juicysfplugin/modules/juce_gui_basics/mouse/juce_MouseInactivityDetector.h

114 lines
4.1 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
This object watches for mouse-events happening within a component, and if
the mouse remains still for long enough, triggers an event to indicate that
it has become inactive.
You'd use this for situations where e.g. you want to hide the mouse-cursor
when the user's not actively using the mouse.
After creating an instance of this, use addListener to get callbacks when
the activity status changes.
@tags{GUI}
*/
class JUCE_API MouseInactivityDetector : private Timer,
private MouseListener
{
public:
/** Creates an inactivity watcher, attached to the given component.
The target component must not be deleted while this - it will be monitored
for any mouse events in it or its child components.
*/
MouseInactivityDetector (Component& target);
/** Destructor. */
~MouseInactivityDetector() override;
/** Sets the time for which the mouse must be still before the callback
is triggered.
*/
void setDelay (int newDelayMilliseconds) noexcept;
/** Sets the number of pixels by which the cursor is allowed to drift before it is
considered to be actively moved.
*/
void setMouseMoveTolerance (int pixelsNeededToTrigger) noexcept;
//==============================================================================
/** Classes should implement this to receive callbacks from a MouseInactivityDetector
when the mouse becomes active or inactive.
*/
class Listener
{
public:
virtual ~Listener() = default;
/** Called when the mouse is moved or clicked for the first time
after a period of inactivity. */
virtual void mouseBecameActive() = 0;
/** Called when the mouse hasn't been moved for the timeout period. */
virtual void mouseBecameInactive() = 0;
};
/** Registers a listener. */
void addListener (Listener* listener);
/** Removes a previously-registered listener. */
void removeListener (Listener* listener);
private:
//==============================================================================
Component& targetComp;
ListenerList<Listener> listenerList;
Point<int> lastMousePos;
int delayMs = 1500, toleranceDistance = 15;
bool isActive = true;
void timerCallback() override;
void wakeUp (const MouseEvent&, bool alwaysWake);
void setActive (bool);
void mouseMove (const MouseEvent& e) override { wakeUp (e, false); }
void mouseEnter (const MouseEvent& e) override { wakeUp (e, false); }
void mouseExit (const MouseEvent& e) override { wakeUp (e, false); }
void mouseDown (const MouseEvent& e) override { wakeUp (e, true); }
void mouseDrag (const MouseEvent& e) override { wakeUp (e, true); }
void mouseUp (const MouseEvent& e) override { wakeUp (e, true); }
void mouseWheelMove (const MouseEvent& e, const MouseWheelDetails&) override { wakeUp (e, true); }
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MouseInactivityDetector)
};
} // namespace juce