57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
//
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// Created by Alex Birch on 17/09/2017.
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//
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#pragma once
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#include "../JuceLibraryCode/JuceHeader.h"
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#include "Pills.h"
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#include "TableComponent.h"
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#include "Preset.h"
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#include "PresetsToBanks.h"
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#include "FluidSynthModel.h"
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#include <memory>
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#include <fluidsynth.h>
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using namespace std;
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class TablesComponent : public Component/*,
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public FluidSynthModel::Listener */
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{
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public:
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TablesComponent(
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AudioProcessorValueTreeState& valueTreeState
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// FluidSynthModel& fluidSynthModel
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);
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// ~TablesComponent();
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void resized() override;
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bool keyPressed(const KeyPress &key) override;
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// void fontChanged(FluidSynthModel *, const String &) override;
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private:
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AudioProcessorValueTreeState& valueTreeState;
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// FluidSynthModel& fluidSynthModel;
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// int selectedBank;
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Pills banks;
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TableComponent presetTable;
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// BanksToPresets banksToPresets;
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// static vector<vector<string>> mapPresets(const BanksToPresets &banksToPresets, int bank);
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// static vector<string> mapBanks(const BanksToPresets &banksToPresets);
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// void onBankSelected(int bank);
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// void onPresetSelected(int preset);
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// int presetToIndexMapper(int preset);
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// fluid_preset_t* getCurrentPreset();
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// Preset getFirstPresetInBank(int bank);
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// bool initialised;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TablesComponent)
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};
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