126 lines
4.8 KiB
C++
126 lines
4.8 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A type of timer class that can run multiple timers with different frequencies,
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all of which share a single callback.
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This class is very similar to the Timer class, but allows you run multiple
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separate timers, where each one has a unique ID number. The methods in this
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class are exactly equivalent to those in Timer, but with the addition of
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this ID number.
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To use it, you need to create a subclass of MultiTimer, implementing the
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timerCallback() method. Then you can start timers with startTimer(), and
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each time the callback is triggered, it passes in the ID of the timer that
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caused it.
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@see Timer
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@tags{Events}
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*/
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class JUCE_API MultiTimer
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{
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protected:
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//==============================================================================
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/** Creates a MultiTimer.
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When created, no timers are running, so use startTimer() to start things off.
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*/
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MultiTimer() noexcept;
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/** Creates a copy of another timer.
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Note that this timer will not contain any running timers, even if the one you're
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copying from was running.
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*/
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MultiTimer (const MultiTimer&) noexcept;
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public:
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//==============================================================================
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/** Destructor. */
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virtual ~MultiTimer();
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//==============================================================================
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/** The user-defined callback routine that actually gets called by each of the
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timers that are running.
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It's perfectly ok to call startTimer() or stopTimer() from within this
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callback to change the subsequent intervals.
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*/
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virtual void timerCallback (int timerID) = 0;
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//==============================================================================
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/** Starts a timer and sets the length of interval required.
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If the timer is already started, this will reset it, so the
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time between calling this method and the next timer callback
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will not be less than the interval length passed in.
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@param timerID a unique Id number that identifies the timer to
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start. This is the id that will be passed back
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to the timerCallback() method when this timer is
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triggered
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@param intervalInMilliseconds the interval to use (any values less than 1 will be
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rounded up to 1)
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*/
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void startTimer (int timerID, int intervalInMilliseconds) noexcept;
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/** Stops a timer.
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If a timer has been started with the given ID number, it will be cancelled.
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No more callbacks will be made for the specified timer after this method returns.
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If this is called from a different thread, any callbacks that may
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be currently executing may be allowed to finish before the method
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returns.
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*/
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void stopTimer (int timerID) noexcept;
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//==============================================================================
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/** Checks whether a timer has been started for a specified ID.
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@returns true if a timer with the given ID is running.
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*/
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bool isTimerRunning (int timerID) const noexcept;
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/** Returns the interval for a specified timer ID.
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@returns the timer's interval in milliseconds if it's running, or 0 if no
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timer was running for the ID number specified.
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*/
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int getTimerInterval (int timerID) const noexcept;
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//==============================================================================
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private:
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SpinLock timerListLock;
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OwnedArray<Timer> timers;
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Timer* getCallback (int) const noexcept;
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MultiTimer& operator= (const MultiTimer&);
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};
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} // namespace juce
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