juicysfplugin/modules/juce_gui_basics/buttons/juce_Button.cpp

697 lines
19 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
struct Button::CallbackHelper : public Timer,
public ApplicationCommandManagerListener,
public Value::Listener,
public KeyListener
{
CallbackHelper (Button& b) : button (b) {}
void timerCallback() override
{
button.repeatTimerCallback();
}
bool keyStateChanged (bool, Component*) override
{
return button.keyStateChangedCallback();
}
void valueChanged (Value& value) override
{
if (value.refersToSameSourceAs (button.isOn))
button.setToggleState (button.isOn.getValue(), dontSendNotification, sendNotification);
}
bool keyPressed (const KeyPress&, Component*) override
{
// returning true will avoid forwarding events for keys that we're using as shortcuts
return button.isShortcutPressed();
}
void applicationCommandInvoked (const ApplicationCommandTarget::InvocationInfo& info) override
{
if (info.commandID == button.commandID
&& (info.commandFlags & ApplicationCommandInfo::dontTriggerVisualFeedback) == 0)
button.flashButtonState();
}
void applicationCommandListChanged() override
{
button.applicationCommandListChangeCallback();
}
Button& button;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CallbackHelper)
};
//==============================================================================
Button::Button (const String& name) : Component (name), text (name)
{
callbackHelper.reset (new CallbackHelper (*this));
setWantsKeyboardFocus (true);
isOn.addListener (callbackHelper.get());
}
Button::~Button()
{
clearShortcuts();
if (commandManagerToUse != nullptr)
commandManagerToUse->removeListener (callbackHelper.get());
isOn.removeListener (callbackHelper.get());
callbackHelper.reset();
}
//==============================================================================
void Button::setButtonText (const String& newText)
{
if (text != newText)
{
text = newText;
repaint();
}
}
void Button::setTooltip (const String& newTooltip)
{
SettableTooltipClient::setTooltip (newTooltip);
generateTooltip = false;
}
void Button::updateAutomaticTooltip (const ApplicationCommandInfo& info)
{
if (generateTooltip && commandManagerToUse != nullptr)
{
auto tt = info.description.isNotEmpty() ? info.description
: info.shortName;
for (auto& kp : commandManagerToUse->getKeyMappings()->getKeyPressesAssignedToCommand (commandID))
{
auto key = kp.getTextDescription();
tt << " [";
if (key.length() == 1)
tt << TRANS("shortcut") << ": '" << key << "']";
else
tt << key << ']';
}
SettableTooltipClient::setTooltip (tt);
}
}
void Button::setConnectedEdges (int newFlags)
{
if (connectedEdgeFlags != newFlags)
{
connectedEdgeFlags = newFlags;
repaint();
}
}
//==============================================================================
void Button::setToggleState (bool shouldBeOn, NotificationType notification)
{
setToggleState (shouldBeOn, notification, notification);
}
void Button::setToggleState (bool shouldBeOn, NotificationType clickNotification, NotificationType stateNotification)
{
if (shouldBeOn != lastToggleState)
{
WeakReference<Component> deletionWatcher (this);
if (shouldBeOn)
{
turnOffOtherButtonsInGroup (clickNotification, stateNotification);
if (deletionWatcher == nullptr)
return;
}
// This test is done so that if the value is void rather than explicitly set to
// false, the value won't be changed unless the required value is true.
if (getToggleState() != shouldBeOn)
{
isOn = shouldBeOn;
if (deletionWatcher == nullptr)
return;
}
lastToggleState = shouldBeOn;
repaint();
if (clickNotification != dontSendNotification)
{
// async callbacks aren't possible here
jassert (clickNotification != sendNotificationAsync);
sendClickMessage (ModifierKeys::currentModifiers);
if (deletionWatcher == nullptr)
return;
}
if (stateNotification != dontSendNotification)
sendStateMessage();
else
buttonStateChanged();
}
}
void Button::setToggleState (bool shouldBeOn, bool sendChange)
{
setToggleState (shouldBeOn, sendChange ? sendNotification : dontSendNotification);
}
void Button::setClickingTogglesState (bool shouldToggle) noexcept
{
clickTogglesState = shouldToggle;
// if you've got clickTogglesState turned on, you shouldn't also connect the button
// up to be a command invoker. Instead, your command handler must flip the state of whatever
// it is that this button represents, and the button will update its state to reflect this
// in the applicationCommandListChanged() method.
jassert (commandManagerToUse == nullptr || ! clickTogglesState);
}
bool Button::getClickingTogglesState() const noexcept
{
return clickTogglesState;
}
void Button::setRadioGroupId (int newGroupId, NotificationType notification)
{
if (radioGroupId != newGroupId)
{
radioGroupId = newGroupId;
if (lastToggleState)
turnOffOtherButtonsInGroup (notification, notification);
}
}
void Button::turnOffOtherButtonsInGroup (NotificationType clickNotification, NotificationType stateNotification)
{
if (auto* p = getParentComponent())
{
if (radioGroupId != 0)
{
WeakReference<Component> deletionWatcher (this);
for (auto* c : p->getChildren())
{
if (c != this)
{
if (auto b = dynamic_cast<Button*> (c))
{
if (b->getRadioGroupId() == radioGroupId)
{
b->setToggleState (false, clickNotification, stateNotification);
if (deletionWatcher == nullptr)
return;
}
}
}
}
}
}
}
//==============================================================================
void Button::enablementChanged()
{
updateState();
repaint();
}
Button::ButtonState Button::updateState()
{
return updateState (isMouseOver (true), isMouseButtonDown());
}
Button::ButtonState Button::updateState (bool over, bool down)
{
ButtonState newState = buttonNormal;
if (isEnabled() && isVisible() && ! isCurrentlyBlockedByAnotherModalComponent())
{
if ((down && (over || (triggerOnMouseDown && buttonState == buttonDown))) || isKeyDown)
newState = buttonDown;
else if (over)
newState = buttonOver;
}
setState (newState);
return newState;
}
void Button::setState (ButtonState newState)
{
if (buttonState != newState)
{
buttonState = newState;
repaint();
if (buttonState == buttonDown)
{
buttonPressTime = Time::getApproximateMillisecondCounter();
lastRepeatTime = 0;
}
sendStateMessage();
}
}
bool Button::isDown() const noexcept { return buttonState == buttonDown; }
bool Button::isOver() const noexcept { return buttonState != buttonNormal; }
void Button::buttonStateChanged() {}
uint32 Button::getMillisecondsSinceButtonDown() const noexcept
{
auto now = Time::getApproximateMillisecondCounter();
return now > buttonPressTime ? now - buttonPressTime : 0;
}
void Button::setTriggeredOnMouseDown (bool isTriggeredOnMouseDown) noexcept
{
triggerOnMouseDown = isTriggeredOnMouseDown;
}
bool Button::getTriggeredOnMouseDown() const noexcept
{
return triggerOnMouseDown;
}
//==============================================================================
void Button::clicked()
{
}
void Button::clicked (const ModifierKeys&)
{
clicked();
}
enum { clickMessageId = 0x2f3f4f99 };
void Button::triggerClick()
{
postCommandMessage (clickMessageId);
}
void Button::internalClickCallback (const ModifierKeys& modifiers)
{
if (clickTogglesState)
{
const bool shouldBeOn = (radioGroupId != 0 || ! lastToggleState);
if (shouldBeOn != getToggleState())
{
setToggleState (shouldBeOn, sendNotification);
return;
}
}
sendClickMessage (modifiers);
}
void Button::flashButtonState()
{
if (isEnabled())
{
needsToRelease = true;
setState (buttonDown);
callbackHelper->startTimer (100);
}
}
void Button::handleCommandMessage (int commandId)
{
if (commandId == clickMessageId)
{
if (isEnabled())
{
flashButtonState();
internalClickCallback (ModifierKeys::currentModifiers);
}
}
else
{
Component::handleCommandMessage (commandId);
}
}
//==============================================================================
void Button::addListener (Listener* l) { buttonListeners.add (l); }
void Button::removeListener (Listener* l) { buttonListeners.remove (l); }
void Button::sendClickMessage (const ModifierKeys& modifiers)
{
Component::BailOutChecker checker (this);
if (commandManagerToUse != nullptr && commandID != 0)
{
ApplicationCommandTarget::InvocationInfo info (commandID);
info.invocationMethod = ApplicationCommandTarget::InvocationInfo::fromButton;
info.originatingComponent = this;
commandManagerToUse->invoke (info, true);
}
clicked (modifiers);
if (checker.shouldBailOut())
return;
buttonListeners.callChecked (checker, [this] (Listener& l) { l.buttonClicked (this); });
if (checker.shouldBailOut())
return;
if (onClick != nullptr)
onClick();
}
void Button::sendStateMessage()
{
Component::BailOutChecker checker (this);
buttonStateChanged();
if (checker.shouldBailOut())
return;
buttonListeners.callChecked (checker, [this] (Listener& l) { l.buttonStateChanged (this); });
if (checker.shouldBailOut())
return;
if (onStateChange != nullptr)
onStateChange();
}
//==============================================================================
void Button::paint (Graphics& g)
{
if (needsToRelease && isEnabled())
{
needsToRelease = false;
needsRepainting = true;
}
paintButton (g, isOver(), isDown());
lastStatePainted = buttonState;
}
//==============================================================================
void Button::mouseEnter (const MouseEvent&) { updateState (true, false); }
void Button::mouseExit (const MouseEvent&) { updateState (false, false); }
void Button::mouseDown (const MouseEvent& e)
{
updateState (true, true);
if (isDown())
{
if (autoRepeatDelay >= 0)
callbackHelper->startTimer (autoRepeatDelay);
if (triggerOnMouseDown)
internalClickCallback (e.mods);
}
}
void Button::mouseUp (const MouseEvent& e)
{
const bool wasDown = isDown();
const bool wasOver = isOver();
updateState (isMouseOrTouchOver (e), false);
if (wasDown && wasOver && ! triggerOnMouseDown)
{
if (lastStatePainted != buttonDown)
flashButtonState();
internalClickCallback (e.mods);
}
}
void Button::mouseDrag (const MouseEvent& e)
{
auto oldState = buttonState;
updateState (isMouseOrTouchOver (e), true);
if (autoRepeatDelay >= 0 && buttonState != oldState && isDown())
callbackHelper->startTimer (autoRepeatSpeed);
}
bool Button::isMouseOrTouchOver (const MouseEvent& e)
{
if (e.source.isTouch())
return getLocalBounds().toFloat().contains (e.position);
return isMouseOver();
}
void Button::focusGained (FocusChangeType)
{
updateState();
repaint();
}
void Button::focusLost (FocusChangeType)
{
updateState();
repaint();
}
void Button::visibilityChanged()
{
needsToRelease = false;
updateState();
}
void Button::parentHierarchyChanged()
{
auto* newKeySource = shortcuts.isEmpty() ? nullptr : getTopLevelComponent();
if (newKeySource != keySource.get())
{
if (keySource != nullptr)
keySource->removeKeyListener (callbackHelper.get());
keySource = newKeySource;
if (keySource != nullptr)
keySource->addKeyListener (callbackHelper.get());
}
}
//==============================================================================
void Button::setCommandToTrigger (ApplicationCommandManager* newCommandManager,
CommandID newCommandID, bool generateTip)
{
commandID = newCommandID;
generateTooltip = generateTip;
if (commandManagerToUse != newCommandManager)
{
if (commandManagerToUse != nullptr)
commandManagerToUse->removeListener (callbackHelper.get());
commandManagerToUse = newCommandManager;
if (commandManagerToUse != nullptr)
commandManagerToUse->addListener (callbackHelper.get());
// if you've got clickTogglesState turned on, you shouldn't also connect the button
// up to be a command invoker. Instead, your command handler must flip the state of whatever
// it is that this button represents, and the button will update its state to reflect this
// in the applicationCommandListChanged() method.
jassert (commandManagerToUse == nullptr || ! clickTogglesState);
}
if (commandManagerToUse != nullptr)
applicationCommandListChangeCallback();
else
setEnabled (true);
}
void Button::applicationCommandListChangeCallback()
{
if (commandManagerToUse != nullptr)
{
ApplicationCommandInfo info (0);
if (commandManagerToUse->getTargetForCommand (commandID, info) != nullptr)
{
updateAutomaticTooltip (info);
setEnabled ((info.flags & ApplicationCommandInfo::isDisabled) == 0);
setToggleState ((info.flags & ApplicationCommandInfo::isTicked) != 0, dontSendNotification);
}
else
{
setEnabled (false);
}
}
}
//==============================================================================
void Button::addShortcut (const KeyPress& key)
{
if (key.isValid())
{
jassert (! isRegisteredForShortcut (key)); // already registered!
shortcuts.add (key);
parentHierarchyChanged();
}
}
void Button::clearShortcuts()
{
shortcuts.clear();
parentHierarchyChanged();
}
bool Button::isShortcutPressed() const
{
if (isShowing() && ! isCurrentlyBlockedByAnotherModalComponent())
for (auto& s : shortcuts)
if (s.isCurrentlyDown())
return true;
return false;
}
bool Button::isRegisteredForShortcut (const KeyPress& key) const
{
for (auto& s : shortcuts)
if (key == s)
return true;
return false;
}
bool Button::keyStateChangedCallback()
{
if (! isEnabled())
return false;
const bool wasDown = isKeyDown;
isKeyDown = isShortcutPressed();
if (autoRepeatDelay >= 0 && (isKeyDown && ! wasDown))
callbackHelper->startTimer (autoRepeatDelay);
updateState();
if (isEnabled() && wasDown && ! isKeyDown)
{
internalClickCallback (ModifierKeys::currentModifiers);
// (return immediately - this button may now have been deleted)
return true;
}
return wasDown || isKeyDown;
}
bool Button::keyPressed (const KeyPress& key)
{
if (isEnabled() && key.isKeyCode (KeyPress::returnKey))
{
triggerClick();
return true;
}
return false;
}
//==============================================================================
void Button::setRepeatSpeed (int initialDelayMillisecs,
int repeatMillisecs,
int minimumDelayInMillisecs) noexcept
{
autoRepeatDelay = initialDelayMillisecs;
autoRepeatSpeed = repeatMillisecs;
autoRepeatMinimumDelay = jmin (autoRepeatSpeed, minimumDelayInMillisecs);
}
void Button::repeatTimerCallback()
{
if (needsRepainting)
{
callbackHelper->stopTimer();
updateState();
needsRepainting = false;
}
else if (autoRepeatSpeed > 0 && (isKeyDown || (updateState() == buttonDown)))
{
auto repeatSpeed = autoRepeatSpeed;
if (autoRepeatMinimumDelay >= 0)
{
auto timeHeldDown = jmin (1.0, getMillisecondsSinceButtonDown() / 4000.0);
timeHeldDown *= timeHeldDown;
repeatSpeed = repeatSpeed + (int) (timeHeldDown * (autoRepeatMinimumDelay - repeatSpeed));
}
repeatSpeed = jmax (1, repeatSpeed);
auto now = Time::getMillisecondCounter();
// if we've been blocked from repeating often enough, speed up the repeat timer to compensate..
if (lastRepeatTime != 0 && (int) (now - lastRepeatTime) > repeatSpeed * 2)
repeatSpeed = jmax (1, repeatSpeed / 2);
lastRepeatTime = now;
callbackHelper->startTimer (repeatSpeed);
internalClickCallback (ModifierKeys::currentModifiers);
}
else if (! needsToRelease)
{
callbackHelper->stopTimer();
}
}
} // namespace juce