByte (156);
|
|
slideAnimationProgress -= 1;
|
|
|
|
int inPos = nowVisible == 0 ? 0 : 78;
|
|
int outPos = nowVisible == 0 ? 78 : 0;
|
|
|
|
if (direction == 0) // Up
|
|
{
|
|
drawPads (0, slideAnimationProgress - 16, outPos);
|
|
drawPads (0, slideAnimationProgress, inPos);
|
|
}
|
|
else if (direction == 1) // Down
|
|
{
|
|
drawPads (0, 16 - slideAnimationProgress, outPos);
|
|
drawPads (0, 0 - slideAnimationProgress, inPos);
|
|
}
|
|
else if (direction == 2) // Left
|
|
{
|
|
drawPads (16 - slideAnimationProgress, 0, outPos);
|
|
drawPads (slideAnimationProgress, 0, inPos);
|
|
}
|
|
else if (direction == 3) // Right
|
|
{
|
|
drawPads (16 - slideAnimationProgress, 0, outPos);
|
|
drawPads (0 - slideAnimationProgress, 0, inPos);
|
|
}
|
|
else // None
|
|
{
|
|
drawPads (0, 0, 78 * nowVisible);
|
|
slideAnimationProgress = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void repaint()
|
|
{
|
|
// showErrorOnFail, showRepaintTime, showMovingDot
|
|
//enableDebug (true, true, false);
|
|
|
|
// Clear LEDs to black, update dim animation
|
|
fillRect (0xff000000, 0, 0, 15, 15);
|
|
updateDimFactor();
|
|
|
|
// Does the main painting of pads
|
|
slideAnimatePads();
|
|
|
|
// Overlay heatmap
|
|
drawPressureMap();
|
|
fadePressureMap();
|
|
}
|
|
|
|
// DrumPadGridProgram::sendTouch results in this callback, giving
|
|
// us more touch updates per frame and therefore smoother trails.
|
|
void handleMessage (int pos, int colour, int dummy)
|
|
{
|
|
if ((pos >> 24) != 0x20)
|
|
return;
|
|
|
|
int tx = (pos >> 16) & 0xff;
|
|
int ty = (pos >> 8) & 0xff;
|
|
int tz = pos & 0xff;
|
|
|
|
addPressurePoint (colour,
|
|
tx * (2.0 / (256 + 20)),
|
|
ty * (2.0 / (256 + 20)),
|
|
tz * (1.0 / 3.0));
|
|
}
|
|
|
|
)littlefoot";
|
|
}
|
|
|
|
} // namespace juce
|