315 lines
12 KiB
C++
315 lines
12 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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This class acts as a typed wrapper around a property inside a ValueTree.
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A CachedValue provides an easy way to read and write a ValueTree property with
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a chosen type. So for example a CachedValue<int> allows you to read or write the
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property as an int, and a CachedValue<String> lets you work with it as a String.
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It also allows efficient access to the value, by caching a copy of it in the
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type that is being used.
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You can give the CachedValue an optional UndoManager which it will use when writing
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to the underlying ValueTree.
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If the property inside the ValueTree is missing, the CachedValue will automatically
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return an optional default value, which can be specified when initialising the CachedValue.
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To create one, you can either use the constructor to attach the CachedValue to a
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ValueTree, or can create an uninitialised CachedValue with its default constructor and
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then attach it later with the referTo() methods.
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Common types like String, int, double which can be easily converted to a var should work
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out-of-the-box, but if you want to use more complex custom types, you may need to implement
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some template specialisations of VariantConverter which this class uses to convert between
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the type and the ValueTree's internal var.
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@tags{DataStructures}
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*/
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template <typename Type>
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class CachedValue : private ValueTree::Listener
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{
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public:
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//==============================================================================
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/** Default constructor.
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Creates a default CachedValue not referring to any property. To initialise the
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object, call one of the referTo() methods.
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*/
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CachedValue();
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/** Constructor.
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Creates a CachedValue referring to a Value property inside a ValueTree.
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If you use this constructor, the fallback value will be a default-constructed
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instance of Type.
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@param tree The ValueTree containing the property
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@param propertyID The identifier of the property
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@param undoManager The UndoManager to use when writing to the property
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*/
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CachedValue (ValueTree& tree, const Identifier& propertyID,
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UndoManager* undoManager);
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/** Constructor.
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Creates a default Cached Value referring to a Value property inside a ValueTree,
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and specifies a fallback value to use if the property does not exist.
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@param tree The ValueTree containing the property
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@param propertyID The identifier of the property
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@param undoManager The UndoManager to use when writing to the property
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@param defaultToUse The fallback default value to use.
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*/
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CachedValue (ValueTree& tree, const Identifier& propertyID,
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UndoManager* undoManager, const Type& defaultToUse);
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//==============================================================================
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/** Returns the current value of the property. If the property does not exist,
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returns the fallback default value.
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This is the same as calling get().
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*/
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operator Type() const noexcept { return cachedValue; }
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/** Returns the current value of the property. If the property does not exist,
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returns the fallback default value.
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*/
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Type get() const noexcept { return cachedValue; }
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/** Dereference operator. Provides direct access to the property. */
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Type& operator*() noexcept { return cachedValue; }
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/** Dereference operator. Provides direct access to members of the property
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if it is of object type.
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*/
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Type* operator->() noexcept { return &cachedValue; }
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/** Returns true if the current value of the property (or the fallback value)
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is equal to other.
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*/
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template <typename OtherType>
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bool operator== (const OtherType& other) const { return cachedValue == other; }
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/** Returns true if the current value of the property (or the fallback value)
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is not equal to other.
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*/
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template <typename OtherType>
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bool operator!= (const OtherType& other) const { return cachedValue != other; }
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//==============================================================================
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/** Returns the current property as a Value object. */
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Value getPropertyAsValue();
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/** Returns true if the current property does not exist and the CachedValue is using
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the fallback default value instead.
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*/
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bool isUsingDefault() const;
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/** Returns the current fallback default value. */
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Type getDefault() const { return defaultValue; }
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//==============================================================================
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/** Sets the property. This will actually modify the property in the referenced ValueTree. */
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CachedValue& operator= (const Type& newValue);
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/** Sets the property. This will actually modify the property in the referenced ValueTree. */
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void setValue (const Type& newValue, UndoManager* undoManagerToUse);
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/** Removes the property from the referenced ValueTree and makes the CachedValue
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return the fallback default value instead.
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*/
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void resetToDefault();
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/** Removes the property from the referenced ValueTree and makes the CachedValue
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return the fallback default value instead.
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*/
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void resetToDefault (UndoManager* undoManagerToUse);
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/** Resets the fallback default value. */
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void setDefault (const Type& value) { defaultValue = value; }
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//==============================================================================
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/** Makes the CachedValue refer to the specified property inside the given ValueTree. */
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void referTo (ValueTree& tree, const Identifier& property, UndoManager* um);
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/** Makes the CachedValue refer to the specified property inside the given ValueTree,
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and specifies a fallback value to use if the property does not exist.
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*/
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void referTo (ValueTree& tree, const Identifier& property, UndoManager* um, const Type& defaultVal);
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/** Force an update in case the referenced property has been changed from elsewhere.
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Note: The CachedValue is a ValueTree::Listener and therefore will be informed of
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changes of the referenced property anyway (and update itself). But this may happen
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asynchronously. forceUpdateOfCachedValue() forces an update immediately.
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*/
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void forceUpdateOfCachedValue();
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//==============================================================================
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/** Returns a reference to the ValueTree containing the referenced property. */
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ValueTree& getValueTree() noexcept { return targetTree; }
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/** Returns the property ID of the referenced property. */
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const Identifier& getPropertyID() const noexcept { return targetProperty; }
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private:
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//==============================================================================
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ValueTree targetTree;
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Identifier targetProperty;
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UndoManager* undoManager;
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Type defaultValue;
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Type cachedValue;
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//==============================================================================
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void referToWithDefault (ValueTree&, const Identifier&, UndoManager*, const Type&);
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Type getTypedValue() const;
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void valueTreePropertyChanged (ValueTree& changedTree, const Identifier& changedProperty) override;
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void valueTreeChildAdded (ValueTree&, ValueTree&) override {}
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void valueTreeChildRemoved (ValueTree&, ValueTree&, int) override {}
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void valueTreeChildOrderChanged (ValueTree&, int, int) override {}
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void valueTreeParentChanged (ValueTree&) override {}
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JUCE_DECLARE_NON_COPYABLE (CachedValue)
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};
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//==============================================================================
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template <typename Type>
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inline CachedValue<Type>::CachedValue() : undoManager (nullptr) {}
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template <typename Type>
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inline CachedValue<Type>::CachedValue (ValueTree& v, const Identifier& i, UndoManager* um)
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: targetTree (v), targetProperty (i), undoManager (um),
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defaultValue(), cachedValue (getTypedValue())
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{
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targetTree.addListener (this);
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}
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template <typename Type>
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inline CachedValue<Type>::CachedValue (ValueTree& v, const Identifier& i, UndoManager* um, const Type& defaultToUse)
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: targetTree (v), targetProperty (i), undoManager (um),
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defaultValue (defaultToUse), cachedValue (getTypedValue())
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{
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targetTree.addListener (this);
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}
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template <typename Type>
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inline Value CachedValue<Type>::getPropertyAsValue()
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{
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return targetTree.getPropertyAsValue (targetProperty, undoManager);
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}
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template <typename Type>
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inline bool CachedValue<Type>::isUsingDefault() const
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{
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return ! targetTree.hasProperty (targetProperty);
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}
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template <typename Type>
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inline CachedValue<Type>& CachedValue<Type>::operator= (const Type& newValue)
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{
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setValue (newValue, undoManager);
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return *this;
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}
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template <typename Type>
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inline void CachedValue<Type>::setValue (const Type& newValue, UndoManager* undoManagerToUse)
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{
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if (cachedValue != newValue || isUsingDefault())
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{
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cachedValue = newValue;
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targetTree.setProperty (targetProperty, VariantConverter<Type>::toVar (newValue), undoManagerToUse);
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}
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}
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template <typename Type>
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inline void CachedValue<Type>::resetToDefault()
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{
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resetToDefault (undoManager);
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}
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template <typename Type>
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inline void CachedValue<Type>::resetToDefault (UndoManager* undoManagerToUse)
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{
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targetTree.removeProperty (targetProperty, undoManagerToUse);
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forceUpdateOfCachedValue();
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}
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template <typename Type>
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inline void CachedValue<Type>::referTo (ValueTree& v, const Identifier& i, UndoManager* um)
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{
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referToWithDefault (v, i, um, Type());
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}
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template <typename Type>
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inline void CachedValue<Type>::referTo (ValueTree& v, const Identifier& i, UndoManager* um, const Type& defaultVal)
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{
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referToWithDefault (v, i, um, defaultVal);
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}
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template <typename Type>
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inline void CachedValue<Type>::forceUpdateOfCachedValue()
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{
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cachedValue = getTypedValue();
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}
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template <typename Type>
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inline void CachedValue<Type>::referToWithDefault (ValueTree& v, const Identifier& i, UndoManager* um, const Type& defaultVal)
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{
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targetTree.removeListener (this);
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targetTree = v;
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targetProperty = i;
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undoManager = um;
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defaultValue = defaultVal;
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cachedValue = getTypedValue();
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targetTree.addListener (this);
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}
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template <typename Type>
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inline Type CachedValue<Type>::getTypedValue() const
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{
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if (const var* property = targetTree.getPropertyPointer (targetProperty))
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return VariantConverter<Type>::fromVar (*property);
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return defaultValue;
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}
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template <typename Type>
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inline void CachedValue<Type>::valueTreePropertyChanged (ValueTree& changedTree, const Identifier& changedProperty)
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{
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if (changedProperty == targetProperty && targetTree == changedTree)
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forceUpdateOfCachedValue();
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}
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} // namespace juce
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