181 lines
6.4 KiB
C++
181 lines
6.4 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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class MidiInput;
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//==============================================================================
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/**
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Receives incoming messages from a physical MIDI input device.
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This class is overridden to handle incoming midi messages. See the MidiInput
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class for more details.
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@see MidiInput
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@tags{Audio}
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*/
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class JUCE_API MidiInputCallback
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{
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public:
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/** Destructor. */
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virtual ~MidiInputCallback() = default;
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/** Receives an incoming message.
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A MidiInput object will call this method when a midi event arrives. It'll be
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called on a high-priority system thread, so avoid doing anything time-consuming
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in here, and avoid making any UI calls. You might find the MidiBuffer class helpful
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for queueing incoming messages for use later.
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@param source the MidiInput object that generated the message
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@param message the incoming message. The message's timestamp is set to a value
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equivalent to (Time::getMillisecondCounter() / 1000.0) to specify the
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time when the message arrived.
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*/
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virtual void handleIncomingMidiMessage (MidiInput* source,
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const MidiMessage& message) = 0;
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/** Notification sent each time a packet of a multi-packet sysex message arrives.
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If a long sysex message is broken up into multiple packets, this callback is made
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for each packet that arrives until the message is finished, at which point
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the normal handleIncomingMidiMessage() callback will be made with the entire
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message.
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The message passed in will contain the start of a sysex, but won't be finished
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with the terminating 0xf7 byte.
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*/
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virtual void handlePartialSysexMessage (MidiInput* source,
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const uint8* messageData,
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int numBytesSoFar,
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double timestamp)
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{
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ignoreUnused (source, messageData, numBytesSoFar, timestamp);
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}
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};
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//==============================================================================
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/**
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Represents a midi input device.
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To create one of these, use the static getDevices() method to find out what inputs are
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available, and then use the openDevice() method to try to open one.
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@see MidiOutput
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@tags{Audio}
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*/
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class JUCE_API MidiInput final
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{
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public:
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//==============================================================================
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/** Returns a list of the available midi input devices.
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You can open one of the devices by passing its index into the
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openDevice() method.
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@see getDefaultDeviceIndex, openDevice
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*/
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static StringArray getDevices();
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/** Returns the index of the default midi input device to use.
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This refers to the index in the list returned by getDevices().
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*/
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static int getDefaultDeviceIndex();
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/** Tries to open one of the midi input devices.
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This will return a MidiInput object if it manages to open it. You can then
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call start() and stop() on this device, and delete it when no longer needed.
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If the device can't be opened, this will return a null pointer.
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@param deviceIndex the index of a device from the list returned by getDevices()
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@param callback the object that will receive the midi messages from this device.
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@see MidiInputCallback, getDevices
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*/
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static MidiInput* openDevice (int deviceIndex,
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MidiInputCallback* callback);
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#if JUCE_LINUX || JUCE_MAC || JUCE_IOS || DOXYGEN
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/** This will try to create a new midi input device (Not available on Windows).
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This will attempt to create a new midi input device with the specified name,
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for other apps to connect to.
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Returns nullptr if a device can't be created.
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@param deviceName the name to use for the new device
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@param callback the object that will receive the midi messages from this device.
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*/
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static MidiInput* createNewDevice (const String& deviceName,
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MidiInputCallback* callback);
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#endif
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//==============================================================================
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/** Destructor. */
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~MidiInput();
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/** Returns the name of this device. */
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const String& getName() const noexcept { return name; }
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/** Allows you to set a custom name for the device, in case you don't like the name
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it was given when created.
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*/
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void setName (const String& newName) noexcept { name = newName; }
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//==============================================================================
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/** Starts the device running.
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After calling this, the device will start sending midi messages to the
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MidiInputCallback object that was specified when the openDevice() method
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was called.
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@see stop
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*/
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void start();
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/** Stops the device running.
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@see start
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*/
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void stop();
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private:
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//==============================================================================
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String name;
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void* internal = nullptr;
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// The input objects are created with the openDevice() method.
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explicit MidiInput (const String&);
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MidiInput)
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};
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} // namespace juce
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