juicysfplugin/modules/juce_gui_basics/positioning/juce_RelativePoint.cpp

103 lines
2.6 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
namespace RelativePointHelpers
{
inline void skipComma (String::CharPointerType& s)
{
s = s.findEndOfWhitespace();
if (*s == ',')
++s;
}
}
//==============================================================================
RelativePoint::RelativePoint()
{
}
RelativePoint::RelativePoint (Point<float> absolutePoint)
: x (absolutePoint.x), y (absolutePoint.y)
{
}
RelativePoint::RelativePoint (const float x_, const float y_)
: x (x_), y (y_)
{
}
RelativePoint::RelativePoint (const RelativeCoordinate& x_, const RelativeCoordinate& y_)
: x (x_), y (y_)
{
}
RelativePoint::RelativePoint (const String& s)
{
String error;
String::CharPointerType text (s.getCharPointer());
x = RelativeCoordinate (Expression::parse (text, error));
RelativePointHelpers::skipComma (text);
y = RelativeCoordinate (Expression::parse (text, error));
}
bool RelativePoint::operator== (const RelativePoint& other) const noexcept
{
return x == other.x && y == other.y;
}
bool RelativePoint::operator!= (const RelativePoint& other) const noexcept
{
return ! operator== (other);
}
Point<float> RelativePoint::resolve (const Expression::Scope* scope) const
{
return Point<float> ((float) x.resolve (scope),
(float) y.resolve (scope));
}
void RelativePoint::moveToAbsolute (Point<float> newPos, const Expression::Scope* scope)
{
x.moveToAbsolute (newPos.x, scope);
y.moveToAbsolute (newPos.y, scope);
}
String RelativePoint::toString() const
{
return x.toString() + ", " + y.toString();
}
bool RelativePoint::isDynamic() const
{
return x.isDynamic() || y.isDynamic();
}
} // namespace juce