juicysfplugin/Source/PluginEditor.cpp

134 lines
4.2 KiB
C++

/*
==============================================================================
This file was auto-generated!
It contains the basic framework code for a JUCE plugin editor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
//==============================================================================
JuicySFAudioProcessorEditor::JuicySFAudioProcessorEditor (JuicySFAudioProcessor& p)
: AudioProcessorEditor (&p),
processor (p),
midiKeyboard (p.keyboardState, SurjectiveMidiKeyboardComponent::horizontalKeyboard),
tablesComponent(p.getFluidSynthModel()),
filePicker(p.getFluidSynthModel())
{
// set resize limits for this plug-in
setResizeLimits (400, 300, 800, 600);
setSize (400, 300);
processor.subscribeToStateChanges(this);
midiKeyboard.setName ("MIDI Keyboard");
midiKeyboard.setWantsKeyboardFocus(false);
tablesComponent.setWantsKeyboardFocus(false);
setWantsKeyboardFocus(true);
addAndMakeVisible (midiKeyboard);
addAndMakeVisible(tablesComponent);
addAndMakeVisible(filePicker);
}
JuicySFAudioProcessorEditor::~JuicySFAudioProcessorEditor()
{
processor.unsubscribeFromStateChanges(this);
}
void JuicySFAudioProcessorEditor::getStateInformation (XmlElement& xml) {
// save
xml.setAttribute ("uiWidth", getWidth());
xml.setAttribute ("uiHeight", getHeight());
}
void JuicySFAudioProcessorEditor::setStateInformation (XmlElement* xmlState) {
// load
setSize (xmlState->getIntAttribute ("uiWidth", getWidth()),
xmlState->getIntAttribute ("uiHeight", getHeight()));
}
//==============================================================================
void JuicySFAudioProcessorEditor::paint (Graphics& g)
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId));
// g.setColour (Colours::white);
// g.setFont (15.0f);
// g.drawFittedText ("Hello World!", getLocalBounds(), Justification::centred, 1);
if (!focusInitialized) {
if (!hasKeyboardFocus(false) && isVisible()) {
grabKeyboardFocus();
}
if (getCurrentlyFocusedComponent() == this) {
focusInitialized = true;
}
}
}
void JuicySFAudioProcessorEditor::resized()
{
const int padding = 8;
const int pianoHeight = 70;
const int filePickerHeight = 25;
Rectangle<int> r (getLocalBounds());
filePicker.setBounds(r.removeFromTop(filePickerHeight + padding).reduced(padding, 0).withTrimmedTop(padding));
midiKeyboard.setBounds (r.removeFromBottom (pianoHeight).reduced(padding, 0));
tablesComponent.setBounds(r.reduced(0, padding));
// Rectangle<int> r2 (getLocalBounds());
// r2.reduce(0, padding);
// r2.removeFromBottom(pianoHeight);
// r2.removeFromTop(filePickerHeight);
// tablesComponent.setBounds (r2);
//
// Rectangle<int> r3 (getLocalBounds());
// r3.removeFromTop(filePickerHeight);
//
// filePicker.setBounds(r3);
}
bool JuicySFAudioProcessorEditor::keyPressed(const KeyPress &key) {
// if (!hasKeyboardFocus(false))
// return false;
// if (key.getKeyCode() == KeyPress::upKey){
// }
// cout << "hey\n";
const int cursorKeys[] = {
KeyPress::leftKey,
KeyPress::rightKey,
KeyPress::upKey,
KeyPress::downKey
};
if (any_of(
begin(cursorKeys),
end(cursorKeys),
[&](int i) { return i == key.getKeyCode(); }
)) {
return tablesComponent.keyPressed(key);
} else {
return midiKeyboard.keyPressed(key);
}
// for(auto childComponent : getChildren()) {
// if (childComponent->keyPressed(key)) return true;
// }
return false;
}
bool JuicySFAudioProcessorEditor::keyStateChanged (bool isKeyDown) {
return midiKeyboard.keyStateChanged(isKeyDown);
// for(auto childComponent : getChildren()) {
// if (childComponent->keyStateChanged(isKeyDown)) return true;
// }
// return false;
}