1137 lines
45 KiB
C++
1137 lines
45 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A multi-channel buffer containing floating point audio samples.
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@tags{Audio}
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*/
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template <typename Type>
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class AudioBuffer
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{
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public:
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//==============================================================================
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/** Creates an empty buffer with 0 channels and 0 length. */
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AudioBuffer() noexcept
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: channels (static_cast<Type**> (preallocatedChannelSpace))
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{
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}
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//==============================================================================
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/** Creates a buffer with a specified number of channels and samples.
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The contents of the buffer will initially be undefined, so use clear() to
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set all the samples to zero.
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The buffer will allocate its memory internally, and this will be released
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when the buffer is deleted. If the memory can't be allocated, this will
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throw a std::bad_alloc exception.
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*/
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AudioBuffer (int numChannelsToAllocate,
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int numSamplesToAllocate)
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: numChannels (numChannelsToAllocate),
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size (numSamplesToAllocate)
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{
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jassert (size >= 0 && numChannels >= 0);
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allocateData();
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}
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/** Creates a buffer using a pre-allocated block of memory.
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Note that if the buffer is resized or its number of channels is changed, it
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will re-allocate memory internally and copy the existing data to this new area,
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so it will then stop directly addressing this memory.
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@param dataToReferTo a pre-allocated array containing pointers to the data
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for each channel that should be used by this buffer. The
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buffer will only refer to this memory, it won't try to delete
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it when the buffer is deleted or resized.
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@param numChannelsToUse the number of channels to use - this must correspond to the
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number of elements in the array passed in
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@param numSamples the number of samples to use - this must correspond to the
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size of the arrays passed in
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*/
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AudioBuffer (Type* const* dataToReferTo,
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int numChannelsToUse,
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int numSamples)
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: numChannels (numChannelsToUse),
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size (numSamples)
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{
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jassert (dataToReferTo != nullptr);
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jassert (numChannelsToUse >= 0 && numSamples >= 0);
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allocateChannels (dataToReferTo, 0);
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}
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/** Creates a buffer using a pre-allocated block of memory.
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Note that if the buffer is resized or its number of channels is changed, it
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will re-allocate memory internally and copy the existing data to this new area,
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so it will then stop directly addressing this memory.
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@param dataToReferTo a pre-allocated array containing pointers to the data
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for each channel that should be used by this buffer. The
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buffer will only refer to this memory, it won't try to delete
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it when the buffer is deleted or resized.
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@param numChannelsToUse the number of channels to use - this must correspond to the
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number of elements in the array passed in
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@param startSample the offset within the arrays at which the data begins
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@param numSamples the number of samples to use - this must correspond to the
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size of the arrays passed in
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*/
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AudioBuffer (Type* const* dataToReferTo,
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int numChannelsToUse,
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int startSample,
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int numSamples)
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: numChannels (numChannelsToUse),
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size (numSamples)
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{
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jassert (dataToReferTo != nullptr);
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jassert (numChannelsToUse >= 0 && startSample >= 0 && numSamples >= 0);
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allocateChannels (dataToReferTo, startSample);
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}
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/** Copies another buffer.
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This buffer will make its own copy of the other's data, unless the buffer was created
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using an external data buffer, in which case boths buffers will just point to the same
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shared block of data.
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*/
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AudioBuffer (const AudioBuffer& other)
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: numChannels (other.numChannels),
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size (other.size),
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allocatedBytes (other.allocatedBytes)
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{
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if (allocatedBytes == 0)
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{
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allocateChannels (other.channels, 0);
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}
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else
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{
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allocateData();
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if (other.isClear)
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{
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clear();
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}
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else
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{
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for (int i = 0; i < numChannels; ++i)
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FloatVectorOperations::copy (channels[i], other.channels[i], size);
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}
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}
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}
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/** Copies another buffer onto this one.
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This buffer's size will be changed to that of the other buffer.
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*/
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AudioBuffer& operator= (const AudioBuffer& other)
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{
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if (this != &other)
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{
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setSize (other.getNumChannels(), other.getNumSamples(), false, false, false);
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if (other.isClear)
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{
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clear();
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}
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else
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{
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isClear = false;
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for (int i = 0; i < numChannels; ++i)
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FloatVectorOperations::copy (channels[i], other.channels[i], size);
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}
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}
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return *this;
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}
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/** Destructor.
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This will free any memory allocated by the buffer.
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*/
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~AudioBuffer() noexcept {}
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/** Move constructor */
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AudioBuffer (AudioBuffer&& other) noexcept
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: numChannels (other.numChannels),
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size (other.size),
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allocatedBytes (other.allocatedBytes),
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allocatedData (static_cast<HeapBlock<char, true>&&> (other.allocatedData)),
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isClear (other.isClear)
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{
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if (numChannels < (int) numElementsInArray (preallocatedChannelSpace))
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{
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channels = preallocatedChannelSpace;
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for (int i = 0; i < numChannels; ++i)
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preallocatedChannelSpace[i] = other.channels[i];
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}
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else
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{
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channels = other.channels;
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}
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other.numChannels = 0;
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other.size = 0;
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other.allocatedBytes = 0;
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}
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/** Move assignment */
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AudioBuffer& operator= (AudioBuffer&& other) noexcept
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{
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numChannels = other.numChannels;
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size = other.size;
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allocatedBytes = other.allocatedBytes;
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allocatedData = static_cast<HeapBlock<char, true>&&> (other.allocatedData);
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isClear = other.isClear;
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if (numChannels < (int) numElementsInArray (preallocatedChannelSpace))
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{
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channels = preallocatedChannelSpace;
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for (int i = 0; i < numChannels; ++i)
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preallocatedChannelSpace[i] = other.channels[i];
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}
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else
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{
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channels = other.channels;
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}
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other.numChannels = 0;
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other.size = 0;
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other.allocatedBytes = 0;
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return *this;
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}
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//==============================================================================
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/** Returns the number of channels of audio data that this buffer contains.
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@see getNumSamples, getReadPointer, getWritePointer
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*/
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int getNumChannels() const noexcept { return numChannels; }
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/** Returns the number of samples allocated in each of the buffer's channels.
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@see getNumChannels, getReadPointer, getWritePointer
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*/
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int getNumSamples() const noexcept { return size; }
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/** Returns a pointer to an array of read-only samples in one of the buffer's channels.
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For speed, this doesn't check whether the channel number is out of range,
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so be careful when using it!
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If you need to write to the data, do NOT call this method and const_cast the
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result! Instead, you must call getWritePointer so that the buffer knows you're
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planning on modifying the data.
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*/
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const Type* getReadPointer (int channelNumber) const noexcept
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{
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jassert (isPositiveAndBelow (channelNumber, numChannels));
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return channels[channelNumber];
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}
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/** Returns a pointer to an array of read-only samples in one of the buffer's channels.
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For speed, this doesn't check whether the channel number or index are out of range,
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so be careful when using it!
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If you need to write to the data, do NOT call this method and const_cast the
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result! Instead, you must call getWritePointer so that the buffer knows you're
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planning on modifying the data.
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*/
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const Type* getReadPointer (int channelNumber, int sampleIndex) const noexcept
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{
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jassert (isPositiveAndBelow (channelNumber, numChannels));
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jassert (isPositiveAndBelow (sampleIndex, size));
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return channels[channelNumber] + sampleIndex;
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}
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/** Returns a writeable pointer to one of the buffer's channels.
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For speed, this doesn't check whether the channel number is out of range,
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so be careful when using it!
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Note that if you're not planning on writing to the data, you should always
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use getReadPointer instead.
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*/
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Type* getWritePointer (int channelNumber) noexcept
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{
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jassert (isPositiveAndBelow (channelNumber, numChannels));
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isClear = false;
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return channels[channelNumber];
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}
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/** Returns a writeable pointer to one of the buffer's channels.
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For speed, this doesn't check whether the channel number or index are out of range,
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so be careful when using it!
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Note that if you're not planning on writing to the data, you should
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use getReadPointer instead.
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*/
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Type* getWritePointer (int channelNumber, int sampleIndex) noexcept
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{
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jassert (isPositiveAndBelow (channelNumber, numChannels));
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jassert (isPositiveAndBelow (sampleIndex, size));
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isClear = false;
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return channels[channelNumber] + sampleIndex;
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}
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/** Returns an array of pointers to the channels in the buffer.
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Don't modify any of the pointers that are returned, and bear in mind that
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these will become invalid if the buffer is resized.
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*/
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const Type** getArrayOfReadPointers() const noexcept { return const_cast<const Type**> (channels); }
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/** Returns an array of pointers to the channels in the buffer.
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Don't modify any of the pointers that are returned, and bear in mind that
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these will become invalid if the buffer is resized.
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*/
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Type** getArrayOfWritePointers() noexcept { isClear = false; return channels; }
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//==============================================================================
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/** Changes the buffer's size or number of channels.
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This can expand or contract the buffer's length, and add or remove channels.
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If keepExistingContent is true, it will try to preserve as much of the
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old data as it can in the new buffer.
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If clearExtraSpace is true, then any extra channels or space that is
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allocated will be also be cleared. If false, then this space is left
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uninitialised.
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If avoidReallocating is true, then changing the buffer's size won't reduce the
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amount of memory that is currently allocated (but it will still increase it if
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the new size is bigger than the amount it currently has). If this is false, then
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a new allocation will be done so that the buffer uses takes up the minimum amount
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of memory that it needs.
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Note that if keepExistingContent and avoidReallocating are both true, then it will
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only avoid reallocating if neither the channel count or length in samples increase.
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If the required memory can't be allocated, this will throw a std::bad_alloc exception.
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*/
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void setSize (int newNumChannels,
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int newNumSamples,
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bool keepExistingContent = false,
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bool clearExtraSpace = false,
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bool avoidReallocating = false)
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{
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jassert (newNumChannels >= 0);
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jassert (newNumSamples >= 0);
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if (newNumSamples != size || newNumChannels != numChannels)
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{
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auto allocatedSamplesPerChannel = ((size_t) newNumSamples + 3) & ~3u;
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auto channelListSize = ((sizeof (Type*) * (size_t) (newNumChannels + 1)) + 15) & ~15u;
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auto newTotalBytes = ((size_t) newNumChannels * (size_t) allocatedSamplesPerChannel * sizeof (Type))
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+ channelListSize + 32;
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if (keepExistingContent)
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{
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if (avoidReallocating && newNumChannels <= numChannels && newNumSamples <= size)
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{
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// no need to do any remapping in this case, as the channel pointers will remain correct!
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}
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else
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{
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HeapBlock<char, true> newData;
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newData.allocate (newTotalBytes, clearExtraSpace || isClear);
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auto numSamplesToCopy = (size_t) jmin (newNumSamples, size);
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auto newChannels = reinterpret_cast<Type**> (newData.get());
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auto newChan = reinterpret_cast<Type*> (newData + channelListSize);
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for (int j = 0; j < newNumChannels; ++j)
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{
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newChannels[j] = newChan;
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newChan += allocatedSamplesPerChannel;
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}
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if (! isClear)
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{
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auto numChansToCopy = jmin (numChannels, newNumChannels);
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for (int i = 0; i < numChansToCopy; ++i)
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FloatVectorOperations::copy (newChannels[i], channels[i], (int) numSamplesToCopy);
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}
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allocatedData.swapWith (newData);
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allocatedBytes = newTotalBytes;
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channels = newChannels;
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}
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}
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else
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{
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if (avoidReallocating && allocatedBytes >= newTotalBytes)
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{
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if (clearExtraSpace || isClear)
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allocatedData.clear (newTotalBytes);
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}
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else
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{
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allocatedBytes = newTotalBytes;
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allocatedData.allocate (newTotalBytes, clearExtraSpace || isClear);
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channels = reinterpret_cast<Type**> (allocatedData.get());
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}
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auto* chan = reinterpret_cast<Type*> (allocatedData + channelListSize);
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for (int i = 0; i < newNumChannels; ++i)
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{
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channels[i] = chan;
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chan += allocatedSamplesPerChannel;
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}
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}
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channels[newNumChannels] = nullptr;
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size = newNumSamples;
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numChannels = newNumChannels;
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}
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}
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/** Makes this buffer point to a pre-allocated set of channel data arrays.
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There's also a constructor that lets you specify arrays like this, but this
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lets you change the channels dynamically.
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|
|
|
Note that if the buffer is resized or its number of channels is changed, it
|
|
will re-allocate memory internally and copy the existing data to this new area,
|
|
so it will then stop directly addressing this memory.
|
|
|
|
@param dataToReferTo a pre-allocated array containing pointers to the data
|
|
for each channel that should be used by this buffer. The
|
|
buffer will only refer to this memory, it won't try to delete
|
|
it when the buffer is deleted or resized.
|
|
@param newNumChannels the number of channels to use - this must correspond to the
|
|
number of elements in the array passed in
|
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@param newStartSample the offset within the arrays at which the data begins
|
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@param newNumSamples the number of samples to use - this must correspond to the
|
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size of the arrays passed in
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*/
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void setDataToReferTo (Type** dataToReferTo,
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int newNumChannels,
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int newStartSample,
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int newNumSamples)
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{
|
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jassert (dataToReferTo != nullptr);
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jassert (newNumChannels >= 0 && newNumSamples >= 0);
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|
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if (allocatedBytes != 0)
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{
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allocatedBytes = 0;
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allocatedData.free();
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}
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numChannels = newNumChannels;
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size = newNumSamples;
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|
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allocateChannels (dataToReferTo, newStartSample);
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jassert (! isClear);
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}
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|
|
|
/** Makes this buffer point to a pre-allocated set of channel data arrays.
|
|
|
|
There's also a constructor that lets you specify arrays like this, but this
|
|
lets you change the channels dynamically.
|
|
|
|
Note that if the buffer is resized or its number of channels is changed, it
|
|
will re-allocate memory internally and copy the existing data to this new area,
|
|
so it will then stop directly addressing this memory.
|
|
|
|
@param dataToReferTo a pre-allocated array containing pointers to the data
|
|
for each channel that should be used by this buffer. The
|
|
buffer will only refer to this memory, it won't try to delete
|
|
it when the buffer is deleted or resized.
|
|
@param newNumChannels the number of channels to use - this must correspond to the
|
|
number of elements in the array passed in
|
|
@param newNumSamples the number of samples to use - this must correspond to the
|
|
size of the arrays passed in
|
|
*/
|
|
void setDataToReferTo (Type** dataToReferTo,
|
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int newNumChannels,
|
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int newNumSamples)
|
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{
|
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setDataToReferTo (dataToReferTo, newNumChannels, 0, newNumSamples);
|
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}
|
|
|
|
/** Resizes this buffer to match the given one, and copies all of its content across.
|
|
The source buffer can contain a different floating point type, so this can be used to
|
|
convert between 32 and 64 bit float buffer types.
|
|
*/
|
|
template <typename OtherType>
|
|
void makeCopyOf (const AudioBuffer<OtherType>& other, bool avoidReallocating = false)
|
|
{
|
|
setSize (other.getNumChannels(), other.getNumSamples(), false, false, avoidReallocating);
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|
|
|
if (other.hasBeenCleared())
|
|
{
|
|
clear();
|
|
}
|
|
else
|
|
{
|
|
isClear = false;
|
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|
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for (int chan = 0; chan < numChannels; ++chan)
|
|
{
|
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auto* dest = channels[chan];
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auto* src = other.getReadPointer (chan);
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for (int i = 0; i < size; ++i)
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dest[i] = static_cast<Type> (src[i]);
|
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}
|
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}
|
|
}
|
|
|
|
//==============================================================================
|
|
/** Clears all the samples in all channels. */
|
|
void clear() noexcept
|
|
{
|
|
if (! isClear)
|
|
{
|
|
for (int i = 0; i < numChannels; ++i)
|
|
FloatVectorOperations::clear (channels[i], size);
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|
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isClear = true;
|
|
}
|
|
}
|
|
|
|
/** Clears a specified region of all the channels.
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|
|
|
For speed, this doesn't check whether the channel and sample number
|
|
are in-range, so be careful!
|
|
*/
|
|
void clear (int startSample, int numSamples) noexcept
|
|
{
|
|
jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
|
|
|
|
if (! isClear)
|
|
{
|
|
if (startSample == 0 && numSamples == size)
|
|
isClear = true;
|
|
|
|
for (int i = 0; i < numChannels; ++i)
|
|
FloatVectorOperations::clear (channels[i] + startSample, numSamples);
|
|
}
|
|
}
|
|
|
|
/** Clears a specified region of just one channel.
|
|
|
|
For speed, this doesn't check whether the channel and sample number
|
|
are in-range, so be careful!
|
|
*/
|
|
void clear (int channel, int startSample, int numSamples) noexcept
|
|
{
|
|
jassert (isPositiveAndBelow (channel, numChannels));
|
|
jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
|
|
|
|
if (! isClear)
|
|
FloatVectorOperations::clear (channels[channel] + startSample, numSamples);
|
|
}
|
|
|
|
/** Returns true if the buffer has been entirely cleared.
|
|
Note that this does not actually measure the contents of the buffer - it simply
|
|
returns a flag that is set when the buffer is cleared, and which is reset whenever
|
|
functions like getWritePointer() are invoked. That means the method does not take
|
|
any time, but it may return false negatives when in fact the buffer is still empty.
|
|
*/
|
|
bool hasBeenCleared() const noexcept { return isClear; }
|
|
|
|
//==============================================================================
|
|
/** Returns a sample from the buffer.
|
|
The channel and index are not checked - they are expected to be in-range. If not,
|
|
an assertion will be thrown, but in a release build, you're into 'undefined behaviour'
|
|
territory.
|
|
*/
|
|
Type getSample (int channel, int sampleIndex) const noexcept
|
|
{
|
|
jassert (isPositiveAndBelow (channel, numChannels));
|
|
jassert (isPositiveAndBelow (sampleIndex, size));
|
|
return *(channels[channel] + sampleIndex);
|
|
}
|
|
|
|
/** Sets a sample in the buffer.
|
|
The channel and index are not checked - they are expected to be in-range. If not,
|
|
an assertion will be thrown, but in a release build, you're into 'undefined behaviour'
|
|
territory.
|
|
*/
|
|
void setSample (int destChannel, int destSample, Type newValue) noexcept
|
|
{
|
|
jassert (isPositiveAndBelow (destChannel, numChannels));
|
|
jassert (isPositiveAndBelow (destSample, size));
|
|
*(channels[destChannel] + destSample) = newValue;
|
|
isClear = false;
|
|
}
|
|
|
|
/** Adds a value to a sample in the buffer.
|
|
The channel and index are not checked - they are expected to be in-range. If not,
|
|
an assertion will be thrown, but in a release build, you're into 'undefined behaviour'
|
|
territory.
|
|
*/
|
|
void addSample (int destChannel, int destSample, Type valueToAdd) noexcept
|
|
{
|
|
jassert (isPositiveAndBelow (destChannel, numChannels));
|
|
jassert (isPositiveAndBelow (destSample, size));
|
|
*(channels[destChannel] + destSample) += valueToAdd;
|
|
isClear = false;
|
|
}
|
|
|
|
/** Applies a gain multiple to a region of one channel.
|
|
|
|
For speed, this doesn't check whether the channel and sample number
|
|
are in-range, so be careful!
|
|
*/
|
|
void applyGain (int channel, int startSample, int numSamples, Type gain) noexcept
|
|
{
|
|
jassert (isPositiveAndBelow (channel, numChannels));
|
|
jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
|
|
|
|
if (gain != Type (1) && ! isClear)
|
|
{
|
|
auto* d = channels[channel] + startSample;
|
|
|
|
if (gain == Type())
|
|
FloatVectorOperations::clear (d, numSamples);
|
|
else
|
|
FloatVectorOperations::multiply (d, gain, numSamples);
|
|
}
|
|
}
|
|
|
|
/** Applies a gain multiple to a region of all the channels.
|
|
|
|
For speed, this doesn't check whether the sample numbers
|
|
are in-range, so be careful!
|
|
*/
|
|
void applyGain (int startSample, int numSamples, Type gain) noexcept
|
|
{
|
|
for (int i = 0; i < numChannels; ++i)
|
|
applyGain (i, startSample, numSamples, gain);
|
|
}
|
|
|
|
/** Applies a gain multiple to all the audio data. */
|
|
void applyGain (Type gain) noexcept
|
|
{
|
|
applyGain (0, size, gain);
|
|
}
|
|
|
|
/** Applies a range of gains to a region of a channel.
|
|
|
|
The gain that is applied to each sample will vary from
|
|
startGain on the first sample to endGain on the last Sample,
|
|
so it can be used to do basic fades.
|
|
|
|
For speed, this doesn't check whether the sample numbers
|
|
are in-range, so be careful!
|
|
*/
|
|
void applyGainRamp (int channel, int startSample, int numSamples,
|
|
Type startGain, Type endGain) noexcept
|
|
{
|
|
if (! isClear)
|
|
{
|
|
if (startGain == endGain)
|
|
{
|
|
applyGain (channel, startSample, numSamples, startGain);
|
|
}
|
|
else
|
|
{
|
|
jassert (isPositiveAndBelow (channel, numChannels));
|
|
jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
|
|
|
|
const auto increment = (endGain - startGain) / (float) numSamples;
|
|
auto* d = channels[channel] + startSample;
|
|
|
|
while (--numSamples >= 0)
|
|
{
|
|
*d++ *= startGain;
|
|
startGain += increment;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Applies a range of gains to a region of all channels.
|
|
|
|
The gain that is applied to each sample will vary from
|
|
startGain on the first sample to endGain on the last Sample,
|
|
so it can be used to do basic fades.
|
|
|
|
For speed, this doesn't check whether the sample numbers
|
|
are in-range, so be careful!
|
|
*/
|
|
void applyGainRamp (int startSample, int numSamples,
|
|
Type startGain, Type endGain) noexcept
|
|
{
|
|
for (int i = 0; i < numChannels; ++i)
|
|
applyGainRamp (i, startSample, numSamples, startGain, endGain);
|
|
}
|
|
|
|
/** Adds samples from another buffer to this one.
|
|
|
|
@param destChannel the channel within this buffer to add the samples to
|
|
@param destStartSample the start sample within this buffer's channel
|
|
@param source the source buffer to add from
|
|
@param sourceChannel the channel within the source buffer to read from
|
|
@param sourceStartSample the offset within the source buffer's channel to start reading samples from
|
|
@param numSamples the number of samples to process
|
|
@param gainToApplyToSource an optional gain to apply to the source samples before they are
|
|
added to this buffer's samples
|
|
|
|
@see copyFrom
|
|
*/
|
|
void addFrom (int destChannel,
|
|
int destStartSample,
|
|
const AudioBuffer& source,
|
|
int sourceChannel,
|
|
int sourceStartSample,
|
|
int numSamples,
|
|
Type gainToApplyToSource = Type (1)) noexcept
|
|
{
|
|
jassert (&source != this || sourceChannel != destChannel);
|
|
jassert (isPositiveAndBelow (destChannel, numChannels));
|
|
jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size);
|
|
jassert (isPositiveAndBelow (sourceChannel, source.numChannels));
|
|
jassert (sourceStartSample >= 0 && sourceStartSample + numSamples <= source.size);
|
|
|
|
if (gainToApplyToSource != 0 && numSamples > 0 && ! source.isClear)
|
|
{
|
|
auto* d = channels[destChannel] + destStartSample;
|
|
auto* s = source.channels[sourceChannel] + sourceStartSample;
|
|
|
|
if (isClear)
|
|
{
|
|
isClear = false;
|
|
|
|
if (gainToApplyToSource != Type (1))
|
|
FloatVectorOperations::copyWithMultiply (d, s, gainToApplyToSource, numSamples);
|
|
else
|
|
FloatVectorOperations::copy (d, s, numSamples);
|
|
}
|
|
else
|
|
{
|
|
if (gainToApplyToSource != Type (1))
|
|
FloatVectorOperations::addWithMultiply (d, s, gainToApplyToSource, numSamples);
|
|
else
|
|
FloatVectorOperations::add (d, s, numSamples);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Adds samples from an array of floats to one of the channels.
|
|
|
|
@param destChannel the channel within this buffer to add the samples to
|
|
@param destStartSample the start sample within this buffer's channel
|
|
@param source the source data to use
|
|
@param numSamples the number of samples to process
|
|
@param gainToApplyToSource an optional gain to apply to the source samples before they are
|
|
added to this buffer's samples
|
|
|
|
@see copyFrom
|
|
*/
|
|
void addFrom (int destChannel,
|
|
int destStartSample,
|
|
const Type* source,
|
|
int numSamples,
|
|
Type gainToApplyToSource = Type (1)) noexcept
|
|
{
|
|
jassert (isPositiveAndBelow (destChannel, numChannels));
|
|
jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size);
|
|
jassert (source != nullptr);
|
|
|
|
if (gainToApplyToSource != 0 && numSamples > 0)
|
|
{
|
|
auto* d = channels[destChannel] + destStartSample;
|
|
|
|
if (isClear)
|
|
{
|
|
isClear = false;
|
|
|
|
if (gainToApplyToSource != Type (1))
|
|
FloatVectorOperations::copyWithMultiply (d, source, gainToApplyToSource, numSamples);
|
|
else
|
|
FloatVectorOperations::copy (d, source, numSamples);
|
|
}
|
|
else
|
|
{
|
|
if (gainToApplyToSource != Type (1))
|
|
FloatVectorOperations::addWithMultiply (d, source, gainToApplyToSource, numSamples);
|
|
else
|
|
FloatVectorOperations::add (d, source, numSamples);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/** Adds samples from an array of floats, applying a gain ramp to them.
|
|
|
|
@param destChannel the channel within this buffer to add the samples to
|
|
@param destStartSample the start sample within this buffer's channel
|
|
@param source the source data to use
|
|
@param numSamples the number of samples to process
|
|
@param startGain the gain to apply to the first sample (this is multiplied with
|
|
the source samples before they are added to this buffer)
|
|
@param endGain the gain to apply to the final sample. The gain is linearly
|
|
interpolated between the first and last samples.
|
|
*/
|
|
void addFromWithRamp (int destChannel,
|
|
int destStartSample,
|
|
const Type* source,
|
|
int numSamples,
|
|
Type startGain,
|
|
Type endGain) noexcept
|
|
{
|
|
if (startGain == endGain)
|
|
{
|
|
addFrom (destChannel, destStartSample, source, numSamples, startGain);
|
|
}
|
|
else
|
|
{
|
|
jassert (isPositiveAndBelow (destChannel, numChannels));
|
|
jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size);
|
|
jassert (source != nullptr);
|
|
|
|
if (numSamples > 0)
|
|
{
|
|
isClear = false;
|
|
const auto increment = (endGain - startGain) / numSamples;
|
|
auto* d = channels[destChannel] + destStartSample;
|
|
|
|
while (--numSamples >= 0)
|
|
{
|
|
*d++ += startGain * *source++;
|
|
startGain += increment;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Copies samples from another buffer to this one.
|
|
|
|
@param destChannel the channel within this buffer to copy the samples to
|
|
@param destStartSample the start sample within this buffer's channel
|
|
@param source the source buffer to read from
|
|
@param sourceChannel the channel within the source buffer to read from
|
|
@param sourceStartSample the offset within the source buffer's channel to start reading samples from
|
|
@param numSamples the number of samples to process
|
|
|
|
@see addFrom
|
|
*/
|
|
void copyFrom (int destChannel,
|
|
int destStartSample,
|
|
const AudioBuffer& source,
|
|
int sourceChannel,
|
|
int sourceStartSample,
|
|
int numSamples) noexcept
|
|
{
|
|
jassert (&source != this || sourceChannel != destChannel);
|
|
jassert (isPositiveAndBelow (destChannel, numChannels));
|
|
jassert (destStartSample >= 0 && destStartSample + numSamples <= size);
|
|
jassert (isPositiveAndBelow (sourceChannel, source.numChannels));
|
|
jassert (sourceStartSample >= 0 && numSamples >= 0 && sourceStartSample + numSamples <= source.size);
|
|
|
|
if (numSamples > 0)
|
|
{
|
|
if (source.isClear)
|
|
{
|
|
if (! isClear)
|
|
FloatVectorOperations::clear (channels[destChannel] + destStartSample, numSamples);
|
|
}
|
|
else
|
|
{
|
|
isClear = false;
|
|
FloatVectorOperations::copy (channels[destChannel] + destStartSample,
|
|
source.channels[sourceChannel] + sourceStartSample,
|
|
numSamples);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Copies samples from an array of floats into one of the channels.
|
|
|
|
@param destChannel the channel within this buffer to copy the samples to
|
|
@param destStartSample the start sample within this buffer's channel
|
|
@param source the source buffer to read from
|
|
@param numSamples the number of samples to process
|
|
|
|
@see addFrom
|
|
*/
|
|
void copyFrom (int destChannel,
|
|
int destStartSample,
|
|
const Type* source,
|
|
int numSamples) noexcept
|
|
{
|
|
jassert (isPositiveAndBelow (destChannel, numChannels));
|
|
jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size);
|
|
jassert (source != nullptr);
|
|
|
|
if (numSamples > 0)
|
|
{
|
|
isClear = false;
|
|
FloatVectorOperations::copy (channels[destChannel] + destStartSample, source, numSamples);
|
|
}
|
|
}
|
|
|
|
/** Copies samples from an array of floats into one of the channels, applying a gain to it.
|
|
|
|
@param destChannel the channel within this buffer to copy the samples to
|
|
@param destStartSample the start sample within this buffer's channel
|
|
@param source the source buffer to read from
|
|
@param numSamples the number of samples to process
|
|
@param gain the gain to apply
|
|
|
|
@see addFrom
|
|
*/
|
|
void copyFrom (int destChannel,
|
|
int destStartSample,
|
|
const Type* source,
|
|
int numSamples,
|
|
Type gain) noexcept
|
|
{
|
|
jassert (isPositiveAndBelow (destChannel, numChannels));
|
|
jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size);
|
|
jassert (source != nullptr);
|
|
|
|
if (numSamples > 0)
|
|
{
|
|
auto* d = channels[destChannel] + destStartSample;
|
|
|
|
if (gain != Type (1))
|
|
{
|
|
if (gain == Type())
|
|
{
|
|
if (! isClear)
|
|
FloatVectorOperations::clear (d, numSamples);
|
|
}
|
|
else
|
|
{
|
|
isClear = false;
|
|
FloatVectorOperations::copyWithMultiply (d, source, gain, numSamples);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
isClear = false;
|
|
FloatVectorOperations::copy (d, source, numSamples);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Copies samples from an array of floats into one of the channels, applying a gain ramp.
|
|
|
|
@param destChannel the channel within this buffer to copy the samples to
|
|
@param destStartSample the start sample within this buffer's channel
|
|
@param source the source buffer to read from
|
|
@param numSamples the number of samples to process
|
|
@param startGain the gain to apply to the first sample (this is multiplied with
|
|
the source samples before they are copied to this buffer)
|
|
@param endGain the gain to apply to the final sample. The gain is linearly
|
|
interpolated between the first and last samples.
|
|
|
|
@see addFrom
|
|
*/
|
|
void copyFromWithRamp (int destChannel,
|
|
int destStartSample,
|
|
const Type* source,
|
|
int numSamples,
|
|
Type startGain,
|
|
Type endGain) noexcept
|
|
{
|
|
if (startGain == endGain)
|
|
{
|
|
copyFrom (destChannel, destStartSample, source, numSamples, startGain);
|
|
}
|
|
else
|
|
{
|
|
jassert (isPositiveAndBelow (destChannel, numChannels));
|
|
jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size);
|
|
jassert (source != nullptr);
|
|
|
|
if (numSamples > 0)
|
|
{
|
|
isClear = false;
|
|
const auto increment = (endGain - startGain) / numSamples;
|
|
auto* d = channels[destChannel] + destStartSample;
|
|
|
|
while (--numSamples >= 0)
|
|
{
|
|
*d++ = startGain * *source++;
|
|
startGain += increment;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Returns a Range indicating the lowest and highest sample values in a given section.
|
|
|
|
@param channel the channel to read from
|
|
@param startSample the start sample within the channel
|
|
@param numSamples the number of samples to check
|
|
*/
|
|
Range<Type> findMinMax (int channel, int startSample, int numSamples) const noexcept
|
|
{
|
|
jassert (isPositiveAndBelow (channel, numChannels));
|
|
jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
|
|
|
|
if (isClear)
|
|
return { Type (0), Type (0) };
|
|
|
|
return FloatVectorOperations::findMinAndMax (channels[channel] + startSample, numSamples);
|
|
}
|
|
|
|
/** Finds the highest absolute sample value within a region of a channel. */
|
|
Type getMagnitude (int channel, int startSample, int numSamples) const noexcept
|
|
{
|
|
jassert (isPositiveAndBelow (channel, numChannels));
|
|
jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
|
|
|
|
if (isClear)
|
|
return Type (0);
|
|
|
|
auto r = findMinMax (channel, startSample, numSamples);
|
|
|
|
return jmax (r.getStart(), -r.getStart(), r.getEnd(), -r.getEnd());
|
|
}
|
|
|
|
/** Finds the highest absolute sample value within a region on all channels. */
|
|
Type getMagnitude (int startSample, int numSamples) const noexcept
|
|
{
|
|
Type mag (0);
|
|
|
|
if (! isClear)
|
|
for (int i = 0; i < numChannels; ++i)
|
|
mag = jmax (mag, getMagnitude (i, startSample, numSamples));
|
|
|
|
return mag;
|
|
}
|
|
|
|
/** Returns the root mean squared level for a region of a channel. */
|
|
Type getRMSLevel (int channel, int startSample, int numSamples) const noexcept
|
|
{
|
|
jassert (isPositiveAndBelow (channel, numChannels));
|
|
jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
|
|
|
|
if (numSamples <= 0 || channel < 0 || channel >= numChannels || isClear)
|
|
return Type (0);
|
|
|
|
auto* data = channels[channel] + startSample;
|
|
double sum = 0.0;
|
|
|
|
for (int i = 0; i < numSamples; ++i)
|
|
{
|
|
auto sample = data[i];
|
|
sum += sample * sample;
|
|
}
|
|
|
|
return static_cast<Type> (std::sqrt (sum / numSamples));
|
|
}
|
|
|
|
/** Reverses a part of a channel. */
|
|
void reverse (int channel, int startSample, int numSamples) const noexcept
|
|
{
|
|
jassert (isPositiveAndBelow (channel, numChannels));
|
|
jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
|
|
|
|
if (! isClear)
|
|
std::reverse (channels[channel] + startSample,
|
|
channels[channel] + startSample + numSamples);
|
|
}
|
|
|
|
/** Reverses a part of the buffer. */
|
|
void reverse (int startSample, int numSamples) const noexcept
|
|
{
|
|
for (int i = 0; i < numChannels; ++i)
|
|
reverse (i, startSample, numSamples);
|
|
}
|
|
|
|
//==============================================================================
|
|
/** This allows templated code that takes an AudioBuffer to access its sample type. */
|
|
using SampleType = Type;
|
|
|
|
private:
|
|
//==============================================================================
|
|
int numChannels = 0, size = 0;
|
|
size_t allocatedBytes = 0;
|
|
Type** channels;
|
|
HeapBlock<char, true> allocatedData;
|
|
Type* preallocatedChannelSpace[32];
|
|
bool isClear = false;
|
|
|
|
void allocateData()
|
|
{
|
|
jassert (size >= 0);
|
|
auto channelListSize = sizeof (Type*) * (size_t) (numChannels + 1);
|
|
allocatedBytes = (size_t) numChannels * (size_t) size * sizeof (Type) + channelListSize + 32;
|
|
allocatedData.malloc (allocatedBytes);
|
|
channels = reinterpret_cast<Type**> (allocatedData.get());
|
|
auto* chan = (Type*) (allocatedData + channelListSize);
|
|
|
|
for (int i = 0; i < numChannels; ++i)
|
|
{
|
|
channels[i] = chan;
|
|
chan += size;
|
|
}
|
|
|
|
channels[numChannels] = nullptr;
|
|
isClear = false;
|
|
}
|
|
|
|
void allocateChannels (Type* const* dataToReferTo, int offset)
|
|
{
|
|
jassert (offset >= 0);
|
|
|
|
// (try to avoid doing a malloc here, as that'll blow up things like Pro-Tools)
|
|
if (numChannels < (int) numElementsInArray (preallocatedChannelSpace))
|
|
{
|
|
channels = static_cast<Type**> (preallocatedChannelSpace);
|
|
}
|
|
else
|
|
{
|
|
allocatedData.malloc (numChannels + 1, sizeof (Type*));
|
|
channels = reinterpret_cast<Type**> (allocatedData.get());
|
|
}
|
|
|
|
for (int i = 0; i < numChannels; ++i)
|
|
{
|
|
// you have to pass in the same number of valid pointers as numChannels
|
|
jassert (dataToReferTo[i] != nullptr);
|
|
channels[i] = dataToReferTo[i] + offset;
|
|
}
|
|
|
|
channels[numChannels] = nullptr;
|
|
isClear = false;
|
|
}
|
|
|
|
JUCE_LEAK_DETECTOR (AudioBuffer)
|
|
};
|
|
|
|
//==============================================================================
|
|
/**
|
|
A multi-channel buffer of 32-bit floating point audio samples.
|
|
|
|
This type is here for backwards compatibility with the older AudioSampleBuffer
|
|
class, which was fixed for 32-bit data, but is otherwise the same as the new
|
|
templated AudioBuffer class.
|
|
|
|
@see AudioBuffer
|
|
*/
|
|
using AudioSampleBuffer = AudioBuffer<float>;
|
|
|
|
} // namespace juce
|