194 lines
9.6 KiB
C++
194 lines
9.6 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A button that displays a Drawable.
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Up to three Drawable objects can be given to this button, to represent the
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'normal', 'over' and 'down' states.
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@see Button
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@tags{GUI}
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*/
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class JUCE_API DrawableButton : public Button
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{
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public:
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//==============================================================================
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enum ButtonStyle
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{
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ImageFitted, /**< The button will just display the images, but will resize and centre them to fit inside it. */
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ImageRaw, /**< The button will just display the images in their normal size and position.
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This leaves it up to the caller to make sure the images are the correct size and position for the button. */
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ImageAboveTextLabel, /**< Draws the button as a text label across the bottom with the image resized and scaled to fit above it. */
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ImageOnButtonBackground, /**< Draws the button as a standard rounded-rectangle button with the image on top.
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Note that if you use this style, the colour IDs that control the button colour are
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TextButton::buttonColourId and TextButton::buttonOnColourId. */
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ImageStretched /**< Fills the button with a stretched version of the image. */
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};
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//==============================================================================
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/** Creates a DrawableButton.
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After creating one of these, use setImages() to specify the drawables to use.
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@param buttonName the name to give the component
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@param buttonStyle the layout to use
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@see ButtonStyle, setButtonStyle, setImages
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*/
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DrawableButton (const String& buttonName,
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ButtonStyle buttonStyle);
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/** Destructor. */
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~DrawableButton();
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//==============================================================================
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/** Sets up the images to draw for the various button states.
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The button will keep its own internal copies of these drawables.
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@param normalImage the thing to draw for the button's 'normal' state. An internal copy
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will be made of the object passed-in if it is non-null.
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@param overImage the thing to draw for the button's 'over' state - if this is
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null, the button's normal image will be used when the mouse is
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over it. An internal copy will be made of the object passed-in
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if it is non-null.
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@param downImage the thing to draw for the button's 'down' state - if this is
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null, the 'over' image will be used instead (or the normal image
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as a last resort). An internal copy will be made of the object
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passed-in if it is non-null.
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@param disabledImage an image to draw when the button is disabled. If this is null,
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the normal image will be drawn with a reduced opacity instead.
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An internal copy will be made of the object passed-in if it is
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non-null.
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@param normalImageOn same as the normalImage, but this is used when the button's toggle
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state is 'on'. If this is nullptr, the normal image is used instead
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@param overImageOn same as the overImage, but this is used when the button's toggle
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state is 'on'. If this is nullptr, the normalImageOn is drawn instead
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@param downImageOn same as the downImage, but this is used when the button's toggle
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state is 'on'. If this is nullptr, the overImageOn is drawn instead
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@param disabledImageOn same as the disabledImage, but this is used when the button's toggle
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state is 'on'. If this is nullptr, the normal image will be drawn instead
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with a reduced opacity
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*/
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void setImages (const Drawable* normalImage,
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const Drawable* overImage = nullptr,
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const Drawable* downImage = nullptr,
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const Drawable* disabledImage = nullptr,
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const Drawable* normalImageOn = nullptr,
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const Drawable* overImageOn = nullptr,
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const Drawable* downImageOn = nullptr,
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const Drawable* disabledImageOn = nullptr);
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//==============================================================================
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/** Changes the button's style.
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@see ButtonStyle
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*/
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void setButtonStyle (ButtonStyle newStyle);
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/** Returns the current style. */
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ButtonStyle getStyle() const noexcept { return style; }
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//==============================================================================
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/** Gives the button an optional amount of space around the edge of the drawable.
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By default there's a gap of about 3 pixels.
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*/
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void setEdgeIndent (int numPixelsIndent);
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/** Returns the current edge indent size. */
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int getEdgeIndent() const noexcept { return edgeIndent; }
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//==============================================================================
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/** Returns the image that the button is currently displaying. */
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Drawable* getCurrentImage() const noexcept;
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/** Returns the image that the button will use for its normal state. */
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Drawable* getNormalImage() const noexcept;
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/** Returns the image that the button will use when the mouse is over it. */
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Drawable* getOverImage() const noexcept;
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/** Returns the image that the button will use when the mouse is held down on it. */
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Drawable* getDownImage() const noexcept;
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/** Can be overridden to specify a custom position for the image within the button. */
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virtual Rectangle<float> getImageBounds() const;
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//==============================================================================
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/** A set of colour IDs to use to change the colour of various aspects of the link.
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These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
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methods.
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Note that when the ImageOnButtonBackground style is used, the colour IDs that control
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the button colour are TextButton::buttonColourId and TextButton::buttonOnColourId.
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@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
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*/
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enum ColourIds
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{
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textColourId = 0x1004010, /**< The colour to use for the button's text label. */
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textColourOnId = 0x1004013, /**< The colour to use for the button's text when the button's toggle state is "on". */
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backgroundColourId = 0x1004011, /**< The colour used to fill the button's background (when
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the button is toggled 'off'). Note that if you use the
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ImageOnButtonBackground style, you should use TextButton::buttonColourId
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to change the button's colour. */
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backgroundOnColourId = 0x1004012, /**< The colour used to fill the button's background (when
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the button is toggled 'on'). Note that if you use the
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ImageOnButtonBackground style, you should use TextButton::buttonOnColourId
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to change the button's colour. */
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};
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//==============================================================================
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/** @internal */
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void paintButton (Graphics&, bool isMouseOverButton, bool isButtonDown) override;
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/** @internal */
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void buttonStateChanged() override;
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/** @internal */
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void resized() override;
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/** @internal */
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void enablementChanged() override;
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/** @internal */
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void colourChanged() override;
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private:
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//==============================================================================
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ButtonStyle style;
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std::unique_ptr<Drawable> normalImage, overImage, downImage, disabledImage,
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normalImageOn, overImageOn, downImageOn, disabledImageOn;
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Drawable* currentImage = nullptr;
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int edgeIndent = 3;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DrawableButton)
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};
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} // namespace juce
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