113 lines
4.3 KiB
C++
113 lines
4.3 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Allows threads to wait for events triggered by other threads.
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A thread can call wait() on a WaitableObject, and this will suspend the
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calling thread until another thread wakes it up by calling the signal()
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method.
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@tags{Core}
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*/
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class JUCE_API WaitableEvent
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{
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public:
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//==============================================================================
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/** Creates a WaitableEvent object.
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The object is initially in an unsignalled state.
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@param manualReset If this is false, the event will be reset automatically when the wait()
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method is called. If manualReset is true, then once the event is signalled,
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the only way to reset it will be by calling the reset() method.
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*/
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explicit WaitableEvent (bool manualReset = false) noexcept;
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/** Destructor.
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If other threads are waiting on this object when it gets deleted, this
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can cause nasty errors, so be careful!
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*/
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~WaitableEvent() noexcept;
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//==============================================================================
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/** Suspends the calling thread until the event has been signalled.
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This will wait until the object's signal() method is called by another thread,
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or until the timeout expires.
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After the event has been signalled, this method will return true and if manualReset
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was set to false in the WaitableEvent's constructor, then the event will be reset.
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@param timeOutMilliseconds the maximum time to wait, in milliseconds. A negative
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value will cause it to wait forever.
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@returns true if the object has been signalled, false if the timeout expires first.
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@see signal, reset
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*/
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bool wait (int timeOutMilliseconds = -1) const noexcept;
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//==============================================================================
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/** Wakes up any threads that are currently waiting on this object.
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If signal() is called when nothing is waiting, the next thread to call wait()
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will return immediately and reset the signal.
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If the WaitableEvent is manual reset, all current and future threads that wait upon this
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object will be woken, until reset() is explicitly called.
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If the WaitableEvent is automatic reset, and one or more threads is waiting upon the object,
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then one of them will be woken up. If no threads are currently waiting, then the next thread
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to call wait() will be woken up. As soon as a thread is woken, the signal is automatically
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reset.
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@see wait, reset
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*/
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void signal() const noexcept;
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//==============================================================================
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/** Resets the event to an unsignalled state.
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If it's not already signalled, this does nothing.
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*/
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void reset() const noexcept;
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private:
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//==============================================================================
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#if JUCE_WINDOWS
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void* handle;
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#else
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mutable pthread_cond_t condition;
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mutable pthread_mutex_t mutex;
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mutable bool triggered, manualReset;
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#endif
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (WaitableEvent)
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};
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} // namespace juce
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