juicysfplugin/Source/PluginProcessor.cpp

310 lines
12 KiB
C++

/*
==============================================================================
This file was auto-generated!
It contains the basic framework code for a JUCE plugin processor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
#include "MidiConstants.h"
#include "Util.h"
#include "GuiConstants.h"
using namespace std;
using Parameter = AudioProcessorValueTreeState::Parameter;
AudioProcessor* JUCE_CALLTYPE createPluginFilter();
//==============================================================================
JuicySFAudioProcessor::JuicySFAudioProcessor()
: AudioProcessor{getBusesProperties()}
, valueTreeState{
*this,
nullptr,
"MYPLUGINSETTINGS",
createParameterLayout()}
, fluidSynthModel{valueTreeState}
{
valueTreeState.state.appendChild({ "uiState", {
{ "width", GuiConstants::minWidth },
{ "height", GuiConstants::minHeight }
}, {} }, nullptr);
valueTreeState.state.appendChild({ "soundFont", {
{ "path", "" },
}, {} }, nullptr);
// no properties, no subtrees (yet)
valueTreeState.state.appendChild({ "banks", {}, {} }, nullptr);
initialiseSynth();
}
AudioProcessorValueTreeState::ParameterLayout JuicySFAudioProcessor::createParameterLayout() {
// https://stackoverflow.com/a/8469002/5257399
unique_ptr<AudioParameterInt> params[] {
// SoundFont 2.4 spec section 7.2: zero through 127, or 128.
make_unique<AudioParameterInt>("bank", "which bank is selected in the soundfont", MidiConstants::midiMinValue, 128, MidiConstants::midiMinValue, "Bank" ),
// note: banks may be sparse, and lack a 0th preset. so defend against this.
make_unique<AudioParameterInt>("preset", "which patch (aka patch, program, instrument) is selected in the soundfont", MidiConstants::midiMinValue, MidiConstants::midiMaxValue, MidiConstants::midiMinValue, "Preset" ),
make_unique<AudioParameterInt>("attack", "volume envelope attack time", MidiConstants::midiMinValue, MidiConstants::midiMaxValue, MidiConstants::midiMinValue, "A" ),
make_unique<AudioParameterInt>("decay", "volume envelope sustain attentuation", MidiConstants::midiMinValue, MidiConstants::midiMaxValue, MidiConstants::midiMinValue, "D" ),
make_unique<AudioParameterInt>("sustain", "volume envelope decay time", MidiConstants::midiMinValue, MidiConstants::midiMaxValue, MidiConstants::midiMinValue, "S" ),
make_unique<AudioParameterInt>("release", "volume envelope release time", MidiConstants::midiMinValue, MidiConstants::midiMaxValue, MidiConstants::midiMinValue, "R" ),
make_unique<AudioParameterInt>("filterCutOff", "low-pass filter cut-off frequency", MidiConstants::midiMinValue, MidiConstants::midiMaxValue, MidiConstants::midiMinValue, "Cut" ),
make_unique<AudioParameterInt>("filterResonance", "low-pass filter resonance attentuation", MidiConstants::midiMinValue, MidiConstants::midiMaxValue, MidiConstants::midiMinValue, "Res" ),
};
return {
make_move_iterator(begin(params)),
make_move_iterator(end(params))
};
}
JuicySFAudioProcessor::~JuicySFAudioProcessor()
{
}
void JuicySFAudioProcessor::initialiseSynth() {
fluidSynthModel.initialise();
}
//==============================================================================
const String JuicySFAudioProcessor::getName() const
{
return JucePlugin_Name;
}
bool JuicySFAudioProcessor::acceptsMidi() const
{
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool JuicySFAudioProcessor::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
double JuicySFAudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int JuicySFAudioProcessor::getNumPrograms()
{
return fluidSynthModel.getNumPrograms(); // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int JuicySFAudioProcessor::getCurrentProgram()
{
return fluidSynthModel.getCurrentProgram();
}
void JuicySFAudioProcessor::setCurrentProgram(int index)
{
fluidSynthModel.setCurrentProgram(index);
}
const String JuicySFAudioProcessor::getProgramName(int index)
{
return fluidSynthModel.getProgramName(index);
}
void JuicySFAudioProcessor::changeProgramName (int index, const String& newName)
{
}
//==============================================================================
void JuicySFAudioProcessor::prepareToPlay (double sampleRate, int /*samplesPerBlock*/)
{
// Use this method as the place to do any pre-playback
// initialisation that you need..
synth.setCurrentPlaybackSampleRate (sampleRate);
keyboardState.reset();
fluidSynthModel.setSampleRate(static_cast<float>(sampleRate));
reset();
}
void JuicySFAudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
keyboardState.reset();
}
bool JuicySFAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
// Only mono/stereo and input/output must have same layout
const AudioChannelSet& mainOutput = layouts.getMainOutputChannelSet();
const AudioChannelSet& mainInput = layouts.getMainInputChannelSet();
// input and output layout must either be the same or the input must be disabled altogether
if (! mainInput.isDisabled() && mainInput != mainOutput)
return false;
// do not allow disabling the main buses
if (mainOutput.isDisabled())
return false;
// only allow stereo and mono
return mainOutput.size() <= 2;
}
AudioProcessor::BusesProperties JuicySFAudioProcessor::getBusesProperties() {
return BusesProperties()
.withOutput ("Output", AudioChannelSet::stereo(), true);
}
void JuicySFAudioProcessor::processBlock(AudioBuffer<float>& buffer, MidiBuffer& midiMessages) {
jassert (!isUsingDoublePrecision());
// Now pass any incoming midi messages to our keyboard state object, and let it
// add messages to the buffer if the user is clicking on the on-screen keys
keyboardState.processNextMidiBuffer(midiMessages, 0, buffer.getNumSamples(), true);
fluidSynthModel.processBlock(buffer, midiMessages);
// and now get our synth to process these midi events and generate its output.
// synth.renderNextBlock(buffer, midiMessages, 0, numSamples);
// (see juce_VST3_Wrapper.cpp for the assertion this would trip otherwise)
// we are !JucePlugin_ProducesMidiOutput, so clear remaining MIDI messages from our buffer
midiMessages.clear();
// In case we have more outputs than inputs, this code clears any output
// channels that didn't contain input data, (because these aren't
// guaranteed to be empty - they may contain garbage).
// This is here to avoid people getting screaming feedback
// when they first compile a plugin, but obviously you don't need to keep
// this code if your algorithm always overwrites all the output channels.
// for (int i = getTotalNumInputChannels(); i < getTotalNumOutputChannels(); ++i)
// buffer.clear (i, 0, numSamples);
}
//==============================================================================
bool JuicySFAudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
AudioProcessorEditor* JuicySFAudioProcessor::createEditor()
{
// grab a raw pointer to it for our own use
return /*pluginEditor = */new JuicySFAudioProcessorEditor (*this, valueTreeState);
}
//==============================================================================
void JuicySFAudioProcessor::getStateInformation (MemoryBlock& destData)
{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
// Create an outer XML element..
XmlElement xml{"MYPLUGINSETTINGS"};
// Store the values of all our parameters, using their param ID as the XML attribute
XmlElement* params{xml.createNewChildElement("params")};
for (auto* param : getParameters()) {
if (auto* p = dynamic_cast<AudioProcessorParameterWithID*> (param)) {
params->setAttribute(p->paramID, p->getValue());
}
}
{
ValueTree tree{valueTreeState.state.getChildWithName("uiState")};
XmlElement* newElement{xml.createNewChildElement("uiState")};
{
double value{tree.getProperty("width", GuiConstants::minWidth)};
newElement->setAttribute("width", value);
}
{
double value{tree.getProperty("height", GuiConstants::minHeight)};
newElement->setAttribute("height", value);
}
}
{
ValueTree tree{valueTreeState.state.getChildWithName("soundFont")};
XmlElement* newElement{xml.createNewChildElement("soundFont")};
{
String value = tree.getProperty("path", "");
newElement->setAttribute("path", value);
}
}
DEBUG_PRINT(xml.createDocument("",false,false));
copyXmlToBinary(xml, destData);
}
void JuicySFAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
// This getXmlFromBinary() helper function retrieves our XML from the binary blob..
shared_ptr<XmlElement> xmlState{getXmlFromBinary(data, sizeInBytes)};
DEBUG_PRINT(xmlState->createDocument("",false,false));
if (xmlState.get() != nullptr) {
// make sure that it's actually our type of XML object..
if (xmlState->hasTagName(valueTreeState.state.getType())) {
XmlElement* params{xmlState->getChildByName("params")};
if (params)
for (auto* param : getParameters())
if (auto* p = dynamic_cast<AudioProcessorParameterWithID*>(param))
p->setValue(static_cast<float>(params->getDoubleAttribute(p->paramID, p->getValue())));
{
XmlElement* xmlElement{xmlState->getChildByName("soundFont")};
if (xmlElement) {
ValueTree tree{valueTreeState.state.getChildWithName("soundFont")};
Value value{tree.getPropertyAsValue("path", nullptr)};
value = xmlElement->getStringAttribute("path", value.getValue());
}
}
{
ValueTree tree{valueTreeState.state.getChildWithName("uiState")};
XmlElement* xmlElement{xmlState->getChildByName("uiState")};
if (xmlElement) {
{
Value value{tree.getPropertyAsValue("width", nullptr)};
value = xmlElement->getIntAttribute("width", value.getValue());
}
{
Value value{tree.getPropertyAsValue("height", nullptr)};
value = xmlElement->getIntAttribute("height", value.getValue());
}
}
}
}
}
}
// FluidSynth only supports float in its process function, so that's all we can support.
bool JuicySFAudioProcessor::supportsDoublePrecisionProcessing() const {
return false;
}
FluidSynthModel& JuicySFAudioProcessor::getFluidSynthModel() {
return fluidSynthModel;
}
//==============================================================================
// This creates new instances of the plugin..
AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new JuicySFAudioProcessor();
}