juicysfplugin/modules/juce_core/threads/juce_Process.h

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6.0 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/** Represents the current executable's process.
This contains methods for controlling the current application at the
process-level.
@see Thread, JUCEApplicationBase
@tags{Core}
*/
class JUCE_API Process
{
public:
//==============================================================================
enum ProcessPriority
{
LowPriority = 0,
NormalPriority = 1,
HighPriority = 2,
RealtimePriority = 3
};
/** Changes the current process's priority.
@param priority the process priority, where
0=low, 1=normal, 2=high, 3=realtime
*/
static void JUCE_CALLTYPE setPriority (const ProcessPriority priority);
/** Kills the current process immediately.
This is an emergency process terminator that kills the application
immediately - it's intended only for use only when something goes
horribly wrong.
@see JUCEApplicationBase::quit
*/
static void JUCE_CALLTYPE terminate();
//==============================================================================
/** Returns true if this application process is the one that the user is
currently using.
*/
static bool JUCE_CALLTYPE isForegroundProcess();
/** Attempts to make the current process the active one.
(This is not possible on some platforms).
*/
static void JUCE_CALLTYPE makeForegroundProcess();
/** Hides the application (on an OS that supports this, e.g. OSX, iOS, Android) */
static void JUCE_CALLTYPE hide();
//==============================================================================
/** Raises the current process's privilege level.
Does nothing if this isn't supported by the current OS, or if process
privilege level is fixed.
*/
static void JUCE_CALLTYPE raisePrivilege();
/** Lowers the current process's privilege level.
Does nothing if this isn't supported by the current OS, or if process
privilege level is fixed.
*/
static void JUCE_CALLTYPE lowerPrivilege();
//==============================================================================
/** Returns true if this process is being hosted by a debugger. */
static bool JUCE_CALLTYPE isRunningUnderDebugger() noexcept;
//==============================================================================
/** Tries to launch the OS's default reader application for a given file or URL. */
static bool JUCE_CALLTYPE openDocument (const String& documentURL, const String& parameters);
/** Tries to launch the OS's default email application to let the user create a message. */
static bool JUCE_CALLTYPE openEmailWithAttachments (const String& targetEmailAddress,
const String& emailSubject,
const String& bodyText,
const StringArray& filesToAttach);
#if JUCE_WINDOWS || DOXYGEN
//==============================================================================
/** WINDOWS ONLY - This returns the HINSTANCE of the current module.
The return type is a void* to avoid being dependent on windows.h - just cast
it to a HINSTANCE to use it.
In a normal JUCE application, this will be automatically set to the module
handle of the executable.
If you've built a DLL and plan to use any JUCE messaging or windowing classes,
you'll need to make sure you call the setCurrentModuleInstanceHandle()
to provide the correct module handle in your DllMain() function, because
the system relies on the correct instance handle when opening windows.
*/
static void* JUCE_CALLTYPE getCurrentModuleInstanceHandle() noexcept;
/** WINDOWS ONLY - Sets a new module handle to be used by the library.
The parameter type is a void* to avoid being dependent on windows.h, but it actually
expects a HINSTANCE value.
@see getCurrentModuleInstanceHandle()
*/
static void JUCE_CALLTYPE setCurrentModuleInstanceHandle (void* newHandle) noexcept;
#endif
#if JUCE_MAC || DOXYGEN
//==============================================================================
/** OSX ONLY - Shows or hides the OSX dock icon for this app. */
static void setDockIconVisible (bool isVisible);
#endif
#if JUCE_MAC || JUCE_LINUX || DOXYGEN
//==============================================================================
/** UNIX ONLY - Attempts to use setrlimit to change the maximum number of file
handles that the app can open. Pass 0 or less as the parameter to mean
'infinite'. Returns true if it succeeds.
*/
static bool setMaxNumberOfFileHandles (int maxNumberOfFiles) noexcept;
#endif
private:
Process();
JUCE_DECLARE_NON_COPYABLE (Process)
};
} // namespace juce