juicysfplugin/modules/juce_audio_formats/juce_audio_formats.h

130 lines
4.7 KiB
C

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
/*******************************************************************************
The block below describes the properties of this module, and is read by
the Projucer to automatically generate project code that uses it.
For details about the syntax and how to create or use a module, see the
JUCE Module Format.txt file.
BEGIN_JUCE_MODULE_DECLARATION
ID: juce_audio_formats
vendor: juce
version: 5.3.2
name: JUCE audio file format codecs
description: Classes for reading and writing various audio file formats.
website: http://www.juce.com/juce
license: GPL/Commercial
dependencies: juce_audio_basics
OSXFrameworks: CoreAudio CoreMIDI QuartzCore AudioToolbox
iOSFrameworks: AudioToolbox QuartzCore
END_JUCE_MODULE_DECLARATION
*******************************************************************************/
#pragma once
#define JUCE_AUDIO_FORMATS_H_INCLUDED
#include <juce_audio_basics/juce_audio_basics.h>
//==============================================================================
/** Config: JUCE_USE_FLAC
Enables the FLAC audio codec classes (available on all platforms).
If your app doesn't need to read FLAC files, you might want to disable this to
reduce the size of your codebase and build time.
*/
#ifndef JUCE_USE_FLAC
#define JUCE_USE_FLAC 1
#endif
/** Config: JUCE_USE_OGGVORBIS
Enables the Ogg-Vorbis audio codec classes (available on all platforms).
If your app doesn't need to read Ogg-Vorbis files, you might want to disable this to
reduce the size of your codebase and build time.
*/
#ifndef JUCE_USE_OGGVORBIS
#define JUCE_USE_OGGVORBIS 1
#endif
/** Config: JUCE_USE_MP3AUDIOFORMAT
Enables the software-based MP3AudioFormat class.
IMPORTANT DISCLAIMER: By choosing to enable the JUCE_USE_MP3AUDIOFORMAT flag and to compile
this MP3 code into your software, you do so AT YOUR OWN RISK! By doing so, you are agreeing
that ROLI Ltd. is in no way responsible for any patent, copyright, or other legal issues
that you may suffer as a result.
The code in juce_MP3AudioFormat.cpp is NOT guaranteed to be free from infringements of 3rd-party
intellectual property. If you wish to use it, please seek your own independent advice about the
legality of doing so. If you are not willing to accept full responsibility for the consequences
of using this code, then do not enable this setting.
*/
#ifndef JUCE_USE_MP3AUDIOFORMAT
#define JUCE_USE_MP3AUDIOFORMAT 0
#endif
/** Config: JUCE_USE_LAME_AUDIO_FORMAT
Enables the LameEncoderAudioFormat class.
*/
#ifndef JUCE_USE_LAME_AUDIO_FORMAT
#define JUCE_USE_LAME_AUDIO_FORMAT 0
#endif
/** Config: JUCE_USE_WINDOWS_MEDIA_FORMAT
Enables the Windows Media SDK codecs.
*/
#ifndef JUCE_USE_WINDOWS_MEDIA_FORMAT
#define JUCE_USE_WINDOWS_MEDIA_FORMAT 1
#endif
#if ! JUCE_MSVC
#undef JUCE_USE_WINDOWS_MEDIA_FORMAT
#define JUCE_USE_WINDOWS_MEDIA_FORMAT 0
#endif
//==============================================================================
#include "format/juce_AudioFormatReader.h"
#include "format/juce_AudioFormatWriter.h"
#include "format/juce_MemoryMappedAudioFormatReader.h"
#include "format/juce_AudioFormat.h"
#include "format/juce_AudioFormatManager.h"
#include "format/juce_AudioFormatReaderSource.h"
#include "format/juce_AudioSubsectionReader.h"
#include "format/juce_BufferingAudioFormatReader.h"
#include "codecs/juce_AiffAudioFormat.h"
#include "codecs/juce_CoreAudioFormat.h"
#include "codecs/juce_FlacAudioFormat.h"
#include "codecs/juce_LAMEEncoderAudioFormat.h"
#include "codecs/juce_MP3AudioFormat.h"
#include "codecs/juce_OggVorbisAudioFormat.h"
#include "codecs/juce_WavAudioFormat.h"
#include "codecs/juce_WindowsMediaAudioFormat.h"
#include "sampler/juce_Sampler.h"