309 lines
11 KiB
C++
309 lines
11 KiB
C++
/*
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==============================================================================
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This file was auto-generated!
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It contains the basic framework code for a JUCE plugin processor.
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==============================================================================
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*/
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#include "PluginProcessor.h"
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#include "PluginEditor.h"
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#include "SoundfontSynthVoice.h"
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#include "SoundfontSynthSound.h"
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#include "ExposesComponents.h"
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AudioProcessor* JUCE_CALLTYPE createPluginFilter();
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//==============================================================================
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JuicySFAudioProcessor::JuicySFAudioProcessor()
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: AudioProcessor (getBusesProperties()),
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lastUIWidth(400),
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lastUIHeight(300),
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soundFontPath(String()),
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lastPreset(-1),
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lastBank(-1),
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fluidSynthModel(*this)/*,
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pluginEditor(nullptr)*/
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{
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initialiseSynth();
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}
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JuicySFAudioProcessor::~JuicySFAudioProcessor()
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{
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// delete fluidSynthModel;
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}
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void JuicySFAudioProcessor::initialiseSynth() {
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fluidSynthModel.initialise();
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fluidSynth = fluidSynthModel.getSynth();
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const int numVoices = 8;
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// Add some voices...
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for (int i = numVoices; --i >= 0;)
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synth.addVoice (new SoundfontSynthVoice(fluidSynthModel.getSynth()));
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// ..and give the synth a sound to play
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synth.addSound (new SoundfontSynthSound());
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}
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//==============================================================================
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const String JuicySFAudioProcessor::getName() const
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{
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return JucePlugin_Name;
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}
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bool JuicySFAudioProcessor::acceptsMidi() const
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{
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#if JucePlugin_WantsMidiInput
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return true;
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#else
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return false;
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#endif
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}
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bool JuicySFAudioProcessor::producesMidi() const
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{
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#if JucePlugin_ProducesMidiOutput
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return true;
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#else
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return false;
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#endif
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}
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double JuicySFAudioProcessor::getTailLengthSeconds() const
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{
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return 0.0;
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}
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int JuicySFAudioProcessor::getNumPrograms()
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{
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return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
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// so this should be at least 1, even if you're not really implementing programs.
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}
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int JuicySFAudioProcessor::getCurrentProgram()
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{
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return 0;
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}
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void JuicySFAudioProcessor::setCurrentProgram (int index)
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{
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}
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const String JuicySFAudioProcessor::getProgramName (int index)
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{
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return {};
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}
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void JuicySFAudioProcessor::changeProgramName (int index, const String& newName)
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{
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}
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//==============================================================================
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void JuicySFAudioProcessor::prepareToPlay (double sampleRate, int /*samplesPerBlock*/)
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{
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// Use this method as the place to do any pre-playback
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// initialisation that you need..
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synth.setCurrentPlaybackSampleRate (sampleRate);
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keyboardState.reset();
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fluidSynthModel.setSampleRate(static_cast<float>(sampleRate));
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reset();
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}
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void JuicySFAudioProcessor::releaseResources()
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{
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// When playback stops, you can use this as an opportunity to free up any
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// spare memory, etc.
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keyboardState.reset();
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}
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bool JuicySFAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
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{
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// Only mono/stereo and input/output must have same layout
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const AudioChannelSet& mainOutput = layouts.getMainOutputChannelSet();
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const AudioChannelSet& mainInput = layouts.getMainInputChannelSet();
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// input and output layout must either be the same or the input must be disabled altogether
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if (! mainInput.isDisabled() && mainInput != mainOutput)
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return false;
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// do not allow disabling the main buses
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if (mainOutput.isDisabled())
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return false;
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// only allow stereo and mono
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return mainOutput.size() <= 2;
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}
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AudioProcessor::BusesProperties JuicySFAudioProcessor::getBusesProperties() {
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return BusesProperties().withInput ("Input", AudioChannelSet::stereo(), true)
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.withOutput ("Output", AudioChannelSet::stereo(), true);
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}
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void JuicySFAudioProcessor::processBlock (AudioBuffer<float>& buffer, MidiBuffer& midiMessages) {
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jassert (!isUsingDoublePrecision());
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const int numSamples = buffer.getNumSamples();
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// Now pass any incoming midi messages to our keyboard state object, and let it
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// add messages to the buffer if the user is clicking on the on-screen keys
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keyboardState.processNextMidiBuffer (midiMessages, 0, numSamples, true);
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// and now get our synth to process these midi events and generate its output.
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synth.renderNextBlock (buffer, midiMessages, 0, numSamples);
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fluid_synth_process(fluidSynth, numSamples, 1, nullptr, buffer.getNumChannels(), buffer.getArrayOfWritePointers());
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// (see juce_VST3_Wrapper.cpp for the assertion this would trip otherwise)
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// we are !JucePlugin_ProducesMidiOutput, so clear remaining MIDI messages from our buffer
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midiMessages.clear();
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// In case we have more outputs than inputs, this code clears any output
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// channels that didn't contain input data, (because these aren't
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// guaranteed to be empty - they may contain garbage).
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// This is here to avoid people getting screaming feedback
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// when they first compile a plugin, but obviously you don't need to keep
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// this code if your algorithm always overwrites all the output channels.
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// for (int i = getTotalNumInputChannels(); i < getTotalNumOutputChannels(); ++i)
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// buffer.clear (i, 0, numSamples);
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}
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//==============================================================================
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bool JuicySFAudioProcessor::hasEditor() const
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{
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return true; // (change this to false if you choose to not supply an editor)
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}
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AudioProcessorEditor* JuicySFAudioProcessor::createEditor()
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{
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// grab a raw pointer to it for our own use
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return /*pluginEditor = */new JuicySFAudioProcessorEditor (*this);
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}
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//==============================================================================
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void JuicySFAudioProcessor::getStateInformation (MemoryBlock& destData)
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{
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// You should use this method to store your parameters in the memory block.
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// You could do that either as raw data, or use the XML or ValueTree classes
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// as intermediaries to make it easy to save and load complex data.
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// Create an outer XML element..
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XmlElement xml ("MYPLUGINSETTINGS");
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// add some attributes to it..
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xml.setAttribute ("uiWidth", lastUIWidth);
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xml.setAttribute ("uiHeight", lastUIHeight);
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xml.setAttribute ("soundFontPath", soundFontPath);
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xml.setAttribute ("preset", lastPreset);
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xml.setAttribute ("bank", lastBank);
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// list<StateChangeSubscriber*>::iterator p;
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// for(p = stateChangeSubscribers.begin(); p != stateChangeSubscribers.end(); p++) {
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// (*p)->getStateInformation(xml);
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// }
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// Store the values of all our parameters, using their param ID as the XML attribute
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for (auto* param : getParameters())
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if (auto* p = dynamic_cast<AudioProcessorParameterWithID*> (param))
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xml.setAttribute (p->paramID, p->getValue());
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// then use this helper function to stuff it into the binary blob and return it..
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copyXmlToBinary (xml, destData);
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}
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void JuicySFAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
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{
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// You should use this method to restore your parameters from this memory block,
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// whose contents will have been created by the getStateInformation() call.
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// This getXmlFromBinary() helper function retrieves our XML from the binary blob..
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ScopedPointer<XmlElement> xmlState (getXmlFromBinary (data, sizeInBytes));
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if (xmlState != nullptr)
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{
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// make sure that it's actually our type of XML object..
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if (xmlState->hasTagName ("MYPLUGINSETTINGS"))
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{
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// list<StateChangeSubscriber*>::iterator p;
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// for(p = stateChangeSubscribers.begin(); p != stateChangeSubscribers.end(); p++) {
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// (*p)->setStateInformation(xmlState);
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// }
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// ok, now pull out our last window size..
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lastUIWidth = jmax (xmlState->getIntAttribute ("uiWidth", lastUIWidth), 400);
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lastUIHeight = jmax (xmlState->getIntAttribute ("uiHeight", lastUIHeight), 300);
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soundFontPath = xmlState->getStringAttribute ("soundFontPath", soundFontPath);
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lastPreset = xmlState->getIntAttribute ("preset", lastPreset);
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lastBank = xmlState->getIntAttribute ("bank", lastBank);
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// Now reload our parameters..
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for (auto* param : getParameters())
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if (auto* p = dynamic_cast<AudioProcessorParameterWithID*> (param))
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p->setValue ((float) xmlState->getDoubleAttribute (p->paramID, p->getValue()));
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fluidSynthModel.onFileNameChanged(soundFontPath, lastBank, lastPreset);
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AudioProcessorEditor* editor = getActiveEditor();
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if (editor != nullptr) {
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editor->setSize(lastUIWidth, lastUIHeight);
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jassert(dynamic_cast<ExposesComponents*> (editor) != nullptr);
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ExposesComponents* exposesComponents = dynamic_cast<ExposesComponents*> (editor);
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exposesComponents->getFilePicker().setDisplayedFilePath(soundFontPath);
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}
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// const String& currentSoundFontAbsPath = fluidSynthModel->getCurrentSoundFontAbsPath();
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// if (currentSoundFontAbsPath.isNotEmpty()) {
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// fileChooser.setCurrentFile(File(currentSoundFontAbsPath), true, dontSendNotification);
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// }
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}
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}
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}
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//void JuicySFAudioProcessor::subscribeToStateChanges(StateChangeSubscriber* subscriber) {
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// stateChangeSubscribers.push_back(subscriber);
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//}
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//
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//void JuicySFAudioProcessor::unsubscribeFromStateChanges(StateChangeSubscriber* subscriber) {
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// stateChangeSubscribers.remove(subscriber);
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//}
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// FluidSynth only supports float in its process function, so that's all we can support.
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bool JuicySFAudioProcessor::supportsDoublePrecisionProcessing() const {
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return false;
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}
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FluidSynthModel* JuicySFAudioProcessor::getFluidSynthModel() {
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return &fluidSynthModel;
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}
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void JuicySFAudioProcessor::setSoundFontPath(const String& value) {
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soundFontPath = value;
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}
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String& JuicySFAudioProcessor::getSoundFontPath() {
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return soundFontPath;
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}
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int JuicySFAudioProcessor::getPreset() {
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return lastPreset;
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}
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int JuicySFAudioProcessor::getBank() {
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return lastBank;
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}
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void JuicySFAudioProcessor::setPreset(int preset) {
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lastPreset = preset;
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}
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void JuicySFAudioProcessor::setBank(int bank) {
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lastBank = bank;
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}
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//==============================================================================
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// This creates new instances of the plugin..
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AudioProcessor* JUCE_CALLTYPE createPluginFilter()
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{
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return new JuicySFAudioProcessor();
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}
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