444 lines
19 KiB
C++
444 lines
19 KiB
C++
/*
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==============================================================================
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This file was auto-generated!
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It contains the basic framework code for a JUCE plugin processor.
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==============================================================================
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*/
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#include "PluginProcessor.h"
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#include "PluginEditor.h"
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#include "SoundfontSynthVoice.h"
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#include "SoundfontSynthSound.h"
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#include "ExposesComponents.h"
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#include "MidiConstants.h"
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#include "Util.h"
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#include "SharesParams.h"
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#include "Params.h"
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#include "MidiConstants.h"
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using namespace std;
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using Parameter = AudioProcessorValueTreeState::Parameter;
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AudioProcessor* JUCE_CALLTYPE createPluginFilter();
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//==============================================================================
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JuicySFAudioProcessor::JuicySFAudioProcessor()
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: AudioProcessor{getBusesProperties()}
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, sharedParams{static_pointer_cast<SharesParams>(make_shared<Params>())}
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, valueTreeState{*this, nullptr,
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{ "PARAMETERS" /* MYPLUGINSETTINGS */ },
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createParameterLayout()
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}
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, fluidSynthModel{sharedParams}
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//, fluidSynthModel{*this}
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//, pluginEditor(nullptr)
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{
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initialiseSynth();
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}
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AudioProcessorValueTreeState::ParameterLayout JuicySFAudioProcessor::createParameterLayout() {
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// std::vector<std::unique_ptr<AudioParameterInt>> params;
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// for (int i = 1; i < 9; ++i)
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// params.push_back (std::make_unique<AudioParameterInt> (String (i), String (i), 0, i, 0));
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// https://stackoverflow.com/a/8469002/5257399
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unique_ptr<AudioParameterInt> params[] {
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make_unique<AudioParameterInt>("attack", "volume envelope attack time", 0, 127, 0, "A" ),
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make_unique<AudioParameterInt>("decay", "volume envelope sustain attentuation", 0, 127, 0, "D" ),
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make_unique<AudioParameterInt>("sustain", "volume envelope decay time", 0, 127, 0, "S" ),
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make_unique<AudioParameterInt>("release", "volume envelope release time", 0, 127, 0, "R" ),
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make_unique<AudioParameterInt>("filterCutOff", "low-pass filter cut-off frequency", 0, 127, 0, "Cut" ),
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make_unique<AudioParameterInt>("filterResonance", "low-pass filter resonance attentuation", 0, 127, 0, "Res" ),
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};
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return {
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make_move_iterator(begin(params)),
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make_move_iterator(end(params))
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};
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}
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JuicySFAudioProcessor::~JuicySFAudioProcessor()
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{
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// delete fluidSynthModel;
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}
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void JuicySFAudioProcessor::initialiseSynth() {
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fluidSynthModel.initialise();
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fluidSynth = fluidSynthModel.getSynth();
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const int numVoices = 8;
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// Add some voices...
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for (int i = numVoices; --i >= 0;)
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synth.addVoice(new SoundfontSynthVoice(fluidSynthModel.getSynth()));
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// ..and give the synth a sound to play
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synth.addSound(new SoundfontSynthSound());
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}
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//==============================================================================
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const String JuicySFAudioProcessor::getName() const
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{
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return JucePlugin_Name;
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}
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bool JuicySFAudioProcessor::acceptsMidi() const
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{
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#if JucePlugin_WantsMidiInput
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return true;
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#else
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return false;
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#endif
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}
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bool JuicySFAudioProcessor::producesMidi() const
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{
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#if JucePlugin_ProducesMidiOutput
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return true;
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#else
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return false;
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#endif
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}
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double JuicySFAudioProcessor::getTailLengthSeconds() const
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{
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return 0.0;
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}
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int JuicySFAudioProcessor::getNumPrograms()
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{
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return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
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// so this should be at least 1, even if you're not really implementing programs.
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}
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int JuicySFAudioProcessor::getCurrentProgram()
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{
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return 0;
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}
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void JuicySFAudioProcessor::setCurrentProgram (int index)
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{
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}
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const String JuicySFAudioProcessor::getProgramName (int index)
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{
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return {};
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}
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void JuicySFAudioProcessor::changeProgramName (int index, const String& newName)
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{
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}
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//==============================================================================
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void JuicySFAudioProcessor::prepareToPlay (double sampleRate, int /*samplesPerBlock*/)
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{
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// Use this method as the place to do any pre-playback
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// initialisation that you need..
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synth.setCurrentPlaybackSampleRate (sampleRate);
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keyboardState.reset();
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fluidSynthModel.setSampleRate(static_cast<float>(sampleRate));
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reset();
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}
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void JuicySFAudioProcessor::releaseResources()
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{
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// When playback stops, you can use this as an opportunity to free up any
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// spare memory, etc.
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keyboardState.reset();
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}
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bool JuicySFAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
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{
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// Only mono/stereo and input/output must have same layout
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const AudioChannelSet& mainOutput = layouts.getMainOutputChannelSet();
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const AudioChannelSet& mainInput = layouts.getMainInputChannelSet();
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// input and output layout must either be the same or the input must be disabled altogether
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if (! mainInput.isDisabled() && mainInput != mainOutput)
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return false;
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// do not allow disabling the main buses
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if (mainOutput.isDisabled())
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return false;
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// only allow stereo and mono
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return mainOutput.size() <= 2;
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}
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AudioProcessor::BusesProperties JuicySFAudioProcessor::getBusesProperties() {
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return BusesProperties()
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.withOutput ("Output", AudioChannelSet::stereo(), true);
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}
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void JuicySFAudioProcessor::processBlock (AudioBuffer<float>& buffer, MidiBuffer& midiMessages) {
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jassert (!isUsingDoublePrecision());
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const int numSamples = buffer.getNumSamples();
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// Now pass any incoming midi messages to our keyboard state object, and let it
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// add messages to the buffer if the user is clicking on the on-screen keys
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keyboardState.processNextMidiBuffer (midiMessages, 0, numSamples, true);
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MidiBuffer processedMidi;
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int time;
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MidiMessage m;
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// TODO: factor into a MidiCollector
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for (MidiBuffer::Iterator i (midiMessages); i.getNextEvent (m, time);) {
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DEBUG_PRINT ( m.getDescription() );
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// explicitly not handling note_on/off, or pitch_bend, because these are (for better or worse)
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// responsibilities of SoundfontSynthVoice.
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// well, by that logic maybe I should move program change onto Voice. but it doesn't feel like a per-voice concern.
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if (m.isController()) {
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// shared_ptr<fluid_midi_event_t> midi_event{
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// new_fluid_midi_event(),
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// [](fluid_midi_event_t *event) {
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// delete_fluid_midi_event(midi_event);
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// }};
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fluid_midi_event_t *midi_event(new_fluid_midi_event());
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fluid_midi_event_set_type(midi_event, static_cast<int>(CONTROL_CHANGE));
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fluid_midi_event_set_channel(midi_event, fluidSynthModel.getChannel());
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fluid_midi_event_set_control(midi_event, m.getControllerNumber());
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fluid_midi_event_set_value(midi_event, m.getControllerValue());
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fluid_synth_handle_midi_event(fluidSynth, midi_event);
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delete_fluid_midi_event(midi_event);
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switch(static_cast<fluid_midi_control_change>(m.getControllerNumber())) {
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case SOUND_CTRL2: { // MIDI CC 71 Timbre/Harmonic Intensity (filter resonance)
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valueTreeState.state.setProperty({"filterResonance"}, m.getControllerValue(), nullptr);
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break;
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}
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case SOUND_CTRL3: { // MIDI CC 72 Release time
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RangedAudioParameter *param {valueTreeState.getParameter("release")};
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jassert(dynamic_cast<AudioParameterInt*> (param) != nullptr);
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AudioParameterInt* castParam {dynamic_cast<AudioParameterInt*> (param)};
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*castParam = m.getControllerValue();
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break;
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}
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case SOUND_CTRL4: { // MIDI CC 73 Attack time
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RangedAudioParameter *param {valueTreeState.getParameter("release")};
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jassert(dynamic_cast<AudioParameterInt*> (param) != nullptr);
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AudioParameterInt* castParam {dynamic_cast<AudioParameterInt*> (param)};
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*castParam = m.getControllerValue();
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break;
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}
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case SOUND_CTRL5: { // MIDI CC 74 Brightness (cutoff frequency, FILTERFC)
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RangedAudioParameter *param {valueTreeState.getParameter("filterCutOff")};
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jassert(dynamic_cast<AudioParameterInt*> (param) != nullptr);
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AudioParameterInt* castParam {dynamic_cast<AudioParameterInt*> (param)};
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*castParam = m.getControllerValue();
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break;
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}
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case SOUND_CTRL6: { // MIDI CC 75 Decay Time
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RangedAudioParameter *param {valueTreeState.getParameter("decay")};
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jassert(dynamic_cast<AudioParameterInt*> (param) != nullptr);
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AudioParameterInt* castParam {dynamic_cast<AudioParameterInt*> (param)};
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*castParam = m.getControllerValue();
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break;
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}
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case SOUND_CTRL10: { // MIDI CC 79 undefined
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RangedAudioParameter *param {valueTreeState.getParameter("sustain")};
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jassert(dynamic_cast<AudioParameterInt*> (param) != nullptr);
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AudioParameterInt* castParam {dynamic_cast<AudioParameterInt*> (param)};
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*castParam = m.getControllerValue();
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break;
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}
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default: {
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break;
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}
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}
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// sharedParams->acceptMidiControlEvent(m.getControllerNumber(), m.getControllerValue());
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// AudioProcessorEditor* editor{getActiveEditor()};
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// jassert(dynamic_cast<ExposesComponents*> (editor) != nullptr);
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// ExposesComponents* exposesComponents{dynamic_cast<ExposesComponents*>(editor)};
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// exposesComponents->getSliders().acceptMidiControlEvent(m.getControllerNumber(), m.getControllerValue());
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} else if (m.isProgramChange()) {
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fluid_midi_event_t *midi_event(new_fluid_midi_event());
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fluid_midi_event_set_type(midi_event, static_cast<int>(PROGRAM_CHANGE));
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fluid_midi_event_set_channel(midi_event, fluidSynthModel.getChannel());
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fluid_midi_event_set_program(midi_event, m.getProgramChangeNumber());
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fluid_synth_handle_midi_event(fluidSynth, midi_event);
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delete_fluid_midi_event(midi_event);
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} else if (m.isPitchWheel()) {
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fluid_midi_event_t *midi_event(new_fluid_midi_event());
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fluid_midi_event_set_type(midi_event, static_cast<int>(PITCH_BEND));
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fluid_midi_event_set_channel(midi_event, fluidSynthModel.getChannel());
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fluid_midi_event_set_pitch(midi_event, m.getPitchWheelValue());
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fluid_synth_handle_midi_event(fluidSynth, midi_event);
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delete_fluid_midi_event(midi_event);
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} else if (m.isChannelPressure()) {
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fluid_midi_event_t *midi_event(new_fluid_midi_event());
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fluid_midi_event_set_type(midi_event, static_cast<int>(CHANNEL_PRESSURE));
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fluid_midi_event_set_channel(midi_event, fluidSynthModel.getChannel());
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fluid_midi_event_set_program(midi_event, m.getChannelPressureValue());
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fluid_synth_handle_midi_event(fluidSynth, midi_event);
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delete_fluid_midi_event(midi_event);
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} else if (m.isAftertouch()) {
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fluid_midi_event_t *midi_event(new_fluid_midi_event());
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fluid_midi_event_set_type(midi_event, static_cast<int>(KEY_PRESSURE));
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fluid_midi_event_set_channel(midi_event, fluidSynthModel.getChannel());
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fluid_midi_event_set_key(midi_event, m.getNoteNumber());
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fluid_midi_event_set_value(midi_event, m.getAfterTouchValue());
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fluid_synth_handle_midi_event(fluidSynth, midi_event);
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delete_fluid_midi_event(midi_event);
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// } else if (m.isMetaEvent()) {
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// fluid_midi_event_t *midi_event(new_fluid_midi_event());
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// fluid_midi_event_set_type(midi_event, static_cast<int>(MIDI_SYSTEM_RESET));
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// fluid_synth_handle_midi_event(fluidSynth, midi_event);
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// delete_fluid_midi_event(midi_event);
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} else if (m.isSysEx()) {
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fluid_midi_event_t *midi_event(new_fluid_midi_event());
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fluid_midi_event_set_type(midi_event, static_cast<int>(MIDI_SYSEX));
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// I assume that the MidiMessage's sysex buffer would be freed anyway when MidiMessage is destroyed, so set dynamic=false
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// to ensure that fluidsynth does not attempt to free the sysex buffer during delete_fluid_midi_event()
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fluid_midi_event_set_sysex(midi_event, const_cast<juce::uint8*>(m.getSysExData()), m.getSysExDataSize(), static_cast<int>(false));
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fluid_synth_handle_midi_event(fluidSynth, midi_event);
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delete_fluid_midi_event(midi_event);
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}
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}
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// int pval;
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// 73: 64 attack
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// 75: decay
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// 79: sustain
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// 72: 64 release
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// fluid_synth_get_cc(fluidSynth, 0, 73, &pval);
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// Logger::outputDebugString ( juce::String::formatted("hey: %d\n", pval) );
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// and now get our synth to process these midi events and generate its output.
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synth.renderNextBlock (buffer, midiMessages, 0, numSamples);
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fluid_synth_process(fluidSynth, numSamples, 0, nullptr, buffer.getNumChannels(), buffer.getArrayOfWritePointers());
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// (see juce_VST3_Wrapper.cpp for the assertion this would trip otherwise)
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// we are !JucePlugin_ProducesMidiOutput, so clear remaining MIDI messages from our buffer
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midiMessages.clear();
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// In case we have more outputs than inputs, this code clears any output
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// channels that didn't contain input data, (because these aren't
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// guaranteed to be empty - they may contain garbage).
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// This is here to avoid people getting screaming feedback
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// when they first compile a plugin, but obviously you don't need to keep
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// this code if your algorithm always overwrites all the output channels.
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// for (int i = getTotalNumInputChannels(); i < getTotalNumOutputChannels(); ++i)
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// buffer.clear (i, 0, numSamples);
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}
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//==============================================================================
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bool JuicySFAudioProcessor::hasEditor() const
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{
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return true; // (change this to false if you choose to not supply an editor)
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}
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AudioProcessorEditor* JuicySFAudioProcessor::createEditor()
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{
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// grab a raw pointer to it for our own use
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return /*pluginEditor = */new JuicySFAudioProcessorEditor (*this, valueTreeState);
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}
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//==============================================================================
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void JuicySFAudioProcessor::getStateInformation (MemoryBlock& destData)
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{
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// You should use this method to store your parameters in the memory block.
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// You could do that either as raw data, or use the XML or ValueTree classes
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// as intermediaries to make it easy to save and load complex data.
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// Create an outer XML element..
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XmlElement xml{"MYPLUGINSETTINGS"};
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sharedParams->setAttributesOnXml(xml);
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// list<StateChangeSubscriber*>::iterator p;
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// for(p = stateChangeSubscribers.begin(); p != stateChangeSubscribers.end(); p++) {
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// (*p)->getStateInformation(xml);
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// }
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// Store the values of all our parameters, using their param ID as the XML attribute
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for (auto* param : getParameters())
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if (auto* p = dynamic_cast<AudioProcessorParameterWithID*> (param))
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xml.setAttribute (p->paramID, p->getValue());
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// then use this helper function to stuff it into the binary blob and return it..
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copyXmlToBinary (xml, destData);
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}
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void JuicySFAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
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{
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// You should use this method to restore your parameters from this memory block,
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// whose contents will have been created by the getStateInformation() call.
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// This getXmlFromBinary() helper function retrieves our XML from the binary blob..
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shared_ptr<XmlElement> xmlState{getXmlFromBinary(data, sizeInBytes)};
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if (xmlState != nullptr)
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{
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// make sure that it's actually our type of XML object..
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if (xmlState->hasTagName ("MYPLUGINSETTINGS"))
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{
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// list<StateChangeSubscriber*>::iterator p;
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// for(p = stateChangeSubscribers.begin(); p != stateChangeSubscribers.end(); p++) {
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// (*p)->setStateInformation(xmlState);
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// }
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// ok, now pull out our last window size..
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sharedParams->loadAttributesFromXml(xmlState);
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// Now reload our parameters..
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for (auto* param : getParameters())
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if (auto* p = dynamic_cast<AudioProcessorParameterWithID*> (param))
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p->setValue ((float) xmlState->getDoubleAttribute (p->paramID, p->getValue()));
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fluidSynthModel.onFileNameChanged(
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sharedParams->getSoundFontPath(),
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sharedParams->getBank(),
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sharedParams->getPreset());
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AudioProcessorEditor* editor{getActiveEditor()};
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if (editor != nullptr) {
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editor->setSize(
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sharedParams->getUiWidth(),
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sharedParams->getUiHeight());
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jassert(dynamic_cast<ExposesComponents*> (editor) != nullptr);
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ExposesComponents* exposesComponents = dynamic_cast<ExposesComponents*> (editor);
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exposesComponents->getFilePicker().setDisplayedFilePath(sharedParams->getSoundFontPath());
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}
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// const String& currentSoundFontAbsPath = fluidSynthModel->getCurrentSoundFontAbsPath();
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// if (currentSoundFontAbsPath.isNotEmpty()) {
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// fileChooser.setCurrentFile(File(currentSoundFontAbsPath), true, dontSendNotification);
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// }
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}
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}
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}
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//void JuicySFAudioProcessor::subscribeToStateChanges(StateChangeSubscriber* subscriber) {
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// stateChangeSubscribers.push_back(subscriber);
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//}
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//
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//void JuicySFAudioProcessor::unsubscribeFromStateChanges(StateChangeSubscriber* subscriber) {
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// stateChangeSubscribers.remove(subscriber);
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//}
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// FluidSynth only supports float in its process function, so that's all we can support.
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bool JuicySFAudioProcessor::supportsDoublePrecisionProcessing() const {
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return false;
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}
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FluidSynthModel* JuicySFAudioProcessor::getFluidSynthModel() {
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return &fluidSynthModel;
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}
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//==============================================================================
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// This creates new instances of the plugin..
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AudioProcessor* JUCE_CALLTYPE createPluginFilter()
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{
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return new JuicySFAudioProcessor();
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}
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