161 lines
5.3 KiB
C++
161 lines
5.3 KiB
C++
/*
|
|
==============================================================================
|
|
|
|
This file is part of the JUCE library.
|
|
Copyright (c) 2017 - ROLI Ltd.
|
|
|
|
JUCE is an open source library subject to commercial or open-source
|
|
licensing.
|
|
|
|
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
|
|
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
|
|
27th April 2017).
|
|
|
|
End User License Agreement: www.juce.com/juce-5-licence
|
|
Privacy Policy: www.juce.com/juce-5-privacy-policy
|
|
|
|
Or: You may also use this code under the terms of the GPL v3 (see
|
|
www.gnu.org/licenses).
|
|
|
|
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
|
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
|
DISCLAIMED.
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
namespace juce
|
|
{
|
|
|
|
//==============================================================================
|
|
/**
|
|
Stores a 3D orientation, which can be rotated by dragging with the mouse.
|
|
|
|
@tags{OpenGL}
|
|
*/
|
|
class Draggable3DOrientation
|
|
{
|
|
public:
|
|
using VectorType = Vector3D<float>;
|
|
using QuaternionType = Quaternion<float>;
|
|
|
|
/** Creates a Draggable3DOrientation, initially set up to be aligned along the X axis. */
|
|
Draggable3DOrientation (float objectRadius = 0.5f) noexcept
|
|
: radius (jmax (0.1f, objectRadius)),
|
|
quaternion (VectorType::xAxis(), 0)
|
|
{
|
|
}
|
|
|
|
/** Creates a Draggable3DOrientation from a user-supplied quaternion. */
|
|
Draggable3DOrientation (const Quaternion<float>& quaternionToUse,
|
|
float objectRadius = 0.5f) noexcept
|
|
: radius (jmax (0.1f, objectRadius)),
|
|
quaternion (quaternionToUse)
|
|
{
|
|
}
|
|
|
|
/** Resets the orientation, specifying the axis to align it along. */
|
|
void reset (const VectorType& axis) noexcept
|
|
{
|
|
quaternion = QuaternionType (axis, 0);
|
|
}
|
|
|
|
/** Sets the viewport area within which mouse-drag positions will occur.
|
|
You'll need to set this rectangle before calling mouseDown. The centre of the
|
|
rectangle is assumed to be the centre of the object that will be rotated, and
|
|
the size of the rectangle will be used to scale the object radius - see setRadius().
|
|
*/
|
|
void setViewport (Rectangle<int> newArea) noexcept
|
|
{
|
|
area = newArea;
|
|
}
|
|
|
|
/** Sets the size of the rotated object, as a proportion of the viewport's size.
|
|
@see setViewport
|
|
*/
|
|
void setRadius (float newRadius) noexcept
|
|
{
|
|
radius = jmax (0.1f, newRadius);
|
|
}
|
|
|
|
/** Begins a mouse-drag operation.
|
|
You must call this before any calls to mouseDrag(). The position that is supplied
|
|
will be treated as being relative to the centre of the rectangle passed to setViewport().
|
|
*/
|
|
template <typename Type>
|
|
void mouseDown (Point<Type> mousePos) noexcept
|
|
{
|
|
lastMouse = mousePosToProportion (mousePos.toFloat());
|
|
}
|
|
|
|
/** Continues a mouse-drag operation.
|
|
After calling mouseDown() to begin a drag sequence, you can call this method
|
|
to continue it.
|
|
*/
|
|
template <typename Type>
|
|
void mouseDrag (Point<Type> mousePos) noexcept
|
|
{
|
|
auto oldPos = projectOnSphere (lastMouse);
|
|
lastMouse = mousePosToProportion (mousePos.toFloat());
|
|
auto newPos = projectOnSphere (lastMouse);
|
|
|
|
quaternion *= rotationFromMove (oldPos, newPos);
|
|
}
|
|
|
|
/** Returns the matrix that should be used to apply the current orientation.
|
|
@see applyToOpenGLMatrix
|
|
*/
|
|
Matrix3D<float> getRotationMatrix() const noexcept
|
|
{
|
|
return quaternion.getRotationMatrix();
|
|
}
|
|
|
|
/** Provides direct access to the quaternion. */
|
|
QuaternionType& getQuaternion() noexcept
|
|
{
|
|
return quaternion;
|
|
}
|
|
|
|
private:
|
|
Rectangle<int> area;
|
|
float radius;
|
|
QuaternionType quaternion;
|
|
Point<float> lastMouse;
|
|
|
|
Point<float> mousePosToProportion (Point<float> mousePos) const noexcept
|
|
{
|
|
auto scale = jmin (area.getWidth(), area.getHeight()) / 2;
|
|
|
|
// You must call setViewport() to give this object a valid window size before
|
|
// calling any of the mouse input methods!
|
|
jassert (scale > 0);
|
|
|
|
return { (mousePos.x - (float) area.getCentreX()) / (float) scale,
|
|
((float) area.getCentreY() - mousePos.y) / (float) scale };
|
|
}
|
|
|
|
VectorType projectOnSphere (Point<float> pos) const noexcept
|
|
{
|
|
auto radiusSquared = radius * radius;
|
|
auto xySquared = pos.x * pos.x + pos.y * pos.y;
|
|
|
|
return { pos.x, pos.y,
|
|
xySquared < radiusSquared * 0.5f ? std::sqrt (radiusSquared - xySquared)
|
|
: (radiusSquared / (2.0f * std::sqrt (xySquared))) };
|
|
}
|
|
|
|
QuaternionType rotationFromMove (const VectorType& from, const VectorType& to) const noexcept
|
|
{
|
|
auto rotationAxis = (to ^ from);
|
|
|
|
if (rotationAxis.lengthIsBelowEpsilon())
|
|
rotationAxis = VectorType::xAxis();
|
|
|
|
auto d = jlimit (-1.0f, 1.0f, (from - to).length() / (2.0f * radius));
|
|
|
|
return QuaternionType::fromAngle (2.0f * std::asin (d), rotationAxis);
|
|
}
|
|
};
|
|
|
|
} // namespace juce
|