84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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ReverbAudioSource::ReverbAudioSource (AudioSource* const inputSource, const bool deleteInputWhenDeleted)
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: input (inputSource, deleteInputWhenDeleted),
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bypass (false)
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{
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jassert (inputSource != nullptr);
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}
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ReverbAudioSource::~ReverbAudioSource() {}
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void ReverbAudioSource::prepareToPlay (int samplesPerBlockExpected, double sampleRate)
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{
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const ScopedLock sl (lock);
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input->prepareToPlay (samplesPerBlockExpected, sampleRate);
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reverb.setSampleRate (sampleRate);
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}
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void ReverbAudioSource::releaseResources() {}
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void ReverbAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill)
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{
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const ScopedLock sl (lock);
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input->getNextAudioBlock (bufferToFill);
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if (! bypass)
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{
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float* const firstChannel = bufferToFill.buffer->getWritePointer (0, bufferToFill.startSample);
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if (bufferToFill.buffer->getNumChannels() > 1)
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{
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reverb.processStereo (firstChannel,
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bufferToFill.buffer->getWritePointer (1, bufferToFill.startSample),
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bufferToFill.numSamples);
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}
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else
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{
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reverb.processMono (firstChannel, bufferToFill.numSamples);
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}
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}
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}
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void ReverbAudioSource::setParameters (const Reverb::Parameters& newParams)
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{
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const ScopedLock sl (lock);
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reverb.setParameters (newParams);
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}
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void ReverbAudioSource::setBypassed (bool b) noexcept
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{
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if (bypass != b)
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{
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const ScopedLock sl (lock);
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bypass = b;
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reverb.reset();
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}
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}
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} // namespace juce
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