juicysfplugin/modules/juce_gui_basics/layout/juce_StretchableLayoutResizerBar.h

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4.1 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A component that acts as one of the vertical or horizontal bars you see being
used to resize panels in a window.
One of these acts with a StretchableLayoutManager to resize the other components.
@see StretchableLayoutManager
@tags{GUI}
*/
class JUCE_API StretchableLayoutResizerBar : public Component
{
public:
//==============================================================================
/** Creates a resizer bar for use on a specified layout.
@param layoutToUse the layout that will be affected when this bar
is dragged
@param itemIndexInLayout the item index in the layout that corresponds to
this bar component. You'll need to set up the item
properties in a suitable way for a divider bar, e.g.
for an 8-pixel wide bar which, you could call
myLayout->setItemLayout (barIndex, 8, 8, 8)
@param isBarVertical true if it's an upright bar that you drag left and
right; false for a horizontal one that you drag up and
down
*/
StretchableLayoutResizerBar (StretchableLayoutManager* layoutToUse,
int itemIndexInLayout,
bool isBarVertical);
/** Destructor. */
~StretchableLayoutResizerBar() override;
//==============================================================================
/** This is called when the bar is dragged.
This method must update the positions of any components whose position is
determined by the StretchableLayoutManager, because they might have just
moved.
The default implementation calls the resized() method of this component's
parent component, because that's often where you're likely to apply the
layout, but it can be overridden for more specific needs.
*/
virtual void hasBeenMoved();
//==============================================================================
/** This abstract base class is implemented by LookAndFeel classes. */
struct JUCE_API LookAndFeelMethods
{
virtual ~LookAndFeelMethods() = default;
virtual void drawStretchableLayoutResizerBar (Graphics&, int w, int h,
bool isVerticalBar, bool isMouseOver, bool isMouseDragging) = 0;
};
//==============================================================================
/** @internal */
void paint (Graphics&) override;
/** @internal */
void mouseDown (const MouseEvent&) override;
/** @internal */
void mouseDrag (const MouseEvent&) override;
private:
//==============================================================================
StretchableLayoutManager* layout;
int itemIndex, mouseDownPos;
bool isVertical;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (StretchableLayoutResizerBar)
};
} // namespace juce