158 lines
6.7 KiB
C++
158 lines
6.7 KiB
C++
/*
|
|
==============================================================================
|
|
|
|
This file is part of the JUCE library.
|
|
Copyright (c) 2017 - ROLI Ltd.
|
|
|
|
JUCE is an open source library subject to commercial or open-source
|
|
licensing.
|
|
|
|
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
|
|
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
|
|
27th April 2017).
|
|
|
|
End User License Agreement: www.juce.com/juce-5-licence
|
|
Privacy Policy: www.juce.com/juce-5-privacy-policy
|
|
|
|
Or: You may also use this code under the terms of the GPL v3 (see
|
|
www.gnu.org/licenses).
|
|
|
|
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
|
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
|
DISCLAIMED.
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
namespace juce
|
|
{
|
|
|
|
//==============================================================================
|
|
/** A component for showing a splash screen while your app starts up.
|
|
|
|
This will automatically position itself, and can be told to delete itself after
|
|
being on-screen for a minimum length of time.
|
|
|
|
To use it, just create one of these in your JUCEApplicationBase::initialise() method,
|
|
and when your initialisation tasks have finished running, call its deleteAfterDelay()
|
|
method to make it automatically get rid of itself.
|
|
|
|
Note that although you could call deleteAfterDelay() as soon as you create the
|
|
SplashScreen object, if you've got a long initialisation procedure, you probably
|
|
don't want the splash to time-out and disappear before the initialisation has
|
|
finished, which is why it makes sense to not call this method until the end of
|
|
your init tasks.
|
|
|
|
E.g. @code
|
|
|
|
void MyApp::initialise (const String& commandLine)
|
|
{
|
|
splash = new SplashScreen ("Welcome to my app!",
|
|
ImageFileFormat::loadFrom (File ("/foobar/splash.jpg")),
|
|
true);
|
|
|
|
// now kick off your initialisation work on some kind of thread or task, and
|
|
launchBackgroundInitialisationThread();
|
|
}
|
|
|
|
void MyApp::myInitialisationWorkFinished()
|
|
{
|
|
// ..assuming this is some kind of callback method that is triggered when
|
|
// your background initialisation threads have finished, and it's time to open
|
|
// your main window, etc..
|
|
|
|
splash->deleteAfterDelay (RelativeTime::seconds (4), false);
|
|
|
|
...etc...
|
|
}
|
|
|
|
@endcode
|
|
|
|
@tags{GUI}
|
|
*/
|
|
class JUCE_API SplashScreen : public Component,
|
|
private Timer,
|
|
private DeletedAtShutdown
|
|
{
|
|
public:
|
|
//==============================================================================
|
|
/** Creates a SplashScreen object.
|
|
|
|
When called, the constructor will position the SplashScreen in the centre of the
|
|
display, and after the time specified, it will automatically delete itself.
|
|
|
|
Bear in mind that if you call this during your JUCEApplicationBase::initialise()
|
|
method and then block the message thread by performing some kind of task, then
|
|
obviously neither your splash screen nor any other GUI will appear until you
|
|
allow the message thread to resume and do its work. So if you have time-consuming
|
|
tasks to do during startup, use a background thread for them.
|
|
|
|
After creating one of these (or your subclass of it), you should do your app's
|
|
initialisation work, and then call the deleteAfterDelay() method to tell this object
|
|
to delete itself after the user has had chance to get a good look at it.
|
|
|
|
If you're writing a custom splash screen class, there's another protected constructor
|
|
that your subclass can call, which doesn't take an image.
|
|
|
|
@param title the name to give the component
|
|
@param backgroundImage an image to draw on the component. The component's size
|
|
will be set to the size of this image, and if the image is
|
|
semi-transparent, the component will be made non-opaque
|
|
@param useDropShadow if true, the window will have a drop shadow
|
|
|
|
*/
|
|
SplashScreen (const String& title,
|
|
const Image& backgroundImage,
|
|
bool useDropShadow);
|
|
|
|
/** Destructor. */
|
|
~SplashScreen() override;
|
|
|
|
/** Tells the component to auto-delete itself after a timeout period, or when the
|
|
mouse is clicked.
|
|
|
|
You should call this after finishing your app's initialisation work.
|
|
|
|
Note that although you could call deleteAfterDelay() as soon as you create the
|
|
SplashScreen object, if you've got a long initialisation procedure, you probably
|
|
don't want the splash to time-out and disappear before your initialisation has
|
|
finished, which is why it makes sense to not call this method and start the
|
|
self-delete timer until you're ready.
|
|
|
|
It's safe to call this method from a non-GUI thread as long as there's no danger that
|
|
the object may be being deleted at the same time.
|
|
|
|
@param minimumTotalTimeToDisplayFor how long the splash screen should stay visible for.
|
|
Note that this time is measured from the construction-time of this
|
|
object, not from the time that the deleteAfterDelay() method is
|
|
called, so if you call this method after a long initialisation
|
|
period, it may be deleted without any further delay.
|
|
@param removeOnMouseClick if true, the window will be deleted as soon as the user clicks
|
|
the mouse (anywhere)
|
|
*/
|
|
void deleteAfterDelay (RelativeTime minimumTotalTimeToDisplayFor,
|
|
bool removeOnMouseClick);
|
|
|
|
protected:
|
|
//==============================================================================
|
|
/** This constructor is for use by custom sub-classes that don't want to provide an image. */
|
|
SplashScreen (const String& title, int width, int height, bool useDropShadow);
|
|
|
|
/** @internal */
|
|
void paint (Graphics&) override;
|
|
|
|
private:
|
|
//==============================================================================
|
|
Image backgroundImage;
|
|
Time creationTime;
|
|
RelativeTime minimumVisibleTime;
|
|
int clickCountToDelete;
|
|
|
|
void timerCallback() override;
|
|
void makeVisible (int w, int h, bool shadow, bool fullscreen);
|
|
|
|
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SplashScreen)
|
|
};
|
|
|
|
} // namespace juce
|