171 lines
6.5 KiB
C++
171 lines
6.5 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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namespace dsp
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{
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/**
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This structure is passed into a DSP algorithm's prepare() method, and contains
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information about various aspects of the context in which it can expect to be called.
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@tags{DSP}
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*/
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struct ProcessSpec
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{
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/** The sample rate that will be used for the data that is sent to the processor. */
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double sampleRate;
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/** The maximum number of samples that will be in the blocks sent to process() method. */
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uint32 maximumBlockSize;
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/** The number of channels that the process() method will be expected to handle. */
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uint32 numChannels;
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};
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//==============================================================================
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/**
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This is a handy base class for the state of a processor (such as parameter values)
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which is typically shared among several procoessors. This is useful to for
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multi-mono filters which share the same state among several mono processors.
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@tags{DSP}
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*/
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struct ProcessorState : public ReferenceCountedObject
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{
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/** The ProcessorState structure is ref-counted, so this is a handy type that can be used
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as a pointer to one.
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*/
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using Ptr = ReferenceCountedObjectPtr<ProcessorState>;
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};
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//==============================================================================
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/**
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Contains context information that is passed into an algorithm's process method.
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This context is intended for use in situations where a single block is being used
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for both the input and output, so it will return the same object for both its
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getInputBlock() and getOutputBlock() methods.
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@see ProcessContextNonReplacing
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@tags{DSP}
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*/
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template <typename ContextSampleType>
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struct ProcessContextReplacing
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{
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public:
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/** The type of a single sample (which may be a vector if multichannel). */
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using SampleType = ContextSampleType;
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/** The type of audio block that this context handles. */
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using AudioBlockType = AudioBlock<SampleType>;
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/** Creates a ProcessContextReplacing that uses the given audio block.
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Note that the caller must not delete the block while it is still in use by this object!
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*/
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ProcessContextReplacing (AudioBlockType& block) noexcept : ioBlock (block) {}
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ProcessContextReplacing (const ProcessContextReplacing&) = default;
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ProcessContextReplacing (ProcessContextReplacing&&) = default;
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/** Returns the audio block to use as the input to a process function. */
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const AudioBlockType& getInputBlock() const noexcept { return ioBlock; }
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/** Returns the audio block to use as the output to a process function. */
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AudioBlockType& getOutputBlock() const noexcept { return const_cast<AudioBlockType&> (ioBlock); }
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/** All process context classes will define this constant method so that templated
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code can determine whether the input and output blocks refer to the same buffer,
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or to two different ones.
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*/
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static constexpr bool usesSeparateInputAndOutputBlocks() { return false; }
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/** If set to true, then a processor's process() method is expected to do whatever
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is appropriate for it to be in a bypassed state.
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*/
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bool isBypassed = false;
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private:
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AudioBlockType& ioBlock;
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};
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//==============================================================================
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/**
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Contains context information that is passed into an algorithm's process method.
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This context is intended for use in situations where two different blocks are being
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used the input and output to the process algorithm, so the processor must read from
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the block returned by getInputBlock() and write its results to the block returned by
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getOutputBlock().
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@see ProcessContextReplacing
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@tags{DSP}
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*/
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template <typename ContextSampleType>
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struct ProcessContextNonReplacing
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{
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public:
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/** The type of a single sample (which may be a vector if multichannel). */
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using SampleType = ContextSampleType;
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/** The type of audio block that this context handles. */
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using AudioBlockType = AudioBlock<SampleType>;
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/** Creates a ProcessContextReplacing that uses the given input and output blocks.
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Note that the caller must not delete these blocks while they are still in use by this object!
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*/
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ProcessContextNonReplacing (const AudioBlockType& input, AudioBlockType& output) noexcept
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: inputBlock (input), outputBlock (output) {}
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ProcessContextNonReplacing (const ProcessContextNonReplacing&) = default;
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ProcessContextNonReplacing (ProcessContextNonReplacing&&) = default;
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/** Returns the audio block to use as the input to a process function. */
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const AudioBlockType& getInputBlock() const noexcept { return inputBlock; }
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/** Returns the audio block to use as the output to a process function. */
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AudioBlockType& getOutputBlock() const noexcept { return const_cast<AudioBlockType&> (outputBlock); }
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/** All process context classes will define this constant method so that templated
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code can determine whether the input and output blocks refer to the same buffer,
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or to two different ones.
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*/
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static constexpr bool usesSeparateInputAndOutputBlocks() { return true; }
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/** If set to true, then a processor's process() method is expected to do whatever
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is appropriate for it to be in a bypassed state.
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*/
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bool isBypassed = false;
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private:
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const AudioBlockType& inputBlock;
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AudioBlockType& outputBlock;
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};
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} // namespace dsp
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} // namespace juce
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