556 lines
23 KiB
C++
556 lines
23 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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class ImageType;
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class ImagePixelData;
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//==============================================================================
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/**
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Holds a fixed-size bitmap.
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The image is stored in either 24-bit RGB or 32-bit premultiplied-ARGB format.
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To draw into an image, create a Graphics object for it.
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e.g. @code
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// create a transparent 500x500 image..
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Image myImage (Image::RGB, 500, 500, true);
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Graphics g (myImage);
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g.setColour (Colours::red);
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g.fillEllipse (20, 20, 300, 200); // draws a red ellipse in our image.
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@endcode
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Other useful ways to create an image are with the ImageCache class, or the
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ImageFileFormat, which provides a way to load common image files.
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@see Graphics, ImageFileFormat, ImageCache, ImageConvolutionKernel
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@tags{Graphics}
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*/
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class JUCE_API Image final
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{
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public:
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//==============================================================================
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/**
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*/
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enum PixelFormat
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{
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UnknownFormat,
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RGB, /**<< each pixel is a 3-byte packed RGB colour value. For byte order, see the PixelRGB class. */
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ARGB, /**<< each pixel is a 4-byte ARGB premultiplied colour value. For byte order, see the PixelARGB class. */
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SingleChannel /**<< each pixel is a 1-byte alpha channel value. */
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};
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//==============================================================================
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/** Creates a null image. */
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Image() noexcept;
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/** Creates an image with a specified size and format.
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The image's internal type will be of the NativeImageType class - to specify a
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different type, use the other constructor, which takes an ImageType to use.
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@param format the preferred pixel format. Note that this is only a *hint* which
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is passed to the ImageType class - different ImageTypes may not support
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all formats, so may substitute e.g. ARGB for RGB.
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@param imageWidth the desired width of the image, in pixels - this value must be
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greater than zero (otherwise a width of 1 will be used)
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@param imageHeight the desired width of the image, in pixels - this value must be
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greater than zero (otherwise a height of 1 will be used)
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@param clearImage if true, the image will initially be cleared to black (if it's RGB)
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or transparent black (if it's ARGB). If false, the image may contain
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junk initially, so you need to make sure you overwrite it thoroughly.
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*/
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Image (PixelFormat format, int imageWidth, int imageHeight, bool clearImage);
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/** Creates an image with a specified size and format.
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@param format the preferred pixel format. Note that this is only a *hint* which
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is passed to the ImageType class - different ImageTypes may not support
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all formats, so may substitute e.g. ARGB for RGB.
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@param imageWidth the desired width of the image, in pixels - this value must be
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greater than zero (otherwise a width of 1 will be used)
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@param imageHeight the desired width of the image, in pixels - this value must be
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greater than zero (otherwise a height of 1 will be used)
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@param clearImage if true, the image will initially be cleared to black (if it's RGB)
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or transparent black (if it's ARGB). If false, the image may contain
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junk initially, so you need to make sure you overwrite it thoroughly.
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@param type the type of image - this lets you specify the internal format that will
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be used to allocate and manage the image data.
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*/
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Image (PixelFormat format, int imageWidth, int imageHeight, bool clearImage, const ImageType& type);
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/** Creates a shared reference to another image.
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This won't create a duplicate of the image - when Image objects are copied, they simply
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point to the same shared image data. To make sure that an Image object has its own unique,
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unshared internal data, call duplicateIfShared().
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*/
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Image (const Image&) noexcept;
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/** Makes this image refer to the same underlying image as another object.
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This won't create a duplicate of the image - when Image objects are copied, they simply
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point to the same shared image data. To make sure that an Image object has its own unique,
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unshared internal data, call duplicateIfShared().
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*/
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Image& operator= (const Image&);
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/** Move constructor */
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Image (Image&&) noexcept;
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/** Move assignment operator */
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Image& operator= (Image&&) noexcept;
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/** Destructor. */
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~Image();
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/** Returns true if the two images are referring to the same internal, shared image. */
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bool operator== (const Image& other) const noexcept { return image == other.image; }
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/** Returns true if the two images are not referring to the same internal, shared image. */
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bool operator!= (const Image& other) const noexcept { return image != other.image; }
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/** Returns true if this image isn't null.
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If you create an Image with the default constructor, it has no size or content, and is null
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until you reassign it to an Image which contains some actual data.
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The isNull() method is the opposite of isValid().
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@see isNull
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*/
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inline bool isValid() const noexcept { return image != nullptr; }
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/** Returns true if this image is not valid.
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If you create an Image with the default constructor, it has no size or content, and is null
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until you reassign it to an Image which contains some actual data.
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The isNull() method is the opposite of isValid().
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@see isValid
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*/
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inline bool isNull() const noexcept { return image == nullptr; }
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//==============================================================================
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/** Returns the image's width (in pixels). */
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int getWidth() const noexcept;
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/** Returns the image's height (in pixels). */
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int getHeight() const noexcept;
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/** Returns a rectangle with the same size as this image.
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The rectangle's origin is always (0, 0).
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*/
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Rectangle<int> getBounds() const noexcept;
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/** Returns the image's pixel format. */
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PixelFormat getFormat() const noexcept;
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/** True if the image's format is ARGB. */
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bool isARGB() const noexcept;
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/** True if the image's format is RGB. */
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bool isRGB() const noexcept;
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/** True if the image's format is a single-channel alpha map. */
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bool isSingleChannel() const noexcept;
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/** True if the image contains an alpha-channel. */
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bool hasAlphaChannel() const noexcept;
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//==============================================================================
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/** Clears a section of the image with a given colour.
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This won't do any alpha-blending - it just sets all pixels in the image to
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the given colour (which may be non-opaque if the image has an alpha channel).
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*/
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void clear (const Rectangle<int>& area, Colour colourToClearTo = Colour (0x00000000));
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/** Returns a rescaled version of this image.
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A new image is returned which is a copy of this one, rescaled to the given size.
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Note that if the new size is identical to the existing image, this will just return
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a reference to the original image, and won't actually create a duplicate.
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*/
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Image rescaled (int newWidth, int newHeight,
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Graphics::ResamplingQuality quality = Graphics::mediumResamplingQuality) const;
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/** Creates a copy of this image.
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Note that it's usually more efficient to use duplicateIfShared(), because it may not be necessary
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to copy an image if nothing else is using it.
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@see getReferenceCount
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*/
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Image createCopy() const;
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/** Returns a version of this image with a different image format.
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A new image is returned which has been converted to the specified format.
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Note that if the new format is no different to the current one, this will just return
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a reference to the original image, and won't actually create a copy.
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*/
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Image convertedToFormat (PixelFormat newFormat) const;
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/** Makes sure that no other Image objects share the same underlying data as this one.
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If no other Image objects refer to the same shared data as this one, this method has no
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effect. But if there are other references to the data, this will create a new copy of
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the data internally.
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Call this if you want to draw onto the image, but want to make sure that this doesn't
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affect any other code that may be sharing the same data.
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@see getReferenceCount
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*/
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void duplicateIfShared();
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/** Returns an image which refers to a subsection of this image.
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This will not make a copy of the original - the new image will keep a reference to it, so that
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if the original image is changed, the contents of the subsection will also change. Likewise if you
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draw into the subimage, you'll also be drawing onto that area of the original image. Note that if
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you use operator= to make the original Image object refer to something else, the subsection image
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won't pick up this change, it'll remain pointing at the original.
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The area passed-in will be clipped to the bounds of this image, so this may return a smaller
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image than the area you asked for, or even a null image if the area was out-of-bounds.
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*/
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Image getClippedImage (const Rectangle<int>& area) const;
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//==============================================================================
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/** Returns the colour of one of the pixels in the image.
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If the coordinates given are beyond the image's boundaries, this will
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return Colours::transparentBlack.
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@see setPixelAt, Image::BitmapData::getPixelColour
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*/
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Colour getPixelAt (int x, int y) const;
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/** Sets the colour of one of the image's pixels.
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If the coordinates are beyond the image's boundaries, then nothing will happen.
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Note that this won't do any alpha-blending, it'll just replace the existing pixel
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with the given one. The colour's opacity will be ignored if this image doesn't have
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an alpha-channel.
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@see getPixelAt, Image::BitmapData::setPixelColour
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*/
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void setPixelAt (int x, int y, Colour colour);
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/** Changes the opacity of a pixel.
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This only has an effect if the image has an alpha channel and if the
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given coordinates are inside the image's boundary.
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The multiplier must be in the range 0 to 1.0, and the current alpha
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at the given coordinates will be multiplied by this value.
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@see setPixelAt
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*/
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void multiplyAlphaAt (int x, int y, float multiplier);
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/** Changes the overall opacity of the image.
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This will multiply the alpha value of each pixel in the image by the given
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amount (limiting the resulting alpha values between 0 and 255). This allows
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you to make an image more or less transparent.
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If the image doesn't have an alpha channel, this won't have any effect.
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*/
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void multiplyAllAlphas (float amountToMultiplyBy);
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/** Changes all the colours to be shades of grey, based on their current luminosity.
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*/
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void desaturate();
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//==============================================================================
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/** Retrieves a section of an image as raw pixel data, so it can be read or written to.
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You should only use this class as a last resort - messing about with the internals of
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an image is only recommended for people who really know what they're doing!
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A BitmapData object should be used as a temporary, stack-based object. Don't keep one
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hanging around while the image is being used elsewhere.
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Depending on the way the image class is implemented, this may create a temporary buffer
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which is copied back to the image when the object is deleted, or it may just get a pointer
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directly into the image's raw data.
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You can use the stride and data values in this class directly, but don't alter them!
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The actual format of the pixel data depends on the image's format - see Image::getFormat(),
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and the PixelRGB, PixelARGB and PixelAlpha classes for more info.
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*/
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class JUCE_API BitmapData final
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{
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public:
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enum ReadWriteMode
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{
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readOnly,
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writeOnly,
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readWrite
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};
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BitmapData (Image& image, int x, int y, int w, int h, ReadWriteMode mode);
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BitmapData (const Image& image, int x, int y, int w, int h);
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BitmapData (const Image& image, ReadWriteMode mode);
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~BitmapData();
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/** Returns a pointer to the start of a line in the image.
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The coordinate you provide here isn't checked, so it's the caller's responsibility to make
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sure it's not out-of-range.
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*/
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inline uint8* getLinePointer (int y) const noexcept { return data + y * lineStride; }
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/** Returns a pointer to a pixel in the image.
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The coordinates you give here are not checked, so it's the caller's responsibility to make sure they're
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not out-of-range.
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*/
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inline uint8* getPixelPointer (int x, int y) const noexcept { return data + y * lineStride + x * pixelStride; }
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/** Returns the colour of a given pixel.
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For performance reasons, this won't do any bounds-checking on the coordinates, so it's the caller's
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repsonsibility to make sure they're within the image's size.
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*/
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Colour getPixelColour (int x, int y) const noexcept;
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/** Sets the colour of a given pixel.
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For performance reasons, this won't do any bounds-checking on the coordinates, so it's the caller's
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repsonsibility to make sure they're within the image's size.
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*/
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void setPixelColour (int x, int y, Colour colour) const noexcept;
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/** Returns the size of the bitmap. */
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Rectangle<int> getBounds() const noexcept { return Rectangle<int> (width, height); }
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uint8* data; /**< The raw pixel data, packed according to the image's pixel format. */
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PixelFormat pixelFormat; /**< The format of the data. */
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int lineStride; /**< The number of bytes between each line. */
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int pixelStride; /**< The number of bytes between each pixel. */
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int width, height;
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//==============================================================================
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/** Used internally by custom image types to manage pixel data lifetime. */
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class BitmapDataReleaser
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{
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protected:
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BitmapDataReleaser() {}
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public:
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virtual ~BitmapDataReleaser() {}
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};
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std::unique_ptr<BitmapDataReleaser> dataReleaser;
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private:
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JUCE_DECLARE_NON_COPYABLE (BitmapData)
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};
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//==============================================================================
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/** Copies a section of the image to somewhere else within itself. */
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void moveImageSection (int destX, int destY,
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int sourceX, int sourceY,
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int width, int height);
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/** Creates a RectangleList containing rectangles for all non-transparent pixels
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of the image.
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@param result the list that will have the area added to it
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@param alphaThreshold for a semi-transparent image, any pixels whose alpha is
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above this level will be considered opaque
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*/
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void createSolidAreaMask (RectangleList<int>& result, float alphaThreshold) const;
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//==============================================================================
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/** Returns a NamedValueSet that is attached to the image and which can be used for
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associating custom values with it.
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If this is a null image, this will return a null pointer.
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*/
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NamedValueSet* getProperties() const;
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//==============================================================================
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/** Creates a context suitable for drawing onto this image.
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Don't call this method directly! It's used internally by the Graphics class.
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*/
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LowLevelGraphicsContext* createLowLevelContext() const;
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/** Returns the number of Image objects which are currently referring to the same internal
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shared image data.
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@see duplicateIfShared
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*/
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int getReferenceCount() const noexcept;
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//==============================================================================
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/** @internal */
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ImagePixelData* getPixelData() const noexcept { return image; }
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/** @internal */
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explicit Image (ImagePixelData*) noexcept;
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/* A null Image object that can be used when you need to return an invalid image.
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@deprecated If you need a default-constructed var, just use Image() or {}.
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*/
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JUCE_DEPRECATED_STATIC (static const Image null;)
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private:
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//==============================================================================
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ReferenceCountedObjectPtr<ImagePixelData> image;
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JUCE_LEAK_DETECTOR (Image)
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};
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//==============================================================================
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/**
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This is a base class for holding image data in implementation-specific ways.
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You may never need to use this class directly - it's used internally
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by the Image class to store the actual image data. To access pixel data directly,
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you should use Image::BitmapData rather than this class.
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ImagePixelData objects are created indirectly, by subclasses of ImageType.
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@see Image, ImageType
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@tags{Graphics}
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*/
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class JUCE_API ImagePixelData : public ReferenceCountedObject
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{
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public:
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ImagePixelData (Image::PixelFormat, int width, int height);
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~ImagePixelData();
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using Ptr = ReferenceCountedObjectPtr<ImagePixelData>;
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/** Creates a context that will draw into this image. */
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virtual LowLevelGraphicsContext* createLowLevelContext() = 0;
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/** Creates a copy of this image. */
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virtual Ptr clone() = 0;
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/** Creates an instance of the type of this image. */
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virtual ImageType* createType() const = 0;
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/** Initialises a BitmapData object. */
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virtual void initialiseBitmapData (Image::BitmapData&, int x, int y, Image::BitmapData::ReadWriteMode) = 0;
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/** Returns the number of Image objects which are currently referring to the same internal
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shared image data. This is different to the reference count as an instance of ImagePixelData
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can internally depend on another ImagePixelData via it's member variables. */
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virtual int getSharedCount() const noexcept;
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/** The pixel format of the image data. */
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const Image::PixelFormat pixelFormat;
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const int width, height;
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/** User-defined settings that are attached to this image.
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@see Image::getProperties().
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*/
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NamedValueSet userData;
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//==============================================================================
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/** Used to receive callbacks for image data changes */
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struct Listener
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{
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virtual ~Listener() {}
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virtual void imageDataChanged (ImagePixelData*) = 0;
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virtual void imageDataBeingDeleted (ImagePixelData*) = 0;
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};
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ListenerList<Listener> listeners;
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void sendDataChangeMessage();
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private:
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ImagePixelData)
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};
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//==============================================================================
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/**
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This base class is for handlers that control a type of image manipulation format,
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e.g. an in-memory bitmap, an OpenGL image, CoreGraphics image, etc.
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@see SoftwareImageType, NativeImageType, OpenGLImageType
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@tags{Graphics}
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*/
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class JUCE_API ImageType
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{
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public:
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ImageType();
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virtual ~ImageType();
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/** Creates a new image of this type, and the specified parameters. */
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virtual ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const = 0;
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/** Must return a unique number to identify this type. */
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virtual int getTypeID() const = 0;
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/** Returns an image which is a copy of the source image, but using this type of storage mechanism.
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For example, to make sure that an image is stored in-memory, you could use:
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@code myImage = SoftwareImageType().convert (myImage); @endcode
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*/
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virtual Image convert (const Image& source) const;
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};
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//==============================================================================
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/**
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An image storage type which holds the pixels in-memory as a simple block of values.
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@see ImageType, NativeImageType
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@tags{Graphics}
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*/
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class JUCE_API SoftwareImageType : public ImageType
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{
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public:
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SoftwareImageType();
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~SoftwareImageType();
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ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool clearImage) const override;
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int getTypeID() const override;
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};
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//==============================================================================
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/**
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An image storage type which holds the pixels using whatever is the default storage
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format on the current platform.
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@see ImageType, SoftwareImageType
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|
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@tags{Graphics}
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*/
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class JUCE_API NativeImageType : public ImageType
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|
{
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|
public:
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|
NativeImageType();
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~NativeImageType();
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|
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ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool clearImage) const override;
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|
int getTypeID() const override;
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|
};
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} // namespace juce
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