juicysfplugin/modules/juce_gui_basics/mouse/juce_SelectedItemSet.h

324 lines
11 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/** Manages a list of selectable items.
Use one of these to keep a track of things that the user has highlighted, like
icons or things in a list.
The class is templated so that you can use it to hold either a set of pointers
to objects, or a set of ID numbers or handles, for cases where each item may
not always have a corresponding object.
To be informed when items are selected/deselected, register a ChangeListener with
this object.
@tags{GUI}
*/
template <class SelectableItemType>
class SelectedItemSet : public ChangeBroadcaster
{
public:
//==============================================================================
using ItemType = SelectableItemType;
using ItemArray = Array<SelectableItemType>;
using ParameterType = typename TypeHelpers::ParameterType<SelectableItemType>::type;
//==============================================================================
/** Creates an empty set. */
SelectedItemSet() = default;
/** Creates a set based on an array of items. */
explicit SelectedItemSet (const ItemArray& items)
: selectedItems (items)
{
}
/** Creates a copy of another set. */
SelectedItemSet (const SelectedItemSet& other)
: ChangeBroadcaster(), selectedItems (other.selectedItems)
{
}
/** Creates a copy of another set. */
SelectedItemSet& operator= (const SelectedItemSet& other)
{
if (selectedItems != other.selectedItems)
{
changed();
for (int i = selectedItems.size(); --i >= 0;)
if (! other.isSelected (selectedItems.getReference (i)))
itemDeselected (selectedItems.removeAndReturn (i));
for (auto& i : other.selectedItems)
{
if (! isSelected (i))
{
selectedItems.add (i);
itemSelected (i);
}
}
}
return *this;
}
//==============================================================================
/** Clears any other currently selected items, and selects this item.
If this item is already the only thing selected, no change notification
will be sent out.
@see addToSelection, addToSelectionBasedOnModifiers
*/
void selectOnly (ParameterType item)
{
if (isSelected (item))
{
for (int i = selectedItems.size(); --i >= 0;)
{
if (selectedItems.getUnchecked(i) != item)
{
deselect (selectedItems.getUnchecked(i));
i = jmin (i, selectedItems.size());
}
}
}
else
{
changed();
deselectAll();
selectedItems.add (item);
itemSelected (item);
}
}
/** Selects an item.
If the item is already selected, no change notification will be sent out.
@see selectOnly, addToSelectionBasedOnModifiers
*/
void addToSelection (ParameterType item)
{
if (! isSelected (item))
{
changed();
selectedItems.add (item);
itemSelected (item);
}
}
/** Selects or deselects an item.
This will use the modifier keys to decide whether to deselect other items
first.
So if the shift key is held down, the item will be added without deselecting
anything (same as calling addToSelection() )
If no modifiers are down, the current selection will be cleared first (same
as calling selectOnly() )
If the ctrl (or command on the Mac) key is held down, the item will be toggled -
so it'll be added to the set unless it's already there, in which case it'll be
deselected.
If the items that you're selecting can also be dragged, you may need to use the
addToSelectionOnMouseDown() and addToSelectionOnMouseUp() calls to handle the
subtleties of this kind of usage.
@see selectOnly, addToSelection, addToSelectionOnMouseDown, addToSelectionOnMouseUp
*/
void addToSelectionBasedOnModifiers (ParameterType item,
ModifierKeys modifiers)
{
if (modifiers.isShiftDown())
{
addToSelection (item);
}
else if (modifiers.isCommandDown())
{
if (isSelected (item))
deselect (item);
else
addToSelection (item);
}
else
{
selectOnly (item);
}
}
/** Selects or deselects items that can also be dragged, based on a mouse-down event.
If you call addToSelectionOnMouseDown() at the start of your mouseDown event,
and then call addToSelectionOnMouseUp() at the end of your mouseUp event, this
makes it easy to handle multiple-selection of sets of objects that can also
be dragged.
For example, if you have several items already selected, and you click on
one of them (without dragging), then you'd expect this to deselect the other, and
just select the item you clicked on. But if you had clicked on this item and
dragged it, you'd have expected them all to stay selected.
When you call this method, you'll need to store the boolean result, because the
addToSelectionOnMouseUp() method will need to be know this value.
@see addToSelectionOnMouseUp, addToSelectionBasedOnModifiers
*/
bool addToSelectionOnMouseDown (ParameterType item,
ModifierKeys modifiers)
{
if (isSelected (item))
return ! modifiers.isPopupMenu();
addToSelectionBasedOnModifiers (item, modifiers);
return false;
}
/** Selects or deselects items that can also be dragged, based on a mouse-up event.
Call this during a mouseUp callback, when you have previously called the
addToSelectionOnMouseDown() method during your mouseDown event.
See addToSelectionOnMouseDown() for more info
@param item the item to select (or deselect)
@param modifiers the modifiers from the mouse-up event
@param wasItemDragged true if your item was dragged during the mouse click
@param resultOfMouseDownSelectMethod this is the boolean return value that came
back from the addToSelectionOnMouseDown() call that you
should have made during the matching mouseDown event
*/
void addToSelectionOnMouseUp (ParameterType item,
ModifierKeys modifiers,
const bool wasItemDragged,
const bool resultOfMouseDownSelectMethod)
{
if (resultOfMouseDownSelectMethod && ! wasItemDragged)
addToSelectionBasedOnModifiers (item, modifiers);
}
/** Deselects an item. */
void deselect (ParameterType item)
{
const int i = selectedItems.indexOf (item);
if (i >= 0)
{
changed();
itemDeselected (selectedItems.removeAndReturn (i));
}
}
/** Deselects all items. */
void deselectAll()
{
if (selectedItems.size() > 0)
{
changed();
for (int i = selectedItems.size(); --i >= 0;)
{
itemDeselected (selectedItems.removeAndReturn (i));
i = jmin (i, selectedItems.size());
}
}
}
//==============================================================================
/** Returns the number of currently selected items.
@see getSelectedItem
*/
int getNumSelected() const noexcept { return selectedItems.size(); }
/** Returns one of the currently selected items.
If the index is out-of-range, this returns a default-constructed SelectableItemType.
@see getNumSelected
*/
SelectableItemType getSelectedItem (const int index) const { return selectedItems [index]; }
/** True if this item is currently selected. */
bool isSelected (ParameterType item) const noexcept { return selectedItems.contains (item); }
/** Provides access to the array of items. */
const ItemArray& getItemArray() const noexcept { return selectedItems; }
/** Provides iterator access to the array of items. */
SelectableItemType* begin() const noexcept { return selectedItems.begin(); }
/** Provides iterator access to the array of items. */
SelectableItemType* end() const noexcept { return selectedItems.end(); }
//==============================================================================
/** Can be overridden to do special handling when an item is selected.
For example, if the item is an object, you might want to call it and tell
it that it's being selected.
*/
virtual void itemSelected (SelectableItemType) {}
/** Can be overridden to do special handling when an item is deselected.
For example, if the item is an object, you might want to call it and tell
it that it's being deselected.
*/
virtual void itemDeselected (SelectableItemType) {}
/** Used internally, but can be called to force a change message to be sent
to the ChangeListeners.
*/
void changed()
{
sendChangeMessage();
}
/** Used internally, but can be called to force a change message to be sent
to the ChangeListeners.
*/
void changed (const bool synchronous)
{
if (synchronous)
sendSynchronousChangeMessage();
else
sendChangeMessage();
}
private:
//==============================================================================
ItemArray selectedItems;
JUCE_LEAK_DETECTOR (SelectedItemSet<SelectableItemType>)
};
} // namespace juce