juicysfplugin/modules/juce_core/threads/juce_WaitableEvent.h

113 lines
4.3 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
Allows threads to wait for events triggered by other threads.
A thread can call wait() on a WaitableObject, and this will suspend the
calling thread until another thread wakes it up by calling the signal()
method.
@tags{Core}
*/
class JUCE_API WaitableEvent
{
public:
//==============================================================================
/** Creates a WaitableEvent object.
The object is initially in an unsignalled state.
@param manualReset If this is false, the event will be reset automatically when the wait()
method is called. If manualReset is true, then once the event is signalled,
the only way to reset it will be by calling the reset() method.
*/
explicit WaitableEvent (bool manualReset = false) noexcept;
/** Destructor.
If other threads are waiting on this object when it gets deleted, this
can cause nasty errors, so be careful!
*/
~WaitableEvent() noexcept;
//==============================================================================
/** Suspends the calling thread until the event has been signalled.
This will wait until the object's signal() method is called by another thread,
or until the timeout expires.
After the event has been signalled, this method will return true and if manualReset
was set to false in the WaitableEvent's constructor, then the event will be reset.
@param timeOutMilliseconds the maximum time to wait, in milliseconds. A negative
value will cause it to wait forever.
@returns true if the object has been signalled, false if the timeout expires first.
@see signal, reset
*/
bool wait (int timeOutMilliseconds = -1) const noexcept;
//==============================================================================
/** Wakes up any threads that are currently waiting on this object.
If signal() is called when nothing is waiting, the next thread to call wait()
will return immediately and reset the signal.
If the WaitableEvent is manual reset, all current and future threads that wait upon this
object will be woken, until reset() is explicitly called.
If the WaitableEvent is automatic reset, and one or more threads is waiting upon the object,
then one of them will be woken up. If no threads are currently waiting, then the next thread
to call wait() will be woken up. As soon as a thread is woken, the signal is automatically
reset.
@see wait, reset
*/
void signal() const noexcept;
//==============================================================================
/** Resets the event to an unsignalled state.
If it's not already signalled, this does nothing.
*/
void reset() const noexcept;
private:
//==============================================================================
#if JUCE_WINDOWS
void* handle;
#else
mutable pthread_cond_t condition;
mutable pthread_mutex_t mutex;
mutable bool triggered, manualReset;
#endif
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (WaitableEvent)
};
} // namespace juce