302 lines
11 KiB
C++
302 lines
11 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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/*******************************************************************************
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The block below describes the properties of this module, and is read by
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the Projucer to automatically generate project code that uses it.
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For details about the syntax and how to create or use a module, see the
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JUCE Module Format.txt file.
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BEGIN_JUCE_MODULE_DECLARATION
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ID: juce_gui_basics
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vendor: juce
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version: 5.3.2
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name: JUCE GUI core classes
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description: Basic user-interface components and related classes.
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website: http://www.juce.com/juce
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license: GPL/Commercial
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dependencies: juce_graphics juce_data_structures
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OSXFrameworks: Cocoa Carbon QuartzCore
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iOSFrameworks: UIKit MobileCoreServices
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linuxPackages: x11 xinerama xext
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END_JUCE_MODULE_DECLARATION
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*******************************************************************************/
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#pragma once
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#define JUCE_GUI_BASICS_H_INCLUDED
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#include <juce_graphics/juce_graphics.h>
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#include <juce_data_structures/juce_data_structures.h>
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//==============================================================================
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/** Config: JUCE_ENABLE_REPAINT_DEBUGGING
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If this option is turned on, each area of the screen that gets repainted will
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flash in a random colour, so that you can see exactly which bits of your
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components are being drawn.
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*/
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#ifndef JUCE_ENABLE_REPAINT_DEBUGGING
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#define JUCE_ENABLE_REPAINT_DEBUGGING 0
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#endif
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/** Config: JUCE_USE_XRANDR
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Enables Xrandr multi-monitor support (Linux only).
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Unless you specifically want to disable this, it's best to leave this option turned on.
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Note that your users do not need to have Xrandr installed for your JUCE app to run, as
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the availability of Xrandr is queried during runtime.
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*/
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#ifndef JUCE_USE_XRANDR
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#define JUCE_USE_XRANDR 1
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#endif
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/** Config: JUCE_USE_XINERAMA
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Enables Xinerama multi-monitor support (Linux only).
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Unless you specifically want to disable this, it's best to leave this option turned on.
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This will be used as a fallback if JUCE_USE_XRANDR not set or libxrandr cannot be found.
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Note that your users do not need to have Xinerama installed for your JUCE app to run, as
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the availability of Xinerama is queried during runtime.
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*/
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#ifndef JUCE_USE_XINERAMA
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#define JUCE_USE_XINERAMA 1
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#endif
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/** Config: JUCE_USE_XSHM
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Enables X shared memory for faster rendering on Linux. This is best left turned on
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unless you have a good reason to disable it.
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*/
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#ifndef JUCE_USE_XSHM
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#define JUCE_USE_XSHM 1
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#endif
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/** Config: JUCE_USE_XRENDER
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Enables XRender to allow semi-transparent windowing on Linux.
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*/
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#ifndef JUCE_USE_XRENDER
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#define JUCE_USE_XRENDER 0
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#endif
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/** Config: JUCE_USE_XCURSOR
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Uses XCursor to allow ARGB cursor on Linux. This is best left turned on unless you have
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a good reason to disable it.
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*/
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#ifndef JUCE_USE_XCURSOR
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#define JUCE_USE_XCURSOR 1
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#endif
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//==============================================================================
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namespace juce
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{
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class Component;
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class LookAndFeel;
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class MouseInputSource;
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class MouseInputSourceInternal;
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class ComponentPeer;
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class MouseEvent;
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struct MouseWheelDetails;
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struct PenDetails;
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class ToggleButton;
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class TextButton;
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class AlertWindow;
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class TextLayout;
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class ScrollBar;
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class ComboBox;
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class Button;
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class FilenameComponent;
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class ResizableWindow;
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class MenuBarComponent;
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class GlyphArrangement;
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class TableHeaderComponent;
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class Toolbar;
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class PopupMenu;
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class ProgressBar;
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class FileBrowserComponent;
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class DirectoryContentsDisplayComponent;
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class FilePreviewComponent;
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class CallOutBox;
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class Drawable;
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class DrawablePath;
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class DrawableComposite;
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class CaretComponent;
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class KeyPressMappingSet;
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class ApplicationCommandManagerListener;
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class DrawableButton;
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class FlexBox;
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#if JUCE_HAS_CONSTEXPR
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class Grid;
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#endif
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}
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#include "mouse/juce_MouseCursor.h"
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#include "mouse/juce_MouseListener.h"
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#include "keyboard/juce_ModifierKeys.h"
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#include "mouse/juce_MouseInputSource.h"
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#include "mouse/juce_MouseEvent.h"
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#include "keyboard/juce_KeyPress.h"
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#include "keyboard/juce_KeyListener.h"
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#include "keyboard/juce_KeyboardFocusTraverser.h"
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#include "components/juce_ModalComponentManager.h"
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#include "components/juce_ComponentListener.h"
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#include "components/juce_CachedComponentImage.h"
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#include "components/juce_Component.h"
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#include "layout/juce_ComponentAnimator.h"
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#include "components/juce_Desktop.h"
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#include "layout/juce_ComponentBoundsConstrainer.h"
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#include "mouse/juce_ComponentDragger.h"
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#include "mouse/juce_DragAndDropTarget.h"
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#include "mouse/juce_DragAndDropContainer.h"
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#include "mouse/juce_FileDragAndDropTarget.h"
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#include "mouse/juce_SelectedItemSet.h"
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#include "mouse/juce_MouseInactivityDetector.h"
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#include "mouse/juce_TextDragAndDropTarget.h"
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#include "mouse/juce_TooltipClient.h"
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#include "keyboard/juce_CaretComponent.h"
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#include "keyboard/juce_SystemClipboard.h"
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#include "keyboard/juce_TextEditorKeyMapper.h"
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#include "keyboard/juce_TextInputTarget.h"
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#include "commands/juce_ApplicationCommandID.h"
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#include "commands/juce_ApplicationCommandInfo.h"
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#include "commands/juce_ApplicationCommandTarget.h"
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#include "commands/juce_ApplicationCommandManager.h"
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#include "commands/juce_KeyPressMappingSet.h"
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#include "buttons/juce_Button.h"
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#include "buttons/juce_ArrowButton.h"
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#include "buttons/juce_DrawableButton.h"
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#include "buttons/juce_HyperlinkButton.h"
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#include "buttons/juce_ImageButton.h"
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#include "buttons/juce_ShapeButton.h"
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#include "buttons/juce_TextButton.h"
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#include "buttons/juce_ToggleButton.h"
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#include "layout/juce_AnimatedPosition.h"
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#include "layout/juce_AnimatedPositionBehaviours.h"
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#include "layout/juce_ComponentBuilder.h"
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#include "layout/juce_ComponentMovementWatcher.h"
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#include "layout/juce_ConcertinaPanel.h"
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#include "layout/juce_GroupComponent.h"
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#include "layout/juce_ResizableBorderComponent.h"
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#include "layout/juce_ResizableCornerComponent.h"
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#include "layout/juce_ResizableEdgeComponent.h"
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#include "layout/juce_ScrollBar.h"
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#include "layout/juce_StretchableLayoutManager.h"
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#include "layout/juce_StretchableLayoutResizerBar.h"
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#include "layout/juce_StretchableObjectResizer.h"
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#include "layout/juce_TabbedButtonBar.h"
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#include "layout/juce_TabbedComponent.h"
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#include "layout/juce_Viewport.h"
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#include "menus/juce_PopupMenu.h"
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#include "menus/juce_MenuBarModel.h"
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#include "menus/juce_MenuBarComponent.h"
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#include "positioning/juce_RelativeCoordinate.h"
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#include "positioning/juce_MarkerList.h"
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#include "positioning/juce_RelativePoint.h"
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#include "positioning/juce_RelativeRectangle.h"
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#include "positioning/juce_RelativeCoordinatePositioner.h"
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#include "positioning/juce_RelativeParallelogram.h"
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#include "positioning/juce_RelativePointPath.h"
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#include "drawables/juce_Drawable.h"
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#include "drawables/juce_DrawableShape.h"
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#include "drawables/juce_DrawableComposite.h"
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#include "drawables/juce_DrawableImage.h"
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#include "drawables/juce_DrawablePath.h"
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#include "drawables/juce_DrawableRectangle.h"
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#include "drawables/juce_DrawableText.h"
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#include "widgets/juce_TextEditor.h"
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#include "widgets/juce_Label.h"
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#include "widgets/juce_ComboBox.h"
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#include "widgets/juce_ImageComponent.h"
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#include "widgets/juce_ListBox.h"
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#include "widgets/juce_ProgressBar.h"
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#include "widgets/juce_Slider.h"
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#include "widgets/juce_TableHeaderComponent.h"
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#include "widgets/juce_TableListBox.h"
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#include "widgets/juce_Toolbar.h"
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#include "widgets/juce_ToolbarItemComponent.h"
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#include "widgets/juce_ToolbarItemFactory.h"
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#include "widgets/juce_ToolbarItemPalette.h"
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#include "menus/juce_BurgerMenuComponent.h"
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#include "buttons/juce_ToolbarButton.h"
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#include "misc/juce_DropShadower.h"
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#include "misc/juce_JUCESplashScreen.h"
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#include "widgets/juce_TreeView.h"
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#include "windows/juce_TopLevelWindow.h"
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#include "windows/juce_AlertWindow.h"
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#include "windows/juce_CallOutBox.h"
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#include "windows/juce_ComponentPeer.h"
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#include "windows/juce_ResizableWindow.h"
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#include "windows/juce_DocumentWindow.h"
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#include "windows/juce_DialogWindow.h"
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#include "windows/juce_NativeMessageBox.h"
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#include "windows/juce_ThreadWithProgressWindow.h"
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#include "windows/juce_TooltipWindow.h"
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#include "layout/juce_MultiDocumentPanel.h"
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#include "layout/juce_SidePanel.h"
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#include "filebrowser/juce_FileBrowserListener.h"
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#include "filebrowser/juce_DirectoryContentsList.h"
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#include "filebrowser/juce_DirectoryContentsDisplayComponent.h"
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#include "filebrowser/juce_FileBrowserComponent.h"
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#include "filebrowser/juce_FileChooser.h"
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#include "filebrowser/juce_FileChooserDialogBox.h"
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#include "filebrowser/juce_FileListComponent.h"
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#include "filebrowser/juce_FilenameComponent.h"
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#include "filebrowser/juce_FilePreviewComponent.h"
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#include "filebrowser/juce_FileSearchPathListComponent.h"
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#include "filebrowser/juce_FileTreeComponent.h"
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#include "filebrowser/juce_ImagePreviewComponent.h"
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#include "filebrowser/juce_ContentSharer.h"
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#include "properties/juce_PropertyComponent.h"
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#include "properties/juce_BooleanPropertyComponent.h"
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#include "properties/juce_ButtonPropertyComponent.h"
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#include "properties/juce_ChoicePropertyComponent.h"
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#include "properties/juce_PropertyPanel.h"
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#include "properties/juce_SliderPropertyComponent.h"
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#include "properties/juce_TextPropertyComponent.h"
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#include "properties/juce_MultiChoicePropertyComponent.h"
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#include "application/juce_Application.h"
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#include "misc/juce_BubbleComponent.h"
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#include "lookandfeel/juce_LookAndFeel.h"
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#include "lookandfeel/juce_LookAndFeel_V2.h"
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#include "lookandfeel/juce_LookAndFeel_V1.h"
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#include "lookandfeel/juce_LookAndFeel_V3.h"
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#include "lookandfeel/juce_LookAndFeel_V4.h"
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#include "mouse/juce_LassoComponent.h"
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#if JUCE_LINUX
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#include "native/juce_linux_X11.h"
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#endif
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#include "layout/juce_FlexItem.h"
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#include "layout/juce_FlexBox.h"
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#if JUCE_HAS_CONSTEXPR
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#include "layout/juce_GridItem.h"
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#include "layout/juce_Grid.h"
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#endif
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