400 lines
18 KiB
C++
400 lines
18 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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The Component class uses a ComponentPeer internally to create and manage a real
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operating-system window.
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This is an abstract base class - the platform specific code contains implementations of
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it for the various platforms.
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User-code should very rarely need to have any involvement with this class.
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@see Component::createNewPeer
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@tags{GUI}
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*/
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class JUCE_API ComponentPeer
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{
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public:
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//==============================================================================
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/** A combination of these flags is passed to the ComponentPeer constructor. */
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enum StyleFlags
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{
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windowAppearsOnTaskbar = (1 << 0), /**< Indicates that the window should have a corresponding
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entry on the taskbar (ignored on MacOSX) */
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windowIsTemporary = (1 << 1), /**< Indicates that the window is a temporary popup, like a menu,
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tooltip, etc. */
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windowIgnoresMouseClicks = (1 << 2), /**< Indicates that the window should let mouse clicks pass
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through it (may not be possible on some platforms). */
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windowHasTitleBar = (1 << 3), /**< Indicates that the window should have a normal OS-specific
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title bar and frame. if not specified, the window will be
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borderless. */
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windowIsResizable = (1 << 4), /**< Indicates that the window should have a resizable border. */
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windowHasMinimiseButton = (1 << 5), /**< Indicates that if the window has a title bar, it should have a
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minimise button on it. */
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windowHasMaximiseButton = (1 << 6), /**< Indicates that if the window has a title bar, it should have a
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maximise button on it. */
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windowHasCloseButton = (1 << 7), /**< Indicates that if the window has a title bar, it should have a
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close button on it. */
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windowHasDropShadow = (1 << 8), /**< Indicates that the window should have a drop-shadow (this may
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not be possible on all platforms). */
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windowRepaintedExplictly = (1 << 9), /**< Not intended for public use - this tells a window not to
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do its own repainting, but only to repaint when the
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performAnyPendingRepaintsNow() method is called. */
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windowIgnoresKeyPresses = (1 << 10), /**< Tells the window not to catch any keypresses. This can
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be used for things like plugin windows, to stop them interfering
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with the host's shortcut keys */
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windowIsSemiTransparent = (1 << 31) /**< Not intended for public use - makes a window transparent. */
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};
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//==============================================================================
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/** Creates a peer.
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The component is the one that we intend to represent, and the style flags are
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a combination of the values in the StyleFlags enum
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*/
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ComponentPeer (Component& component, int styleFlags);
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/** Destructor. */
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virtual ~ComponentPeer();
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//==============================================================================
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/** Returns the component being represented by this peer. */
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Component& getComponent() noexcept { return component; }
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/** Returns the set of style flags that were set when the window was created.
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@see Component::addToDesktop
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*/
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int getStyleFlags() const noexcept { return styleFlags; }
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/** Returns a unique ID for this peer.
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Each peer that is created is given a different ID.
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*/
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uint32 getUniqueID() const noexcept { return uniqueID; }
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//==============================================================================
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/** Returns the raw handle to whatever kind of window is being used.
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On windows, this is probably a HWND, on the mac, it's likely to be a WindowRef,
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but remember there's no guarantees what you'll get back.
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*/
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virtual void* getNativeHandle() const = 0;
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/** Shows or hides the window. */
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virtual void setVisible (bool shouldBeVisible) = 0;
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/** Changes the title of the window. */
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virtual void setTitle (const String& title) = 0;
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/** If this type of window is capable of indicating that the document in it has been
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edited, then this changes its status.
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For example in OSX, this changes the appearance of the close button.
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@returns true if the window has a mechanism for showing this, or false if not.
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*/
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virtual bool setDocumentEditedStatus (bool edited);
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/** If this type of window is capable of indicating that it represents a file, then
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this lets you set the file.
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E.g. in OSX it'll show an icon for the file in the title bar.
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*/
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virtual void setRepresentedFile (const File&);
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//==============================================================================
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/** Moves and resizes the window.
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If the native window is contained in another window, then the coordinates are
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relative to the parent window's origin, not the screen origin.
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This should result in a callback to handleMovedOrResized().
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*/
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virtual void setBounds (const Rectangle<int>& newBounds, bool isNowFullScreen) = 0;
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/** Updates the peer's bounds to match its component. */
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void updateBounds();
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/** Returns the current position and size of the window.
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If the native window is contained in another window, then the coordinates are
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relative to the parent window's origin, not the screen origin.
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*/
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virtual Rectangle<int> getBounds() const = 0;
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/** Converts a position relative to the top-left of this component to screen coordinates. */
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virtual Point<float> localToGlobal (Point<float> relativePosition) = 0;
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/** Converts a screen coordinate to a position relative to the top-left of this component. */
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virtual Point<float> globalToLocal (Point<float> screenPosition) = 0;
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/** Converts a position relative to the top-left of this component to screen coordinates. */
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Point<int> localToGlobal (Point<int> relativePosition);
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/** Converts a screen coordinate to a position relative to the top-left of this component. */
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Point<int> globalToLocal (Point<int> screenPosition);
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/** Converts a rectangle relative to the top-left of this component to screen coordinates. */
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virtual Rectangle<int> localToGlobal (const Rectangle<int>& relativePosition);
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/** Converts a screen area to a position relative to the top-left of this component. */
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virtual Rectangle<int> globalToLocal (const Rectangle<int>& screenPosition);
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/** Returns the area in peer coordinates that is covered by the given sub-comp (which
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may be at any depth)
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*/
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Rectangle<int> getAreaCoveredBy (Component& subComponent) const;
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/** Minimises the window. */
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virtual void setMinimised (bool shouldBeMinimised) = 0;
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/** True if the window is currently minimised. */
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virtual bool isMinimised() const = 0;
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/** Enable/disable fullscreen mode for the window. */
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virtual void setFullScreen (bool shouldBeFullScreen) = 0;
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/** True if the window is currently full-screen. */
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virtual bool isFullScreen() const = 0;
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/** True if the window is in kiosk-mode. */
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virtual bool isKioskMode() const;
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/** Sets the size to restore to if fullscreen mode is turned off. */
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void setNonFullScreenBounds (const Rectangle<int>& newBounds) noexcept;
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/** Returns the size to restore to if fullscreen mode is turned off. */
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const Rectangle<int>& getNonFullScreenBounds() const noexcept;
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/** Attempts to change the icon associated with this window. */
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virtual void setIcon (const Image& newIcon) = 0;
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/** Sets a constrainer to use if the peer can resize itself.
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The constrainer won't be deleted by this object, so the caller must manage its lifetime.
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*/
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void setConstrainer (ComponentBoundsConstrainer* newConstrainer) noexcept;
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/** Returns the current constrainer, if one has been set. */
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ComponentBoundsConstrainer* getConstrainer() const noexcept { return constrainer; }
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/** Checks if a point is in the window.
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The position is relative to the top-left of this window, in unscaled peer coordinates.
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If trueIfInAChildWindow is false, then this returns false if the point is actually
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inside a child of this window.
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*/
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virtual bool contains (Point<int> localPos, bool trueIfInAChildWindow) const = 0;
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/** Returns the size of the window frame that's around this window.
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Whether or not the window has a normal window frame depends on the flags
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that were set when the window was created by Component::addToDesktop()
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*/
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virtual BorderSize<int> getFrameSize() const = 0;
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/** This is called when the window's bounds change.
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A peer implementation must call this when the window is moved and resized, so that
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this method can pass the message on to the component.
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*/
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void handleMovedOrResized();
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/** This is called if the screen resolution changes.
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A peer implementation must call this if the monitor arrangement changes or the available
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screen size changes.
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*/
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virtual void handleScreenSizeChange();
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//==============================================================================
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/** This is called to repaint the component into the given context. */
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void handlePaint (LowLevelGraphicsContext& contextToPaintTo);
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//==============================================================================
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/** Sets this window to either be always-on-top or normal.
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Some kinds of window might not be able to do this, so should return false.
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*/
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virtual bool setAlwaysOnTop (bool alwaysOnTop) = 0;
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/** Brings the window to the top, optionally also giving it focus. */
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virtual void toFront (bool makeActive) = 0;
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/** Moves the window to be just behind another one. */
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virtual void toBehind (ComponentPeer* other) = 0;
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/** Called when the window is brought to the front, either by the OS or by a call
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to toFront().
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*/
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void handleBroughtToFront();
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//==============================================================================
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/** True if the window has the keyboard focus. */
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virtual bool isFocused() const = 0;
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/** Tries to give the window keyboard focus. */
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virtual void grabFocus() = 0;
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/** Called when the window gains keyboard focus. */
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void handleFocusGain();
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/** Called when the window loses keyboard focus. */
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void handleFocusLoss();
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Component* getLastFocusedSubcomponent() const noexcept;
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/** Called when a key is pressed.
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For keycode info, see the KeyPress class.
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Returns true if the keystroke was used.
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*/
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bool handleKeyPress (int keyCode, juce_wchar textCharacter);
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/** Called when a key is pressed.
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Returns true if the keystroke was used.
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*/
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bool handleKeyPress (const KeyPress& key);
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/** Called whenever a key is pressed or released.
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Returns true if the keystroke was used.
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*/
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bool handleKeyUpOrDown (bool isKeyDown);
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/** Called whenever a modifier key is pressed or released. */
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void handleModifierKeysChange();
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//==============================================================================
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/** Tells the window that text input may be required at the given position.
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This may cause things like a virtual on-screen keyboard to appear, depending
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on the OS.
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*/
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virtual void textInputRequired (Point<int> position, TextInputTarget&) = 0;
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/** If there's some kind of OS input-method in progress, this should dismiss it. */
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virtual void dismissPendingTextInput();
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/** Returns the currently focused TextInputTarget, or null if none is found. */
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TextInputTarget* findCurrentTextInputTarget();
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//==============================================================================
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/** Invalidates a region of the window to be repainted asynchronously. */
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virtual void repaint (const Rectangle<int>& area) = 0;
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/** This can be called (from the message thread) to cause the immediate redrawing
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of any areas of this window that need repainting.
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You shouldn't ever really need to use this, it's mainly for special purposes
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like supporting audio plugins where the host's event loop is out of our control.
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*/
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virtual void performAnyPendingRepaintsNow() = 0;
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/** Changes the window's transparency. */
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virtual void setAlpha (float newAlpha) = 0;
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//==============================================================================
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void handleMouseEvent (MouseInputSource::InputSourceType type, Point<float> positionWithinPeer, ModifierKeys newMods, float pressure,
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float orientation, int64 time, PenDetails pen = {}, int touchIndex = 0);
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void handleMouseWheel (MouseInputSource::InputSourceType type, Point<float> positionWithinPeer,
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int64 time, const MouseWheelDetails&, int touchIndex = 0);
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void handleMagnifyGesture (MouseInputSource::InputSourceType type, Point<float> positionWithinPeer,
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int64 time, float scaleFactor, int touchIndex = 0);
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void handleUserClosingWindow();
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/** Structure to describe drag and drop information */
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struct DragInfo
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{
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StringArray files;
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String text;
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Point<int> position;
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bool isEmpty() const noexcept { return files.size() == 0 && text.isEmpty(); }
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void clear() noexcept { files.clear(); text.clear(); }
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};
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bool handleDragMove (const DragInfo&);
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bool handleDragExit (const DragInfo&);
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bool handleDragDrop (const DragInfo&);
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//==============================================================================
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/** Returns the number of currently-active peers.
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@see getPeer
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*/
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static int getNumPeers() noexcept;
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/** Returns one of the currently-active peers.
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@see getNumPeers
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*/
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static ComponentPeer* getPeer (int index) noexcept;
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/** Returns the peer that's attached to the given component, or nullptr if there isn't one. */
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static ComponentPeer* getPeerFor (const Component*) noexcept;
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/** Checks if this peer object is valid.
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@see getNumPeers
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*/
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static bool isValidPeer (const ComponentPeer* peer) noexcept;
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//==============================================================================
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virtual StringArray getAvailableRenderingEngines() = 0;
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virtual int getCurrentRenderingEngine() const;
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virtual void setCurrentRenderingEngine (int index);
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//==============================================================================
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/** On desktop platforms this method will check all the mouse and key states and return
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a ModifierKeys object representing them.
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This isn't recommended and is only needed in special circumstances for up-to-date
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modifier information at times when the app's event loop isn't running normally.
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Another reason to avoid this method is that it's not stateless and calling it may
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update the ModifierKeys::currentModifiers object, which could cause subtle changes
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in the behaviour of some components.
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*/
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static ModifierKeys getCurrentModifiersRealtime() noexcept;
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protected:
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//==============================================================================
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Component& component;
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const int styleFlags;
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Rectangle<int> lastNonFullscreenBounds;
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ComponentBoundsConstrainer* constrainer = nullptr;
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static std::function<ModifierKeys()> getNativeRealtimeModifiers;
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private:
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//==============================================================================
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WeakReference<Component> lastFocusedComponent, dragAndDropTargetComponent;
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Component* lastDragAndDropCompUnderMouse = nullptr;
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const uint32 uniqueID;
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bool isWindowMinimised = false;
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Component* getTargetForKeyPress();
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ComponentPeer)
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};
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} // namespace juce
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