216 lines
6.7 KiB
C++
216 lines
6.7 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Utility class for linearly smoothed values like volume etc. that should
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not change abruptly but as a linear ramp, to avoid audio glitches.
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@tags{Audio}
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*/
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template <typename FloatType>
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class LinearSmoothedValue
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{
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public:
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/** Constructor. */
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LinearSmoothedValue() noexcept
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{
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}
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/** Constructor. */
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LinearSmoothedValue (FloatType initialValue) noexcept
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: currentValue (initialValue), target (initialValue)
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{
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}
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//==============================================================================
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/** Reset to a new sample rate and ramp length.
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@param sampleRate The sampling rate
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@param rampLengthInSeconds The duration of the ramp in seconds
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*/
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void reset (double sampleRate, double rampLengthInSeconds) noexcept
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{
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jassert (sampleRate > 0 && rampLengthInSeconds >= 0);
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stepsToTarget = (int) std::floor (rampLengthInSeconds * sampleRate);
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currentValue = target;
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countdown = 0;
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}
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//==============================================================================
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/** Set a new target value.
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@param newValue The new target value
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@param force If true, the value will be set immediately, bypassing the ramp
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*/
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void setValue (FloatType newValue, bool force = false) noexcept
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{
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if (force)
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{
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target = currentValue = newValue;
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countdown = 0;
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return;
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}
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if (target != newValue)
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{
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target = newValue;
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countdown = stepsToTarget;
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if (countdown <= 0)
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currentValue = target;
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else
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step = (target - currentValue) / (FloatType) countdown;
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}
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}
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//==============================================================================
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/** Compute the next value.
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@returns Smoothed value
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*/
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FloatType getNextValue() noexcept
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{
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if (countdown <= 0)
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return target;
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--countdown;
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currentValue += step;
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return currentValue;
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}
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/** Returns true if the current value is currently being interpolated. */
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bool isSmoothing() const noexcept
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{
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return countdown > 0;
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}
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/** Returns the target value towards which the smoothed value is currently moving. */
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FloatType getTargetValue() const noexcept
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{
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return target;
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}
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//==============================================================================
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/** Applies a linear smoothed gain to a stream of samples
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S[i] *= gain
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@param samples Pointer to a raw array of samples
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@param numSamples Length of array of samples
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*/
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void applyGain (FloatType* samples, int numSamples) noexcept
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{
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jassert(numSamples >= 0);
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if (isSmoothing())
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{
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for (int i = 0; i < numSamples; i++)
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samples[i] *= getNextValue();
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}
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else
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{
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FloatVectorOperations::multiply (samples, target, numSamples);
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}
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}
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//==============================================================================
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/** Computes output as linear smoothed gain applied to a stream of samples.
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Sout[i] = Sin[i] * gain
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@param samplesOut A pointer to a raw array of output samples
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@param samplesIn A pointer to a raw array of input samples
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@param numSamples The length of the array of samples
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*/
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void applyGain (FloatType* samplesOut, const FloatType* samplesIn, int numSamples) noexcept
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{
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jassert (numSamples >= 0);
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if (isSmoothing())
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{
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for (int i = 0; i < numSamples; i++)
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samplesOut[i] = samplesIn[i] * getNextValue();
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}
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else
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{
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FloatVectorOperations::multiply (samplesOut, samplesIn, target, numSamples);
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}
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}
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//==============================================================================
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/** Applies a linear smoothed gain to a buffer */
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void applyGain (AudioBuffer<FloatType>& buffer, int numSamples) noexcept
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{
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jassert (numSamples >= 0);
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if (isSmoothing())
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{
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if (buffer.getNumChannels() == 1)
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{
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FloatType* samples = buffer.getWritePointer(0);
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for (int i = 0; i < numSamples; i++)
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samples[i] *= getNextValue();
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}
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else
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{
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for (int i = 0; i < numSamples; i++)
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{
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const FloatType gain = getNextValue();
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for (int channel = 0; channel < buffer.getNumChannels(); channel++)
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buffer.setSample (channel, i, buffer.getSample (channel, i) * gain);
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}
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}
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}
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else
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{
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buffer.applyGain (0, numSamples, target);
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}
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}
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//==============================================================================
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/** Skip the next numSamples samples.
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This is identical to calling getNextValue numSamples times.
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@see getNextValue
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*/
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void skip (int numSamples) noexcept
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{
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if (numSamples >= countdown)
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{
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currentValue = target;
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countdown = 0;
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}
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else
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{
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currentValue += (step * static_cast<FloatType> (numSamples));
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countdown -= numSamples;
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}
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}
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private:
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//==============================================================================
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FloatType currentValue = 0, target = 0, step = 0;
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int countdown = 0, stepsToTarget = 0;
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};
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} // namespace juce
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