326 lines
11 KiB
C++
326 lines
11 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/** Manages a list of selectable items.
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Use one of these to keep a track of things that the user has highlighted, like
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icons or things in a list.
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The class is templated so that you can use it to hold either a set of pointers
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to objects, or a set of ID numbers or handles, for cases where each item may
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not always have a corresponding object.
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To be informed when items are selected/deselected, register a ChangeListener with
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this object.
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@tags{GUI}
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*/
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template <class SelectableItemType>
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class SelectedItemSet : public ChangeBroadcaster
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{
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public:
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//==============================================================================
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typedef SelectableItemType ItemType;
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typedef Array<SelectableItemType> ItemArray;
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typedef typename TypeHelpers::ParameterType<SelectableItemType>::type ParameterType;
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//==============================================================================
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/** Creates an empty set. */
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SelectedItemSet()
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{
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}
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/** Creates a set based on an array of items. */
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explicit SelectedItemSet (const ItemArray& items)
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: selectedItems (items)
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{
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}
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/** Creates a copy of another set. */
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SelectedItemSet (const SelectedItemSet& other)
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: selectedItems (other.selectedItems)
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{
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}
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/** Creates a copy of another set. */
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SelectedItemSet& operator= (const SelectedItemSet& other)
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{
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if (selectedItems != other.selectedItems)
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{
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changed();
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for (int i = selectedItems.size(); --i >= 0;)
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if (! other.isSelected (selectedItems.getReference (i)))
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itemDeselected (selectedItems.removeAndReturn (i));
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for (auto& i : other.selectedItems)
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{
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if (! isSelected (i))
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{
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selectedItems.add (i);
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itemSelected (i);
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}
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}
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}
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return *this;
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}
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//==============================================================================
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/** Clears any other currently selected items, and selects this item.
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If this item is already the only thing selected, no change notification
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will be sent out.
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@see addToSelection, addToSelectionBasedOnModifiers
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*/
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void selectOnly (ParameterType item)
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{
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if (isSelected (item))
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{
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for (int i = selectedItems.size(); --i >= 0;)
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{
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if (selectedItems.getUnchecked(i) != item)
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{
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deselect (selectedItems.getUnchecked(i));
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i = jmin (i, selectedItems.size());
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}
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}
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}
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else
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{
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changed();
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deselectAll();
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selectedItems.add (item);
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itemSelected (item);
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}
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}
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/** Selects an item.
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If the item is already selected, no change notification will be sent out.
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@see selectOnly, addToSelectionBasedOnModifiers
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*/
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void addToSelection (ParameterType item)
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{
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if (! isSelected (item))
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{
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changed();
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selectedItems.add (item);
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itemSelected (item);
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}
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}
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/** Selects or deselects an item.
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This will use the modifier keys to decide whether to deselect other items
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first.
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So if the shift key is held down, the item will be added without deselecting
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anything (same as calling addToSelection() )
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If no modifiers are down, the current selection will be cleared first (same
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as calling selectOnly() )
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If the ctrl (or command on the Mac) key is held down, the item will be toggled -
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so it'll be added to the set unless it's already there, in which case it'll be
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deselected.
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If the items that you're selecting can also be dragged, you may need to use the
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addToSelectionOnMouseDown() and addToSelectionOnMouseUp() calls to handle the
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subtleties of this kind of usage.
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@see selectOnly, addToSelection, addToSelectionOnMouseDown, addToSelectionOnMouseUp
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*/
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void addToSelectionBasedOnModifiers (ParameterType item,
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ModifierKeys modifiers)
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{
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if (modifiers.isShiftDown())
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{
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addToSelection (item);
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}
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else if (modifiers.isCommandDown())
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{
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if (isSelected (item))
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deselect (item);
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else
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addToSelection (item);
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}
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else
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{
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selectOnly (item);
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}
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}
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/** Selects or deselects items that can also be dragged, based on a mouse-down event.
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If you call addToSelectionOnMouseDown() at the start of your mouseDown event,
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and then call addToSelectionOnMouseUp() at the end of your mouseUp event, this
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makes it easy to handle multiple-selection of sets of objects that can also
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be dragged.
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For example, if you have several items already selected, and you click on
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one of them (without dragging), then you'd expect this to deselect the other, and
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just select the item you clicked on. But if you had clicked on this item and
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dragged it, you'd have expected them all to stay selected.
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When you call this method, you'll need to store the boolean result, because the
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addToSelectionOnMouseUp() method will need to be know this value.
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@see addToSelectionOnMouseUp, addToSelectionBasedOnModifiers
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*/
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bool addToSelectionOnMouseDown (ParameterType item,
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ModifierKeys modifiers)
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{
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if (isSelected (item))
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return ! modifiers.isPopupMenu();
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addToSelectionBasedOnModifiers (item, modifiers);
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return false;
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}
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/** Selects or deselects items that can also be dragged, based on a mouse-up event.
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Call this during a mouseUp callback, when you have previously called the
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addToSelectionOnMouseDown() method during your mouseDown event.
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See addToSelectionOnMouseDown() for more info
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@param item the item to select (or deselect)
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@param modifiers the modifiers from the mouse-up event
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@param wasItemDragged true if your item was dragged during the mouse click
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@param resultOfMouseDownSelectMethod this is the boolean return value that came
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back from the addToSelectionOnMouseDown() call that you
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should have made during the matching mouseDown event
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*/
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void addToSelectionOnMouseUp (ParameterType item,
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ModifierKeys modifiers,
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const bool wasItemDragged,
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const bool resultOfMouseDownSelectMethod)
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{
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if (resultOfMouseDownSelectMethod && ! wasItemDragged)
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addToSelectionBasedOnModifiers (item, modifiers);
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}
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/** Deselects an item. */
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void deselect (ParameterType item)
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{
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const int i = selectedItems.indexOf (item);
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if (i >= 0)
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{
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changed();
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itemDeselected (selectedItems.removeAndReturn (i));
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}
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}
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/** Deselects all items. */
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void deselectAll()
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{
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if (selectedItems.size() > 0)
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{
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changed();
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for (int i = selectedItems.size(); --i >= 0;)
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{
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itemDeselected (selectedItems.removeAndReturn (i));
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i = jmin (i, selectedItems.size());
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}
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}
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}
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//==============================================================================
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/** Returns the number of currently selected items.
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@see getSelectedItem
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*/
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int getNumSelected() const noexcept { return selectedItems.size(); }
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/** Returns one of the currently selected items.
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If the index is out-of-range, this returns a default-constructed SelectableItemType.
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@see getNumSelected
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*/
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SelectableItemType getSelectedItem (const int index) const { return selectedItems [index]; }
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/** True if this item is currently selected. */
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bool isSelected (ParameterType item) const noexcept { return selectedItems.contains (item); }
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/** Provides access to the array of items. */
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const ItemArray& getItemArray() const noexcept { return selectedItems; }
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/** Provides iterator access to the array of items. */
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SelectableItemType* begin() const noexcept { return selectedItems.begin(); }
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/** Provides iterator access to the array of items. */
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SelectableItemType* end() const noexcept { return selectedItems.end(); }
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//==============================================================================
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/** Can be overridden to do special handling when an item is selected.
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For example, if the item is an object, you might want to call it and tell
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it that it's being selected.
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*/
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virtual void itemSelected (SelectableItemType) {}
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/** Can be overridden to do special handling when an item is deselected.
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For example, if the item is an object, you might want to call it and tell
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it that it's being deselected.
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*/
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virtual void itemDeselected (SelectableItemType) {}
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/** Used internally, but can be called to force a change message to be sent
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to the ChangeListeners.
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*/
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void changed()
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{
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sendChangeMessage();
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}
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/** Used internally, but can be called to force a change message to be sent
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to the ChangeListeners.
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*/
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void changed (const bool synchronous)
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{
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if (synchronous)
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sendSynchronousChangeMessage();
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else
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sendChangeMessage();
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}
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private:
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//==============================================================================
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ItemArray selectedItems;
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JUCE_LEAK_DETECTOR (SelectedItemSet<SelectableItemType>)
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};
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} // namespace juce
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